Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Nov 28, 2016 11:14 pm
It is monochrome red.Wolfy Werewolf wrote:Thank you! Also red tint? :/King of Eterity wrote: That looks nice. What is with the red tint?
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It is monochrome red.Wolfy Werewolf wrote:Thank you! Also red tint? :/King of Eterity wrote: That looks nice. What is with the red tint?
That is actually really cool. I like the SMW styled SMB3 things. But I think that it would be interesting if a secret path went under the ditch in the island.King of Eterity wrote:
Fixed broken mask
Feedback please
I will probably add some kind of blockade between the water level and the red level (since that path is pretty long) later in development. I am unsure of what should be done about the area after the castle though.RudeGuy07 wrote:Paths are too long
Umm i didn't see any red colors but whatever :/MECHDRAGON777 wrote:It is monochrome red.Wolfy Werewolf wrote:Thank you! Also red tint? :/King of Eterity wrote: That looks nice. What is with the red tint?
Thats a neat grass map you've got there. I love the smb3 based Smw styled tiles and scenes. Pretty long paths but whatever, doesn't matter to me. I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt. I do love the lake with the waterfall though, its amazing.King of Eterity wrote:
Fixed broken mask
Feedback please
I will probably include a level in another cavern(s) in another area of the map.witchking666 wrote:I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.King of Eterity wrote:
Fixed broken mask
Feedback please
While I do think the map looks cool, the paths are way too long! It would be a good idea to either shorten the paths or adding some levels on the long paths to make them seem shorter! Also, the two levels on the small mountain with the opening are a little too close together, try spacing them out! Also, where do you start on the map?King of Eterity wrote:I will probably include a level in another cavern(s) in another area of the map.witchking666 wrote:I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.King of Eterity wrote:
Fixed broken mask
Feedback please
I have made a few changes to the map BTW
You start at the orange toad house.Snessy the duck wrote:where do you start on the map?King of Eterity wrote:I will probably include a level in another cavern(s) in another area of the map.witchking666 wrote:I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.
I have made a few changes to the map BTW
Oh, good to know! You should probably remove the sign near it to avoid confusion though! Just a question though, did you listen to my other critiques?King of Eterity wrote:You start at the orange toad house.Snessy the duck wrote:where do you start on the map?King of Eterity wrote: I will probably include a level in another cavern(s) in another area of the map.
I have made a few changes to the map BTW
I will see what I can do but because of the way the terrain had formed, and the fact that I try to make sure the placement of the levels reflect the terrain and contents inside each level, there is only so much that can be done before the entire map would have to be changed.Snessy the duck wrote:Oh, good to know! You should probably remove the sign near it to avoid confusion though! Just a question though, did you listen to my other critiques?King of Eterity wrote:You start at the orange toad house.Snessy the duck wrote: where do you start on the map?