Topics that have reached 100 pages.
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Cedur
- Link

- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Mon Dec 05, 2016 4:08 am
Btw King of Eterity, now that I think of the island forming a complete world entity in your project, I think it should be less narrow (the paths shouldn't be so close to the borders), especially at the start and at the very left.
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Mon Dec 05, 2016 11:30 pm
Recolors and Autumn Tileset by me. Oh wait, this isn't a WIP Graphic Thread! *Gasp* Does that mean a project in the making?!
Yes I know there's no enemies and coins. Working on custom enemies too y'know.
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ElectriKong
- Bowser

- Posts: 4652
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Contact:
Postby ElectriKong » Tue Dec 06, 2016 1:39 pm
Supershroom wrote:Btw King of Eterity, now that I think of the island forming a complete world entity in your project, I think it should be less narrow (the paths shouldn't be so close to the borders), especially at the start and at the very left.

So something like this? And yes I have changed some of the map.

Here is a desert I have made. Please note that the left of the map has been made bland for a reason.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Tue Dec 06, 2016 2:54 pm
That should be enough distance from the borders for the paths in World 1, I guess.
A desert shouldn't have this many palm trees scattered all over the place, as in, they shouldn't fill such a large, dense connected area. And for what reason is the left area bland? I think it could use at least a few rocks or other dead stuff.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Tue Dec 06, 2016 4:05 pm
Custom boss soon

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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
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Postby Fuyu » Tue Dec 06, 2016 4:40 pm
Sanct wrote:Custom boss soon
*image*
Looks really cool! Are you going to implement the lightning attack from the original MMX? Just being curious here.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Tue Dec 06, 2016 4:45 pm
I don't even know how the original boss behaves
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Dec 06, 2016 4:49 pm
Sanct wrote:I don't even know how the original boss behaves
The original boss would charge electricity into a generator on the ceiling and shoot it at the player, which would later split in two sparks and go across the floor. If you don't want to implement this it's fine, I still like what you did there nevertheless.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Tue Dec 06, 2016 4:50 pm
Intuition wrote:Sanct wrote:I don't even know how the original boss behaves
The original boss would charge electricity into a generator on the ceiling and shoot it at the player, which would later split in two sparks and go across the floor. If you don't want to implement this it's fine, I still like what you did there nevertheless.
I'm pretty much done making new attacks, it already has 4 (well except for the hard mode version that will come out later which will have 5).
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
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Postby Fuyu » Tue Dec 06, 2016 4:58 pm
Sanct wrote:I'm pretty much done making new attacks, it already has 4 (well except for the hard mode version that will come out later which will have 5).
I'm fine with that. As aforementioned, I like what you did there nevertheless.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Fri Dec 09, 2016 7:24 pm
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Fri Dec 09, 2016 7:42 pm
Forever Fall Forest Screenshots: show 
Look! Potato Spirits!

Kedamas and Top Hat Potatoes!

Plates
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Fri Dec 09, 2016 11:07 pm

A level that i delayed bc my pc is rip.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Dec 10, 2016 6:44 am
Waka waka! That looks pretty cool, is he a new playable character you made?
Edit: Havin' some fun with hardcoded gfx edits!
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Sat Dec 10, 2016 8:04 pm
Remember Torchbug Forest? That level I never finished?
I'm remaking it to be a much less ambitious, more traditional level, so far it's going well. Here's the music that'll be used.
There's going to be more graphical effects that should be appealing, if anyone has complaints, please express them.
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Sat Dec 10, 2016 8:38 pm
Liraxus wrote:Remember Torchbug Forest? That level I never finished?
I'm remaking it to be a much less ambitious, more traditional level, so far it's going well. Here's the music that'll be used.
There's going to be more graphical effects that should be appealing, if anyone has complaints, please express them.
I recommend that you make the background a little darker. It took me a while to distinguish the bgo trees and the actual background
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