ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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JupiHornet
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby JupiHornet » Tue Dec 08, 2015 2:29 pm

2 hours without my Mega Man = 1 more wall broken ;A;

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Hyperme » Tue Dec 08, 2015 2:29 pm

Some pretty amazing technology going on here. Although I do kind of agree that some characters are kind of complex in a weird way.

Rosalina is a bunch of concepts glued together. Interesting concepts, sure, but they don't exactly have synergy. Alternate power ups and the alternate mobility is a SMBX package deal already, but the starpower thing seems just kind of there.

Ninja Bomberman was unexpected. My guess is that like Link, he'll be best in levels made for him, but will be able to survive in the wild. Er, other levels.

Wario is neat ideas that form a coherent main idea. But yeah, not exactly a Wario Wario.

Bowser is actually pretty Bowsery if you count the RPG series. Bowser's Inside Story made minions Bowser's spells, and it worked pretty well.

Snake is another coherent character, although the enforced stealth means he pretty much can only be in Snake based levels.

Zelda is more 'good ideas but not ones that mix'. On one side is teleport, on the other side wacky save state stuff. Really for me the teleport seems to be the added on part, since save states are most of the character. weird!

next is Samus/Megaman maybe? or Donky Kong??

bonus round: who becomes who in the land of ASMXT?

Rosalina -> Horikawa I guess?
Ninja Bomberman -> i dunno. Tear from ATXS or something?
Wario -> probably a demo sibling
Bowser -> Mishi since she was Bowser boss
Snake -> Slide from ATXS. Box power is now becoming chicken. it all fits, amazing.
Zelda -> Science because he loves save states so much,

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby underFlo » Tue Dec 08, 2015 2:49 pm

i cant believe they actually put goku in smbx 2.0

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby JupiHornet » Tue Dec 08, 2015 3:17 pm

Looking at the videos, here's what I think:

Favorite characters: Rosalina and Zelda, by FAR. Very simple yet unique, kind of like Link. Zelda needs some sort of effect when she teleports, though.

Least Favorite characters: Snake and Bowser. Sorry Hoemoe, but a character like Snake REALLY doesn't fit in SMBX. Also his sprite looks really bad :/ As for Bowser, I really think he should have been more like his Smash counterpart, having punching and fire-breathing abilities. Instead, he has OP enemy shields :V

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 3:25 pm

Jump-through slopes would be great to add, however it can get risky due to the fact that we are all used to solid slopes so it might cause confusion at first, unless they get their own graphics, but that would be great for adding a new type of secret gimmick! When I heard that this is coming out, I gave up at my "attempt" of re-creating SMBX myself (Not like I did much, only basic physics and the concept of level-editor :? ). Best of wishes with further development, I know how it can be a pain ;) .

-MrPancakeGuy

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Mable » Tue Dec 08, 2015 3:30 pm

Turtwig wrote:he has OP enemy shields :V
Bowser to op pls nerf Nintendo.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 3:31 pm

While I was originally feeling disappointed with the characters, after giving it more thought they all are super cool, they'll just need a bit more work, but that's what open beta is for.
So y'all better quit being so harsh on Horikawa.
(And by the way, my personal favourites so far are Rosalina,Snake and Zelda because I feel like they will be lots of fun even in levels not designed around them.)
Last edited by TheSaturnyoshi on Tue Dec 08, 2015 3:50 pm, edited 1 time in total.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Mable » Tue Dec 08, 2015 3:35 pm

Daisy isn't there. Didn't you mean to say Zelda perhaps.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 3:51 pm

Oops, guess I shouldn't talk about characters not yet revealed. Nah, JK, I did mean Zelda thanks for pointing it out!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby Shocker » Tue Dec 08, 2015 3:52 pm

I think all of the work you're doing is very cool and interesting, but I do fear that some of it (namely in the sprite department) is polarizing to SMBX. In other words, things are getting stretched very far apart.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby aero » Tue Dec 08, 2015 4:28 pm

How extensively was Zelda tested?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby leif_erikson » Tue Dec 08, 2015 4:41 pm

You know you guys can make your own characters if you learn coding. It's more productive than complaining.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby TheSaturnyoshi » Tue Dec 08, 2015 5:06 pm

Exactly what I plan to do, I want to make my own Megaman, Sonic or Samus if none of them make it.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 5:07 pm

If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby h2643 » Tue Dec 08, 2015 5:12 pm

MrPancakeGuy__ wrote:If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy
This question has been answered SO MANY times already. YES you can make custom world map music with LunaLua.

MrPancakeGuy__
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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MrPancakeGuy__ » Tue Dec 08, 2015 5:14 pm

h2643 wrote:
MrPancakeGuy__ wrote:If Samus appears the screwattack would be great as an alternative for the spinjump. If.
Also will there be customizable world map music like for the levels?

-MrPancakeGuy
This question has been answered SO MANY times already. YES you can make custom world map music with LunaLua.
Thank you. I don't visit the forums much and am not familiar with LunaLua.

-MrPancakeGuy

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MECHDRAGON777 » Tue Dec 08, 2015 5:15 pm

MrPancakeGuy__ wrote:Jump-through slopes would be great to add, however it can get risky due to the fact that we are all used to solid slopes so it might cause confusion at first, unless they get their own graphics, but that would be great for adding a new type of secret gimmick! When I heard that this is coming out, I gave up at my "attempt" of re-creating SMBX myself (Not like I did much, only basic physics and the concept of level-editor :? ). Best of wishes with further development, I know how it can be a pain ;) .

-MrPancakeGuy
Jump through slopes already exist...

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby HenryRichard » Tue Dec 08, 2015 5:23 pm

But they're glitchy.

Also, while the new characters are cool, I'm not sure the block-savestate-thingy that Zelda has is fitting. The rest of it is great though - if we could get her fireballs to explode when you release the run button that would also be neat (and I know it's definitely possible). Also, someone should remake Snake's graphics - they look practically 8-bit.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby MECHDRAGON777 » Tue Dec 08, 2015 5:36 pm

HenryRichard wrote:But they're glitchy.

Also, while the new characters are cool, I'm not sure the block-savestate-thingy that Zelda has is fitting. The rest of it is great though - if we could get her fireballs to explode when you release the run button that would also be neat (and I know it's definitely possible). Also, someone should remake Snake's graphics - they look practically 8-bit.
You can jump through any slope with a correctly timed duck. It is a glitch.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Snake and Zelda Announc

Postby RudeGuy » Tue Dec 08, 2015 6:10 pm

HenryRichard wrote:But they're glitchy.
Not really if you follow this tutorial: http://www.smbxgame.com/forums/v ... =35&t=5002.
The only flaw here is that enemies can't go on the slopes, but that's not a big problem.


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