Topics about events/announcements that are no longer relevant.
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HenryRichard
- Reznor

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Postby HenryRichard » Tue Dec 08, 2015 6:20 pm
RudeGuy07 wrote:The only flaw here is that enemies can't go on the slopes, but that's not a big problem.
It kinda is IMO.
That's why I said they're glitchy.
EDIT: I just realized - you're using the player swap mushroom for resetting Zelda's saved things. Don't use that. Try to use one of the unused NPCs instead - that seems like it shouldn't be hard.
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TheSaturnyoshi
- Monty Mole

- Posts: 108
- Joined: Tue Dec 01, 2015 9:46 am
Postby TheSaturnyoshi » Tue Dec 08, 2015 6:56 pm
IMO it shouldn't even be reset by an item, if it is it makes here useless in levels not made for her.
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HenryRichard
- Reznor

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Postby HenryRichard » Tue Dec 08, 2015 7:01 pm
TheSaturnyoshi wrote:IMO it shouldn't even be reset by an item, if it is it makes here useless in levels not made for her.
Good point.
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zxcv
- Volcano Lotus

- Posts: 511
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Postby zxcv » Tue Dec 08, 2015 7:10 pm
I have a question: can the new characters be used in battle mode??? Please...
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TheSaturnyoshi
- Monty Mole

- Posts: 108
- Joined: Tue Dec 01, 2015 9:46 am
Postby TheSaturnyoshi » Tue Dec 08, 2015 7:29 pm
Yes, probably, when the full version is released.
But for now that isn't possible yet.
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GameClip477
- Blooper

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Postby GameClip477 » Tue Dec 08, 2015 8:50 pm
My guesses are Donkey Kong, Mr.Game and Watch, Kirby, or Fox McCloud ._.
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dagget10
- Volcano Lotus

- Posts: 536
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Postby dagget10 » Tue Dec 08, 2015 9:24 pm
Can it run without openGL? (My computer can't support OpenGL XD)
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Kuribo
- Buster Beetle

- Posts: 88
- Joined: Sat Jan 04, 2014 4:36 am
Postby Kuribo » Tue Dec 08, 2015 10:18 pm
I actually like Snake's gameplay a lot, even though he won't fit into most regular levels. The stealth-based gameplay just looks really fun. I also actually don't mind his sprite that much, except for the weird shadow.
Zelda is another complex character with some gamebreaking attributes, but I could see some interesting puzzle design based on her abilities. No doubt she'll require a lot more testing.
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Kyoya
- Cheep-Cheep

- Posts: 12
- Joined: Sun Nov 15, 2015 2:35 pm
Postby Kyoya » Tue Dec 08, 2015 11:10 pm
Can we see some proof of progress?
A screen capture video showing work?
Maybe a demo video? Screenshots?
Anyone can say most anything on a post so I won't believe this until I see some proof.
*arms cross, frowns*
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ragont
- Dolphin

- Posts: 1173
- Joined: Fri Dec 20, 2013 11:05 pm
Postby ragont » Tue Dec 08, 2015 11:27 pm
Kyoya wrote:Can we see some proof of progress?
A screen capture video showing work?
Maybe a demo video? Screenshots?
Anyone can say most anything on a post so I won't believe this until I see some proof.
*arms cross, frowns*
Yeah! We want our money back!
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underFlo
- Wart

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Postby underFlo » Wed Dec 09, 2015 12:47 am
Kyoya wrote:Can we see some proof of progress?
A screen capture video showing work?
Maybe a demo video? Screenshots?
Anyone can say most anything on a post so I won't believe this until I see some proof.
*arms cross, frowns*
uhm yeah there's like 300 videos linked in the op???
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PaperMarioFan
- Fighter Fly

- Posts: 35
- Joined: Tue Nov 24, 2015 11:34 am
Postby PaperMarioFan » Wed Dec 09, 2015 1:55 am
Well... i understand propeller suit, penguin suit, shell suit and super mario sunshine water suit will not be? Tooooo bad 
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PaperMarioFan
- Fighter Fly

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- Joined: Tue Nov 24, 2015 11:34 am
Postby PaperMarioFan » Wed Dec 09, 2015 2:32 am
Horikawa Otane wrote:PaperMarioFan wrote:Well... i understand propeller suit, penguin suit, shell suit and super mario sunshine water suit will not be? Tooooo bad 
They're not currently planned, no. But they've become more or less possible recently due to recent advances, so maybe someday.
They won't be in 2.0 at a minimum. Maybe 2.1.
I am planning on adding some more custom NPCs though. I added Starman and I'm currently planning on adding Magikoopa. And possibly chain chomp. Give some requests there if you like.
I give some ideas in PM now.
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1toribocchi
- Goomba

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- Joined: Wed Dec 09, 2015 2:33 am
Postby 1toribocchi » Wed Dec 09, 2015 2:39 am
Man there sure is a lot of whining in this thread and in the comment section of the videos.
People need to remember that a) they are not forced to play or create levels around the characters, b) the characters are pre-beta builds and bound to change a lot.
At the moment my favorite characters are: Zelda, Rosalina and Snake. In this order. Just thinking about the cool new puzzle and stealth levels we'll get makes me hyped as hell.
I wanna thank everyone working on this project!
Also the next character is obviously gonna be Ridley or King K. Rool
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aero
- Palom

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Postby aero » Wed Dec 09, 2015 3:14 am
1toribocchi wrote:Man there sure is a lot of whining in this thread and in the comment section of the videos.
People need to remember that a) they are not forced to play or create levels around the characters, b) the characters are pre-beta builds and bound to change a lot.
Well I think that the criticism is that this all is going to be in the next main update. The reason why that's important is because levels need to be balanced so that the characters aren't too OP in the wrong level, and designers should have to take that into account now. Also, it kind of detaches from SMB3-centric theme that SMBX has and it seems like it's becoming less of a Mario game and more of a general platformer.
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Reiuji Utsuho
- Snifit

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Postby Reiuji Utsuho » Wed Dec 09, 2015 3:52 am
Ah, well if it's going to be for the next actual update itself I can already see some designers not caring to take stuff into consideration, but then again that's usually to the people who don't care about level design in the first place, and the beginners most likely wouldn't understand fully at that time. I have to admit that having new characters to try out in levels is something I'm really excited about. *~*
I also see about that second thing. There's a lot you can do with SMBX, compared to when it first came out. It was a Mario game and you could make a Mario level and at this point you could make something completely different. I doubt it take focus off Mario to most people though. That's what this has always been to me first and foremost. All the additions and contributions I see are always interesting though. ~
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aero
- Palom

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Postby aero » Wed Dec 09, 2015 3:56 am
I don't disagree, just putting it out there.
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Ace
- Volcano Lotus

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Postby Ace » Wed Dec 09, 2015 4:09 am
1toribocchi wrote:Man there sure is a lot of whining in this thread and in the comment section of the videos.
Casual reminder that it's not cool or helpful to whine about people "whining".
Whining about somebody who's whining about people whining, on the other hand, is totally different 
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Reiuji Utsuho
- Snifit

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Postby Reiuji Utsuho » Wed Dec 09, 2015 4:29 am
AeroMatter wrote:I don't disagree, just putting it out there.
I know. It's just something I thought about from what you mentioned. ~
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