Video Game Logics

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AlanLive2020
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Re: Video Game Logics

Postby AlanLive2020 » Mon Dec 21, 2020 6:13 pm

Mario 64

In mario 64, your air while underwater was basically your health, so you would heal if you stay at the surface, also for some reason getting hurt takes some air away from you, and coins apparently are oxygen tanks or smth.

Lava is appparently solid floor, and you can actually get squished by the lava if you get stuck underneath a moving platform (An example being the log in lethal lava land).

Unless you get squished completely flat, you won't take damage. (This means that being squished only halfway doesn't hurt you)

Your hat can apprently protect you from fall damage, which makes no sense. Maybe it has magic powers.

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Re: Video Game Logics

Postby FireyPaperMario » Sat Dec 26, 2020 4:54 pm

Is it logic if in Mortal Kombat 3/Ultimate Mortal Kombat 3, when you fire a projectile attack at Motaro, that projectile bounces off Motaro's body and damages the user of this projectile attack. What the fuck is Motaro's skin made out of, Magic?!?

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Re: Video Game Logics

Postby FireyPaperMario » Sat Jan 09, 2021 2:52 pm

Is it normal that in Brave Battle Saga, a Ice Dragon is a volcano's guardian

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Re: Video Game Logics

Postby Lucario » Sat Jan 09, 2021 6:24 pm

AlanLive2020 wrote:
Mon Dec 21, 2020 6:13 pm
Mario 64

In mario 64, your air while underwater was basically your health, so you would heal if you stay at the surface, also for some reason getting hurt takes some air away from you, and coins apparently are oxygen tanks or smth.

Lava is appparently solid floor, and you can actually get squished by the lava if you get stuck underneath a moving platform (An example being the log in lethal lava land).

Unless you get squished completely flat, you won't take damage. (This means that being squished only halfway doesn't hurt you)

Your hat can apprently protect you from fall damage, which makes no sense. Maybe it has magic powers.
But wait!!! It doesn't end there! In Mario 64, if you are as Metal Mario, you don't need to breathe underwater... unless, for some reason if you're surfing on a shell

Also, Scuttlebugs apparently climb extradimensionally ("0 . 5 x A P R E S S E S", and yes glitches count).

Changing game topic, in Pokémon, you can't combine certain "effects" like, why you can't have a Sunny Rain Dance (or some sort of special Rainbow Climate when fused altogether). Why trainers can walk on water (like a scientist in B2W2) when you're surfing? Like, you're all quiet, surfing, doing your thing and suddenly BOOM! Trainer's eyes magic!

In YI, POW blocks, stars and Yoshi's tongue are potentially world-ending (ever heard of the Star Tongue Glitch?). The tongue, when "swallowing" a null object is expanded and glitches the game after Yoshi let's Baby Mario go. His tongue actually "eats" the RAM and game memory and break the game without a way to go back, with a corrupt port of SMW2: YI.

Mario 64 again, how Boos/Mario interact with themselves? Boos are literally ghosts (they're not species, revealed by Goombario in PM - The so-called SMRPG2 beta, on the Mansion next to Forever Forest and Gusty Gulch), and ghosts aren't solid or something!

Another thing that doesn't make sense is: gamers who thinks games should make sense in everything *1000 folded arms points at me and everyone in this thread*

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Re: Video Game Logics

Postby Murphmario » Sun Jan 10, 2021 1:49 am

Mega Man logic: Why does Dr. Wily never think to use the material used for Met Helmets and Sniper Joe Shields for his Robot Masters? He'd easily take over the world that way since the Mega Buster can't do anything!

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Re: Video Game Logics

Postby Sonya Sanchez » Sun Jan 10, 2021 5:42 am

Lucario wrote:
Sat Jan 09, 2021 6:24 pm

Mario 64 again, how Boos/Mario interact with themselves? Boos are literally ghosts (they're not species, revealed by Goombario in PM - The so-called SMRPG2 beta, on the Mansion next to Forever Forest and Gusty Gulch), and ghosts aren't solid or something!

