Topics that have reached 100 pages.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Mon Nov 28, 2016 11:14 pm
Wolfy Werewolf wrote:King of Eterity wrote:
That looks nice. What is with the red tint?
Thank you! Also red tint? :/
It is monochrome red.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Nov 29, 2016 10:41 am
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Postby ElectriKong » Tue Nov 29, 2016 12:10 pm
Looks cool
Why does he go blue at the end and fly away?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Tue Nov 29, 2016 2:33 pm

Fixed broken mask
Feedback please
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Nov 29, 2016 2:58 pm
King of Eterity wrote:
Fixed broken mask
Feedback please
That is actually really cool. I like the SMW styled SMB3 things. But I think that it would be interesting if a secret path went under the ditch in the island.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Nov 29, 2016 3:13 pm
Paths are too long
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Angelus
- Tweeter

- Posts: 132
- Joined: Tue Jun 21, 2016 9:38 am
Postby Angelus » Tue Nov 29, 2016 6:14 pm
Interested on opinions about this Toad with a hat. By the way, the hat wasn't made by me. I've just edited an existing one made by Magibowser. It's supposed to look like a straw hat or something alike. Does it look good?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Nov 29, 2016 10:10 pm
King of Eterity wrote:Looks cool
Why does he go blue at the end and fly away? Because after being defeated it turns into a ghost and flies away till he revives on another bridge... and repeat... for like 5 times...
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Wed Nov 30, 2016 2:08 am
RudeGuy07 wrote:Paths are too long
I will probably add some kind of blockade between the water level and the red level (since that path is pretty long) later in development. I am unsure of what should be done about the area after the castle though.
I think I will also add rocks in the water especially around the water level.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Thu Dec 01, 2016 9:01 am
MECHDRAGON777 wrote:Wolfy Werewolf wrote:King of Eterity wrote:
That looks nice. What is with the red tint?
Thank you! Also red tint? :/
It is monochrome red.
Umm i didn't see any red colors but whatever :/
Thank you anyway.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Dec 01, 2016 9:14 am
Wolfy Werewolf wrote:Umm i didn't see any red colors but whatever :/
I'm actually wondering if you're colourblind now.
Look at this breakdown:
Here are some reds:

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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Fri Dec 02, 2016 3:50 pm
King of Eterity wrote:
Fixed broken mask
Feedback please
Thats a neat grass map you've got there. I love the smb3 based Smw styled tiles and scenes. Pretty long paths but whatever, doesn't matter to me. I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt. I do love the lake with the waterfall though, its amazing.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Fri Dec 02, 2016 3:58 pm
witchking666 wrote:King of Eterity wrote:
Fixed broken mask
Feedback please
I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.
I will probably include a level in another cavern(s) in another area of the map.
I have made a few changes to the map BTW

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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Dec 03, 2016 6:39 am
King of Eterity wrote:witchking666 wrote:King of Eterity wrote:
Fixed broken mask
Feedback please
I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.
I will probably include a level in another cavern(s) in another area of the map.
I have made a few changes to the map BTW

While I do think the map looks cool, the paths are way too long! It would be a good idea to either shorten the paths or adding some levels on the long paths to make them seem shorter! Also, the two levels on the small mountain with the opening are a little too close together, try spacing them out! Also, where do you start on the map?
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ElectriKong
- Bowser

- Posts: 4652
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- Pronouns: he/him
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Postby ElectriKong » Sat Dec 03, 2016 7:08 am
Snessy the duck wrote:King of Eterity wrote:witchking666 wrote:I do think its kind of a missed oppertunity that you didn't add like an underwater cavern level or something in the hole in the dirt.
I will probably include a level in another cavern(s) in another area of the map.
I have made a few changes to the map BTW

where do you start on the map?
You start at the orange toad house.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Dec 03, 2016 7:14 am
King of Eterity wrote:Snessy the duck wrote:King of Eterity wrote:
I will probably include a level in another cavern(s) in another area of the map.
I have made a few changes to the map BTW

where do you start on the map?
You start at the orange toad house.
Oh, good to know! You should probably remove the sign near it to avoid confusion though! Just a question though, did you listen to my other critiques?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Sat Dec 03, 2016 7:51 am
Snessy the duck wrote:King of Eterity wrote:Snessy the duck wrote: where do you start on the map?
You start at the orange toad house.
Oh, good to know! You should probably remove the sign near it to avoid confusion though! Just a question though, did you listen to my other critiques?
I will see what I can do but because of the way the terrain had formed, and the fact that I try to make sure the placement of the levels reflect the terrain and contents inside each level, there is only so much that can be done before the entire map would have to be changed.
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Sun Dec 04, 2016 4:01 pm
Enjl wrote:Wolfy Werewolf wrote:Umm i didn't see any red colors but whatever :/
I'm actually wondering if you're colourblind now.
Look at this breakdown:
Here are some reds:

It's not red, it's crimson. Get it right you filthy casual
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Mr10crossing
- Cheep-Cheep

- Posts: 13
- Joined: Sat Sep 05, 2015 5:47 pm
Postby Mr10crossing » Sun Dec 04, 2016 11:42 pm
While testing levels from the overworld in the episode I'm working on, these graphics randomly showed up in this level (look familiar?) and the background turned black. They didn't do anything and were able to be walked on. I'm not sure what happened, but it probably has something to do with my crappy computer and memory. Fortunately, the level returned back to normal the second time I started up the level, but it was still funny to see.
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