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Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 2:47 pm
by h2643
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 2:59 pm
by Shinbison-Kof
@h2643, Nice! I like the "smb3 feelings".
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W.I.P Special hub (the warp and rainbow line have frames!)
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 3:50 pm
by Witchking666
Wow that looks neat @shinbison
Loving the tileset mixing.
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 4:03 pm
by ShadowStarX
That looks really nice Shinbison, I wish you good luck!
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 4:51 pm
by TLtimelord
Shinbison-Kof wrote:@h2643, Nice! I like the "smb3 feelings".
--------------------------------------------------------
W.I.P Special hub (the warp and rainbow line have frames!)
Shinbison, those graphics look really messy. You're using a too many colors and too much pillowshading on the metallic tileset. I'm also not quite sure if those are clouds or rocks.
What is the blue oval thing supposed to be as well?
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 5:03 pm
by Shinbison-Kof
Thanks all guys for the nice comment!
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@TNTtimelord, well, I like the many colours, the gray/white tileset is a "moon tileset", and the blue thing is a warp (is ugly, but usable

)
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 9:15 pm
by Alagirez
Shinbison-Kof wrote:@h2643, Nice! I like the "smb3 feelings".
--------------------------------------------------------
W.I.P Special hub (the warp and rainbow line have frames!)
Wow, the GFX looks great and nice design, although the spiral thingy looks messy IMO....
Re: Screenshot thread number NEIN (9)
Posted: Sat Jan 02, 2016 11:48 pm
by Shinbison-Kof
@Harvey36Dice, thanks! Maybe I use doors...
Below I'll show this in "gif" (but this is
more fast, actually).

Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 3:48 am
by Alagirez
Shinbison-Kof wrote:@Harvey36Dice, thanks! Maybe I use doors...
Below I'll show this in "gif" (but this is
more fast, actually).

Add more frames and it would be cool! Anyway, nice graphic!
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 11:58 am
by litchh
*looks at 2nd screen*
Will spinjump allowed?
Well, some NES stuff now:

Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 12:11 pm
by Mable
I wonder when you will share those fancy nes gfx with us :)
I like would certainly need those for something.
I know about the one that was made years ago but theres a lot missing in it actually.
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 12:35 pm
by h2643
litchh wrote:
*looks at 2nd screen*
Will spinjump allowed?
Nope.
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 1:22 pm
by PixelPest
An airship level--with submarines--underwater.

Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 1:38 pm
by litchh
Pretty nice submarine, but where is airship?
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 1:52 pm
by Sewpah
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 2:53 pm
by Mable
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 3:18 pm
by PixelPest
litchh wrote:Pretty nice submarine, but where is airship?
There aren't actually airships. Sorry for my poor wording. The level's concept is that of airship level; autoscroll, etc.
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 4:17 pm
by bossedit8
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 4:22 pm
by HenryRichard
Looks nice bossedit, though I don't understand how those platforms are able to hold up all those blocks.

I made a hand-drawn tileset
*insert sitcom laughter here*
Re: Screenshot thread number NEIN (9)
Posted: Sun Jan 03, 2016 4:24 pm
by Marina
HenryRichard wrote:
I made a hand-drawn tileset
*insert sitcom laughter here*
Lmao that's actually rather creative (although the ground fill could use some variation)
Mario's Scribbly World when??