LFFTMK looks great, anyway the song almost from other games. I see in world 5 Or 6 you using, Maybe Almost All Using touhou soundtrack. An Another level pretty cool. So yeah, keep up bro.
Thanks for the co-op play bossedit8 and MECHDRAGON777! Yes, I did watch every part and every minute of each part and I enjoyed the playthrough overall, idk about you guys but thanks nonetheless. :3
And because of your co-op play you guys made me realize there's a lot more bugs that needed fixing and I fixed most of them. So yep, version 2.2 is here oh boy...!
I did NOT even test this version to make sure all these changes actually were done I like I said they were so if there is an error despite me saying in the changelog it's been fixed then you know why.
- Removed the right side up chainsaws in 4-7 as their hitboxes were terribly off
- Removed the hammer suit in 3-6 which was hidden in the section with the green switch
- The blue bullet bill cannons that appeared in 5-1 and 5-2 replaced slope blocks. They now replace solid blocks.
- Fixed the Spike Top's death effect in Lava Pit (6-5)
- During the Golden Mushroom section in 7-6 the player could fly under the ground and skip the last half of the section, this has been fixed
- Fixed a grammar issue in one of the messages explaining General Toad in 7-6
- The "kill all the thwomps" to advance further gimmick in 6-7 was unncessary so I removed having to kill all the thwomps a requirement
- Removed the Hammer Suits in 4-2, 4-3, 4-5 (Removed the Tanooki Suit in 4-5 and 4-7)
- Fixed a grammar issue in the message box that's in the beginning of 5-1
- The character change blocks graphics now use bossedit8's version
- Toad has his own coin graphic in SMBX and its been changed to use a SMB3 coin graphic globally throughout the episode. While this is the case, some levels normal coin graphics (AKA the coin graphics for Luigi and General Toad) are recolored while Toad's coin graphic isn't. This has been fixed.
- Added level skips in Worlds 5-8 for almost every level
- Made an exclusive LFFTMK intro for SMBX. AKA, the intro you see when you pick an episode
And here's a download for the update. This download only includes the files necessary for the update, it does not include everything. If you wanna download everything then check the first post.
That is all. I plan on posting videos of the level skips for Worlds 5-8 when I have time.
Txunere wrote:Thanks for the co-op play bossedit8 and MECHDRAGON777! Yes, I did watch every part and every minute of each part and I enjoyed the playthrough overall, idk about you guys but thanks nonetheless. :3
And because of your co-op play you guys made me realize there's a lot more bugs that needed fixing and I fixed most of them. So yep, version 2.2 is here oh boy...!
I did NOT even test this version to make sure all these changes actually were done I like I said they were so if there is an error despite me saying in the changelog it's been fixed then you know why.
- Removed the right side up chainsaws in 4-7 as their hitboxes were terribly off
- Removed the hammer suit in 3-6 which was hidden in the section with the green switch
- The blue bullet bill cannons that appeared in 5-1 and 5-2 replaced slope blocks. They now replace solid blocks.
- Fixed the Spike Top's death effect in Lava Pit (6-5)
- During the Golden Mushroom section in 7-6 the player could fly under the ground and skip the last half of the section, this has been fixed
- Fixed a grammar issue in one of the messages explaining General Toad in 7-6
- The "kill all the thwomps" to advance further gimmick in 6-7 was unncessary so I removed having to kill all the thwomps a requirement
- Removed the Hammer Suits in 4-2, 4-3, 4-5 (Removed the Tanooki Suit in 4-5 and 4-7)
- Fixed a grammar issue in the message box that's in the beginning of 5-1
- The character change blocks graphics now use bossedit8's version
- Toad has his own coin graphic in SMBX and its been changed to use a SMB3 coin graphic globally throughout the episode. While this is the case, some levels normal coin graphics (AKA the coin graphics for Luigi and General Toad) are recolored while Toad's coin graphic isn't. This has been fixed.
- Added level skips in Worlds 5-8 for almost every level
- Made an exclusive LFFTMK intro for SMBX. AKA, the intro you see when you pick an episode
And here's a download for the update. This download only includes the files necessary for the update, it does not include everything. If you wanna download everything then check the first post.
That is all. I plan on posting videos of the level skips for Worlds 5-8 when I have time.
doe that mean we will have to play it again? Anyway, thank you and sorry for useing 2.0 instead of 2.1... Sorry... I tried to use every level skip I knew of...
Nah you don't have to, nothing big was changed at all, I only did very small edits to each level, you shouldn't expect anything new if you replay this.
Txunere wrote:Nah you don't have to, nothing big was changed at all, I only did very small edits to each level, you shouldn't expect anything new if you replay this.
I have playe the full game tree times already, what harm would a fourth one do?
Well, here's a video of the World 5 skips. Watch in HD, it has 60FPS!! :3 It's better to watch the video by going to the direct URL, the gameplay screen is all small when embedded for some reason.
I played through the first world, and I like it so far. The first Toad house level was hilarious.
I have one nitpick (and somebody's probably already mentioned this), which is that the fish sprites in "Burglar John" have no black outlines; it looks off. Also, the animations on some of them are glitchy, but I'm assuming that's SMBX's fault.
I might post an actual review once I finish it.
EDIT: reghrhre why do the Cobrats hurt you when you land on them ;__;
EDIT 2: During the first Waluigi fight, you can get trapped and forced to take damage (this part scrolls left): http://i.imgur.com/uqMn5GP.png Yes I cheated but only because I didn't feel like fighting the boss again to take a screenshot
Firespike33 wrote:I played through the first world, and I like it so far. The first Toad house level was hilarious.
I have one nitpick (and somebody's probably already mentioned this), which is that the fish sprites in "Burglar John" have no black outlines; it looks off. Also, the animations on some of them are glitchy, but I'm assuming that's SMBX's fault.
I might post an actual review once I finish it.
EDIT: reghrhre why do the Cobrats hurt you when you land on them ;__;
EDIT 2: During the first Waluigi fight, you can get trapped and forced to take damage (this part scrolls left): http://i.imgur.com/uqMn5GP.png Yes I cheated but only because I didn't feel like fighting the boss again to take a screenshot
Regarding Burglar John sprites: Idk, it's just the way I made them I guess. If I recall it's because it looked better without the black outline _/(°_o)\_ Regarding Cobrats: Sorry, I know this game has lots of inconsistencies but I don't really feel like making the effort to fix them :'( Regarding Waluigi Fight: Ah damn that's quite an issue, though honestly I don't think it's big of enough of an issue to where I'd need to submit another update. I'll only submit updates for bigger issues or if there's just a lot.
Since it's almost been 2 months have you finished it yet? : P
newsuperhackboys wrote:Not to backseat mod, but I had these:
*image*
And that's for other music too, can you make the names way shorter? And then edit the levels with these music?
That's weird, though that's something you'd have to figure out on your own since it's your own computer that's doing that. Of course, you can do what the others have mentioned which you've probably done already
stage 1-6 is impossible cause the fish dont jump. i looked in the editor and from what i see you need to kiil the dolphins to activate an enent that make the mushrooms apear but how do you kill these guys?