Re: Lowser's Conquest - "SMBXpanded"
Posted: Tue May 31, 2016 12:53 pm
Can anyone provide a link to a dll file installation website?
Forums for SMBX
https://www.smbxgame.com/forums/
LunaLUA is HERE: http://wohlsoft.ru/LunaLua/#linksJayce 777 wrote:Can anyone provide a link to a dll file installation website?
I am not talking about LunaLUA.dll this time. I will quote the errors.Wohlstand wrote:LunaLUA is HERE: http://wohlsoft.ru/LunaLua/#linksJayce 777 wrote:Can anyone provide a link to a dll file installation website?
http://wohlsoft.ru - is a home of both PGE (a WIP replacement of SMBX Engine) and LunaLUA (Haking project to do a reverse engineering of SMBX Engine and extending it's functionality and partial bug fixing)
Thanks for the tip. Trying it now.Enjl wrote:Run the vcredist.exe in your smbx folder to install the missing dlls.
Don't double-post. Next time just edit your post. I merged your posts.Jayce 777 wrote: Thanks for the tip. Trying it now.
It worked! :D Thanks, Enjl!
You should know that peoplr have also a real life and that you could be patient. It takes a lot of weeks to create some good stuff and it's better not to reveal everything so the fun stays in the episode.Jayce 777 wrote:Getting any progress? It is getting quiet.
Please stay on topicJayce 777 wrote:Interesting fact: FLUDD appears in SMBX Version 1.4.2 as NPC 307.
Good point. The limitations of version 1.3.0.1 cannot handle it, even with LunaLUA installed.You said something about an "SMBXpanded" thing, where there are more item slots available. I'm guessing that to use this, a new config must be created for PGE. Maybe you should release this "SMBXpanded" config that you made so others can use it.
I am talking about the Heads-up Display (HUD). Even if it could, it would take serious programming.Sambo wrote:Actually, that isn't true. This works in vanilla SMBX 1.3, without lunaLUA. The only way to break SMBX with this would be to try to pick up one of the extra items inside the SMBX editor. A level or world map with these extra items in it could still run in SMBX with no errors. Sednaiur tested it. All you have to do is edit the levels in PGE.
Firebars?Sednaiur wrote:Also, instead of just cheaply using lava-tiles, I needed to use NPCs to prevent an unfair and unlogical instant-kill from the boiling water.
Glad to see what looks like 7-7. I like the boiling water. I also can not wait to see what Nuclear gimmicks world 8 will have. I hope your private life goes well. Anyway, can not wait for the "SMBX-panded" config pack.Sednaiur wrote:Long time not seen, eh? ^^
My real life got very strict over the past weeks, which maked posting or working onto much stuff of my project rather difficult. But even a strict schedule cannot stop me completely from working onto my little project, what these screenshots are meant to proof:In this area the Mario Bros. need to cross a mountainous area with lots of hot springs (onsen) to finally advance to the ruler of the hotspring mountains. But since these are not some ordinary onsen, they need to be cooled down significantly with the provided cooling blocks, to be swimmable without harm. Of course the cooling only lasts for a limited time (around 20 seconds), before the water starts to get hot again.Spoiler: show
It was rather time-consuming to build this level because I needed to build 4 layers of different water (cool, warm, hot, and boiling) which used up almost all 8000 avaliable BGOs. xD
Also, instead of just cheaply using lava-tiles, I needed to use NPCs to prevent an unfair and unlogical instant-kill from the boiling water.
Otherwise the level is rather friendly with it's ptooie-plants, spikes, and Tinysaur Rex.
Aside from this level did I also work onto a new tileset for my worldmap (the first world now has it's own worldmap tileset) and onto editing some existing levels to remove errors from years past.
After all, I want to have a more organized project, which got more possible since the discover of the unused items in SMBX.
The last thing left for world 7 is the boss, which will be a creature from japanese folklore.