Quantix wrote:Gotta say, the worldmap looks surprisingly better with no outlines, everything looks so gorgeous now!
By the way, that SMBXpanded post you mentioned, do you use it by naming the graphic an extra number or something? I'd like to know.
I also think it looks now a bit better. Before it looked to me like standing out too much.
About the "SMBXpanded"-thing, I will release a kind of setup-pack to this soon, so everyone who uses PGE and who is interested in having new blocks, BGOs etc avaliable, can have a use for them.
Quantix wrote:
Looks like my worldmap's going through some heavy changes then!
When Wohlstand adds support for it, anyway.
Just like my world map did, eh? ^^
Also, I assume Wohlstand already has done a setup for this. But there is one more thing one neds to use the new stuff...
MECHDRAGON777 wrote:How do you set-up PGE though?
You need to edit a configuration package of PGE to make the new stuff usable. But I guess I am a bit too late for explanations, a month later.

Anyways, I will release a setup pack very soon (within the next days) to make all the new stuff avaliable.
It is very interesting to compare this new video to the old one, which you made past year.
It really shows a nice and promising progress, that wakes my hopes for a release somewhere next year.
Wouldn't it be for the fact that the para-AI isn't implemented yet, and for some other details, one could think that you are already done, even though, I am sure you still have a lot of work to do.
I guess it will not take too long time anymore until I can use the engine of PGE to really testplay my levels with it, as so far it seems that events work really good in PGE now.
I hope so much that you will be able to finish your engine, and I hope the best for it.
You have come a long way since I first saw your efforts and so far, it turns out really fine, in my humble opinion.
I wish you good luck for the next major update.
Spinda wrote:Honestly, I'm not a fan of the HUD font. The lack of shading is kinda irritating in comparison with everything else, and the numbers seem to look kinda thin. It doesn't really fit with the rest of the HUD imo.
Aside from that, the rest of the HUD and the world map itself looke great though!
I think I understand your point, since the font is outlined black with just plain white in the inside, while the worldmap font is shaded fully.
It is rather difficult to choose the way to fix this, but I will see in the future about it.
Thank you for providing your opinion about it.
Jayce 777 wrote:Where do I put the LunaLUA.dll file!!??? O_o
Just wondering.
By the way, the graphics look great, and I haven't played it yet!!! I am looking forward to this!!!

For now, the only think that I think to know about luna.LUA-files is, that the ini-files kind of work like the same as custom NPC-files, so you put them inside your level's folder to only have them active in your level, or you put them in your episode's folder to have them active for all your levels (I could be wrong on this, though).
So, I didn't bother to learn anything else aout it for now.

I am way too busy for this kind of stuff right now, so sorry to be of no real help.
Also, thank you. I am glad that you like my project. After all, I want people to like what they see and play.
Jayce 777 wrote:Why don't you make a version for SMBX 1.4.2?
To be honest, I dislike two things about SMBX 1.4 and all versions that branch off of this. First of all, it is that the person who expanded it, was not smart enough to make it avaliable to everyone right from the start, which is kind of counter-productive, in my opinion (I know that it is now, but only beause of Wohlstand contacted him and kept the request for that flowing).
And the other thing is, that it is way too buggy and way too different, physics-wise.
SMBX 1.4 sure is interesting and it's new NPCs would be really useful to have (especially the different speed-setups for Podoboos and Firebars), but it is just too different from SMBX 1.3, sadly. :-/
Artemis008 wrote:Sailor Moon is a bishÅjo too right? Maybe you can add one of them into the project......
Yes, she is kind of an idol in that department (she has golden hair, deep blue eyes, a very attractive shilouette, she is so cute that I want to hug and cuddle her all the time etc xD).
You can be sure that there are already more of the cutie-beauties from Bishoujo Senshi Sailor Moon in my project, than Sailor Moon alone.

Artemis008 wrote:Jupiter ma waifu
Off-topic spoiler:
I understand your love for Makoto-chan pretty good I think, because she is strong, beautiful, and she even can cook great too.
My favourite has to be Rei-chan, because she is a very gorgeous miko (which I just love), she has deep dark violet bluish eyes, perfect hair (like bishoujo usually always have) and she is a very proud (but sometimes arrogant) girl. But also is Rei-chan really skilled in combat also on a spiritual level, which makes here even more adorable to me. She has way too much charme for me.
Yes, I guess Rei-chan AKA Sailor Mars is my megami-sama xD
Sambo wrote:You said something about an "SMBXpanded" thing, where there are more item slots available. I'm guessing that to use this, a new config must be created for PGE. Maybe you should release this "SMBXpanded" config that you made so others can use it.
By the way, I'm a huge fan of your work.

Looking forward to this project's release.
Yes, I will release a setup pack for this soon. But it will only really be helpful if you build your SMBX-levels with PGE because not using PGE makes it very hard and time-consuming to use the new stuff.
I plan to release the setup-pack in the upcoming week, if my spare time allows me to do so.
And for the release of this project, I try my best to make it this year, even though, I cannot really promise a sure date yet. In any way, thank you very much for your interest.