Another thing that doesn't make sense is: gamers who thinks games should make sense in everything *1000 folded arms points at me and everyone in this thread*
On the boo thing it’s not just Mario 64 there’s also the party games and numerous games where it’s explained how people can talk to ghosts. Also I’ve never heard anyone can that part in paper the smrpg2 beta.

On the gamer subject: that’s not really people who play games that’s actually people who never played games. When you play a game the least thing you want is to make it as much sense like real life. They play games to escape that kinda stuff.

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Re: Video Game Logics

Postby Lucario » Sun Jan 10, 2021 7:38 am

Lucario wrote:
Sat Jan 09, 2021 6:24 pm
AlanLive2020 wrote:
Mon Dec 21, 2020 6:13 pm
Mario 64

In mario 64, your air while underwater was basically your health, so you would heal if you stay at the surface, also for some reason getting hurt takes some air away from you, and coins apparently are oxygen tanks or smth.

Lava is appparently solid floor, and you can actually get squished by the lava if you get stuck underneath a moving platform (An example being the log in lethal lava land).

Unless you get squished completely flat, you won't take damage. (This means that being squished only halfway doesn't hurt you)

Your hat can apprently protect you from fall damage, which makes no sense. Maybe it has magic powers.
But wait!!! It doesn't end there! In Mario 64, if you are as Metal Mario, you don't need to breathe underwater... unless, for some reason if you're surfing on a shell

Also, Scuttlebugs apparently climb extradimensionally ("0 . 5 x A P R E S S E S", and yes glitches count).

Changing game topic, in Pokémon, you can't combine certain "effects" like, why you can't have a Sunny Rain Dance (or some sort of special Rainbow Climate when fused altogether). Why trainers can walk on water (like a scientist in B2W2) when you're surfing? Like, you're all quiet, surfing, doing your thing and suddenly BOOM! Trainer's eyes magic!

In YI, POW blocks, stars and Yoshi's tongue are potentially world-ending (ever heard of the Star Tongue Glitch?). The tongue, when "swallowing" a null object is expanded and glitches the game after Yoshi let's Baby Mario go. His tongue actually "eats" the RAM and game memory and break the game without a way to go back, with a corrupt port of SMW2: YI.

Mario 64 (and more Mario Party, other Mario games) again, how Boos/Mario interact with themselves? Boos are literally ghosts (they're not species, revealed by Goombario in PM - The so-called SMRPG2 beta, on the Mansion next to Forever Forest and Gusty Gulch), and ghosts aren't solid or something!

Another thing that doesn't make sense is: gamers who thinks games should make sense in everything *1000 folded arms points at me and everyone in this thread*
Forgot about, ah yes, my favorite form of healing, C O I N - Super Mario 64

Everyone should note how a kid catched a god. And million other gods via a weird confusing black void. - Pokémon DP

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Re: Video Game Logics

Postby Uranus » Thu Feb 18, 2021 3:42 pm

BUMP

Mettaton can transform from a cube into a fully sentient robot in a flash of light.
In Mega Man 1, Mega Man drops like a brick while he can jump regularly without any issue.
Having six human souls out of 7 billion humans transforms you into a full blown god.
Henry Stickmin has infinite items to use.
when Mario travels through the mushroom kingdom, there are like no settlements. (not counting the RPG's)
Everything in Plants vs Zombies
In Smash, Robin is slow despite having little weight on him. Also Ganondorf has a sword yet he is very slow
Peach is a princess but not a queen
In M&L Partner in Time, the Iceballs do not freeze the target
Mega Man always has to open his mouth when jumping.

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Re: Video Game Logics

Postby Ecruteak » Sun Feb 21, 2021 7:32 am

I wanna know where Doomguy is storing all that ammo, especially those rockets and cell packs. Even when you pick up a backpack, it doubles your inventory despite not being that big.


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