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Re: SMBX 2.0 Open Beta

Posted: Fri Feb 19, 2016 2:27 pm
by RudeGuy
Natsu wrote:So far the new characters have nothing new at all, it's just a mash-up of all the abilities other characters have.
But their abilities are new. Have you even tried to play with them?

Re: SMBX 2.0 Open Beta

Posted: Fri Feb 19, 2016 2:43 pm
by Fuyu
RudeGuy07 wrote:
Natsu wrote:So far the new characters have nothing new at all, it's just a mash-up of all the abilities other characters have.
But their abilities are new. Have you even tried to play with them?
You can't call a mash-up "new". Imagine if Super Smash Bros. characters were to have a mush-up of moves from other previous characters, it's not the same as creating a new character with a new set of abilities. I haven't tried any of them, I have watched a bossedit8's video though and so far I'm not impressed nor consider the "new" characters new at all. I'm still looking forward to using it once it comes out, but so far my expectations aren't being met at all.

Re: SMBX 2.0 Open Beta

Posted: Fri Feb 19, 2016 2:51 pm
by Zipper
Natsu wrote: You can't call a mash-up "new". Imagine if Super Smash Bros. characters were to have a mush-up of moves from other previous characters, it's not the same as creating a new character with a new set of abilities. I haven't tried any of them, I have watched a bossedit8's video though and so far I'm not impressed nor consider the "new" characters new at all. I'm still looking forward to using it once it comes out, but so far my expectations aren't being met at all.
I have to agree. I was definitely disappointed when they stole Luigi's double jump bomb drops and Toad's Atomic Fire/Metal Blade and then just added it to new characters as if it was something worth replaying.

Re: SMBX 2.0 Open Beta

Posted: Fri Feb 19, 2016 9:41 pm
by Wkay
Wait... SMBX 2.0...?
It's a dream come true... It's like Heaven on Earth.

Re: SMBX 2.0 Open Beta

Posted: Sat Feb 20, 2016 9:28 pm
by HenryRichard
In SSB most characters are mash-ups - they all use normal and special attacks, and in newer ones, they have final smashes. They're all like Call of Duty games: the exact same with new textures and models.

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 12:18 am
by The Thwomp King
This might have been addressed before, but in the beta I have you can't altar the controls. Or at least I couldn't find out how. It says it's in the options menu, but I couldn't even find that. XP

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 3:59 am
by lotus006
@Horikawa Otane

Hi,
Just wanna ask is there any ETA about the release update ?

Thanks

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 12:40 pm
by Shadow Yoshi
There's no set release date at the moment, sorry.

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 1:40 pm
by Cedrik
2.0 doesn't work on my PC, and I know why:
I have Win32-bit, but you need 64-bit.
Is there a version for 32-bit?

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 1:59 pm
by FanofSMBX
Horikawa Otane wrote:
Natsu wrote:I'm actually curious as well. So far the new characters have nothing new at all, it's just a mash-up of all the abilities other characters have. The closest 'new' featuer any character has is Rosalina's ... power star ... state(?) that she gains after collecting enough Star Bits. Is there anything innovative coming out of this brand new editor?
huh? What character has stealth mechanics? What character has a gun that shoots? What character can bomb jump?

I'm... Not sure you actually played the game.
As opposed to a gun that doesn't shoot?

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 3:44 pm
by Anthony Valle
Don't worry Horikawa Otane, take your time, we'll be waiting...

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 5:08 pm
by zxcv
Personally, I don't like the way that you enter in an episode directly by the launcher. People who want to play battle game have to waste more time waiting the episode to load, selecting QUIT and then going to battle.

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 8:56 pm
by HenryRichard
A battle level select would be cool. It doesn't need to be in the next beta though because I want it now and can't wait any longer.

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 10:01 pm
by PixelPest
HenryRichard wrote:A battle level select would be cool. It doesn't need to be in the next beta though because I want it now and can't wait any longer.
Isn't there already one?

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 10:09 pm
by HenryRichard
I don't think so.

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 10:17 pm
by PixelPest
You can put battle levels into your battles folder and play them through Start Game with Battle Game. Then you select your level. Or are you referring to something else?

Re: SMBX 2.0 Open Beta

Posted: Tue Feb 23, 2016 11:46 pm
by Willhart
There has been progress on including new characters more seamlessly to the game. Featuring possible A2XT costumes.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 5:35 pm
by FanofSMBX
I think this post was buried by accident, but here goes: Is there any particular reason that warps were easier to expand than other limits? I'm just wondering.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 6:07 pm
by zxcv
PixelPest wrote:You can put battle levels into your battles folder and play them through Start Game with Battle Game. Then you select your level. Or are you referring to something else?
You are obrigated to open an episode, quit it and then open a battle level. You can't enter direct by the launcher.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 7:24 pm
by PixelPest
Prado wrote:
PixelPest wrote:You can put battle levels into your battles folder and play them through Start Game with Battle Game. Then you select your level. Or are you referring to something else?
You are obrigated to open an episode, quit it and then open a battle level. You can't enter direct by the launcher.
Spoiler: show
Image
I'm pretty sure I know what I'm talking about.