Video Game Logics

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Sonya Sanchez
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Re: Video Game Logics

Postby Sonya Sanchez » Mon Jul 20, 2020 12:10 pm

FireyPaperMario wrote:
Mon Jul 20, 2020 4:15 am
In Paper Mario: The Origami King, sitting on benches heals you
I mean it’s like real life, if you are exhausted and take a rest on a bench you slowly regain back some of the used energy.

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Re: Video Game Logics

Postby FireyPaperMario » Mon Jul 27, 2020 6:30 am

In Paper Mario, Watt's in-battle default attack ignores all enemy defense, and in Paper Mario: The Thousand-Year Door, Ms.Mowz's in-battle default attack ignores all enemy defense.... Can someone explains why Ms.Mowz's slaps can ignore defense?!?

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Re: Video Game Logics

Postby GforGoomba » Wed Aug 05, 2020 1:18 pm

FireyPaperMario wrote:
Mon Jul 20, 2020 4:15 am
In Paper Mario: The Origami King, sitting on benches heals you
What's weirder is that
Spoiler: show
there's a bench inside of a volcano

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Re: Video Game Logics

Postby FireyPaperMario » Sat Aug 08, 2020 5:38 am

In the Yoshi's Island games, why would bandits wanna steal a freaking baby?!? Babies are valueless in the black market!

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Re: Video Game Logics

Postby FireyPaperMario » Sat Aug 15, 2020 4:54 am

Is it a odd video game logic if in the "Romancing Saga" series, Witches are weak against ALL elemental magic

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Re: Video Game Logics

Postby PdizzleParker » Sat Aug 15, 2020 8:59 pm

FireyPaperMario wrote:
Sat Aug 08, 2020 5:38 am
In the Yoshi's Island games, why would bandits wanna steal a freaking baby?!? Babies are valueless in the black market!
Bandits probably work for Kamek.

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Re: Video Game Logics

Postby FireyPaperMario » Sun Aug 16, 2020 6:51 am

thegameseum wrote:
Sat Aug 15, 2020 8:59 pm
FireyPaperMario wrote:
Sat Aug 08, 2020 5:38 am
In the Yoshi's Island games, why would bandits wanna steal a freaking baby?!? Babies are valueless in the black market!
Bandits probably work for Kamek.
I wonder what the reward for stealing Baby Mario would be like if they're working for Kamek. :idea: :idea:

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Re: Video Game Logics

Postby FireyPaperMario » Sun Aug 30, 2020 6:01 pm

Um... Is this a logic in Super Mario Sunshine where you can melt ice with Fludd's water blast?

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Re: Video Game Logics

Postby kr4k1n » Mon Aug 31, 2020 2:24 pm

FireyPaperMario wrote:
Sun Aug 30, 2020 6:01 pm
Um... Is this a logic in Super Mario Sunshine where you can melt ice with Fludd's water blast?
If the water is pretty warm then it would actually make sense

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Re: Video Game Logics

Postby FireyPaperMario » Wed Sep 16, 2020 5:47 am

Did anyone in the history of this thread mention the logic from the original 1981 Donkey Kong arcade game, if you touch a pie in the 50m level, you die?

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Re: Video Game Logics

Postby FireyPaperMario » Sun Sep 27, 2020 2:40 pm

Remember when I said that you can make mountains outside god mode, but costs lot'sa $$$ in Sim City? Well, you can also create deep holes and lakes in Sim City outside god mode too. That too cost lot'sa $$$ as well.

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Re: Video Game Logics

Postby Emral » Mon Sep 28, 2020 6:22 am

FireyPaperMario wrote:
Sun Sep 27, 2020 2:40 pm
Remember when I said that you can make mountains outside god mode, but costs lot'sa $$$ in Sim City? Well, you can also create deep holes and lakes in Sim City outside god mode too. That too cost lot'sa $$$ as well.
Is there something strange about that? It costs a lot of time and manpower to transpose a lot of dirt, stone and water after all.

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Re: Video Game Logics

Postby FireyPaperMario » Mon Sep 28, 2020 6:48 am

Enjl wrote:
Mon Sep 28, 2020 6:22 am
Is there something strange about that? It costs a lot of time and manpower to transpose a lot of dirt, stone and water after all.
To me, no! I thought it was pretty fun to create mountains and holes in my city when I played Sims City 4 Deluxe during my elementary school days! But that does make a good point Enjl!

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Re: Video Game Logics

Postby FireyPaperMario » Tue Oct 20, 2020 5:58 pm

I'm not sure if this counts as a "Video Game Logic" to the entire SMBX community, but I'm just gonna say it anyways!


In the Disgaea series, if you throw a friendly penguin* at a enemy in battle, that penguin explodes, dealing damage to that enemy! Pretty funny imo! ^^"



*DUH! I freaking know what the penguin characters are called in the Disgaea series! No need to lecture me! :roll:

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Re: Video Game Logics

Postby FireyPaperMario » Thu Nov 12, 2020 1:26 pm

Do any of y'all find it odd that in Resident Evil Gaiden for Gameboy Color,

You can enter combat against the nearby zombies by pointing your gun cursor at 1 of the zombies in your range. EVEN if you have your knife equipped instead of your hand gun.

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Re: Video Game Logics

Postby kr4k1n » Thu Nov 12, 2020 1:44 pm

FireyPaperMario wrote:
Wed Sep 16, 2020 5:47 am
Did anyone in the history of this thread mention the logic from the original 1981 Donkey Kong arcade game, if you touch a pie in the 50m level, you die?
I guess those pies are so delicious, they're to die for

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Re: Video Game Logics

Postby mechamind » Thu Nov 12, 2020 11:43 pm

If I'm looking at it correctly, they're not actually pies (unless maybe we're ordering a real mud pie, but that's a stretch).

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Re: Video Game Logics

Postby kr4k1n » Fri Nov 13, 2020 4:28 pm

mechamind wrote:
Thu Nov 12, 2020 11:43 pm
If I'm looking at it correctly, they're not actually pies (unless maybe we're ordering a real mud pie, but that's a stretch).
But they're also called sand piles too. I still don't see how cement or sand can hurt you unless of course you get trapped or drown in it.

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Re: Video Game Logics

Postby kr4k1n » Mon Nov 30, 2020 1:25 pm

I don't know if it's just me but the New Super Mario Bros. U world map confuses me the more I look at it. There's a snow-themed level in Layer Cake Desert called Piranha Plants on Ice, and Blooper's Secret Lair in Acorn Plains doesn't make sense because it's a water level and it's literally located on the water in the map. The map music doesn't help either.

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Re: Video Game Logics

Postby FireyPaperMario » Mon Dec 21, 2020 5:51 pm

It is weird for a video game logic when you drive a motorcycle into a traffic cone, you & your motorcycle explodes within collision. Like in the Atari 7800 game, Motor Psycho


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