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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Mar 16, 2015 3:01 pm
by Erik

A level for DrAndonuts' project.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Mar 16, 2015 4:45 pm
by FanofSMBX
The new intro for DrAndonuts project:
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Mar 16, 2015 9:27 pm
by HenryRichard
FanofSMBX wrote:The new intro for DrAndonuts project:
You should use some sort of fancy LunaDLL text box, or at least something that resembles one. Just because :P
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Mon Mar 16, 2015 11:54 pm
by Alagirez
i'm dying

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 3:41 am
by Snowburger
Two screenshots from the first level of my upcoming project,NSMB3.
I hope you like them!
Also,page 48!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 5:57 am
by RudeGuy
Ludwig von Koopa wrote:
A level for DrAndonuts' project.
You should decorate a bit the filler. Looks fine otherwise.
Snowburger wrote:Two screenshots from the first level of my upcoming project,NSMB3.
I hope you like them!
Looks good, but there are some places where the player can glitch through, like in the dragon coin place in screen 2.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 9:11 am
by bossedit8
RudeGuy07 wrote:There are some places where the player can glitch through, like in the dragon coin place in screen 2.
I agree. You can glitch through a very narrowed space if you are big which is a very bad idea to do this. Even then, this Level Looks very nice. Definetly a nice designed Level so far even for only 2 screenshots.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 9:28 am
by zlaker
I honestly doubt the player would even try to glitch there.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 11:22 am
by zlaker
Some pillars in the level would be nice, other than that it looks pretty sweet honestly.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 11:28 am
by Waddle
My MaglX entry, but due to school I wasn't able to finish it. It's gonna appear in my episode though,
It's still not done btw :P
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 11:34 am
by Erik
Waddle Derp wrote:
My MaglX entry, but due to school I wasn't able to finish it. It's gonna appear in my episode though,
It's still not done btw

It looks great

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 5:25 pm
by TLtimelord
Ludwig von Koopa wrote:Waddle Derp wrote:
My MaglX entry, but due to school I wasn't able to finish it. It's gonna appear in my episode though,
It's still not done btw

It looks great

Add a little bit more to your posts please.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 6:31 pm
by silent_
W.I.P
Enemies (besides the Podoboos) haven't been added yet.
Nearly everything is moving in all different ways (some right, left, up, down, and diagonal) and everything has a different speed to spice stuff up. Don't judge a book by its cover and say "some of those jumps are impossible".
Also, if you're concerned about the difficulty and overwhelming atmosphere, this is the final level of an episode I'm making, so it's deliberately hard. (Not that that wasn't obvious anyway.)
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Tue Mar 17, 2015 7:03 pm
by SilverDeoxys563
Kep wrote:[img]
lol realistic backgrounds
Looks pretty good though. The one most impressive thing IMO is the platform with the two pillars on it. I just really like how that looks. The rest is pretty good for obvious reasons that the other people crticising this screenshot will be like "OMG THESE GRAFICKS ARE 11/10 U MUST B MY LVL DESIGNR!!!1 U R DA NEW CHAD!!!!!!!!!!!!"
aaaand this is what happens when I've seen way too many "epic" graphics in my life, basically everything starts looking decent to me. GG life
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Wed Mar 18, 2015 4:07 am
by bossedit8
DrAndonuts wrote:Just open up the present box:
Mario Forever all over again!!! Seriously, look at the lavafall, the dark background and the gray bridge. I am
really looking forward to this level though since Mario Forever is a fun game and if someone makes a similar design to that game (which is mostly SMB based anyway) it's in general a rarety... sadly. Also it was even a long time I last played Mario Forever.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Mar 19, 2015 4:19 am
by Tyrans
A snapshot of a random level I made that i will release soon.
as soon as i get my posting rights
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Mar 19, 2015 4:38 am
by bossedit8
This screenshot Looks very nice and I like your design of that Level so far. Looking Forward as of what this Level has to offer. What I find it Kind of weird is that you placed multiple Background objects right at eachother like those Mushrooms that are either in front or behind the bushes. Oh well.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Mar 19, 2015 5:00 am
by Tyrans
bossedit8 wrote:This screenshot Looks very nice and I like your design of that Level so far. Looking Forward as of what this Level has to offer. What I find it Kind of weird is that you placed multiple Background objects right at eachother like those Mushrooms that are either in front or behind the bushes. Oh well.
They're hiding from mario!
TBH, i thought it looked cool. Oh well.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Mar 19, 2015 6:52 am
by Navi
My forest/ruins castle.
Still need a name on it, pls suggest
(ialreadydoneitdontbash)
Gonna recolor those lava to purple and change those sparks.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Thu Mar 19, 2015 7:07 am
by RudeGuy
I'm really worried about that mushroom in the bubble over the lava.