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Re: WIP Graphics Showcase 2

Posted: Thu Dec 03, 2015 10:22 pm
by Destiny
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Some tiles for a small project I'm working on.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 3:03 am
by PROX
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Another forest tileset.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 9:28 am
by FanofSMBX
PROX wrote:Image
Another forest tileset.
I'm sorry but I hope you didn't save it in Paint. There's artifacts on the tiles.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 11:04 am
by Emral
FanofSMBX wrote:
PROX wrote:Image
Another forest tileset.
I'm sorry but I hope you didn't save it in Paint. There's artifacts on the tiles.
He only forgot to turn off the grid.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 3:12 pm
by Snowburger
Enjl wrote:
FanofSMBX wrote:
PROX wrote:Image
Another forest tileset.
I'm sorry but I hope you didn't save it in Paint. There's artifacts on the tiles.
He only forgot to turn off the grid.
I don't think he forgot,I think he left it on so no one could steal his work.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 3:21 pm
by Witchking666
PROX wrote:Image
Another forest tileset.
Oh wow that looks neat!
Will you add new BGO's aswell or only recolor the ones from other tilesets.

Re: WIP Graphics Showcase 2

Posted: Thu Dec 10, 2015 3:35 pm
by PROX
witchking666 wrote:
PROX wrote:Image
Another forest tileset.
Oh wow that looks neat!
Will you add new BGO's aswell or only recolor the ones from other tilesets.
I might make different bgos. Also, there's something new cooking up. Take a wild guess what this is:
Spoiler: show
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Re: WIP Graphics Showcase 2

Posted: Sat Dec 19, 2015 9:28 am
by underFlo
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everything that doesnt look like shit is probably taken straight outta undertale

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 1:03 pm
by Fuyu
A little something I started to craft. Honestly though I got bored of this tileset, not because of it's design, but rather how time consuming it is to make, so I'll leave it as it is for someone to use it or expand upon it.

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Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 3:15 pm
by PROX
Natsu wrote:A little something I started to craft. Honestly though I got bored of this tileset, not because of it's design, but rather how time consuming it is to make, so I'll leave it as it is for someone to use it or expand upon it.

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It looks really cool, but I have to ask, how many colors did you use? xD

Anyway, I updated my X-Naut Fortress Tileset some more.
Spoiler: show
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Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 3:36 pm
by Fuyu
Dunno. For the terrain I just raised the brightness. If I had to guess I'd say about 30 different colours.

That fortress tileset looks really cool. Though I think those beams need some more shading. I made my own version so you can compare it here.
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Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:24 pm
by PROX
Natsu wrote:Dunno. For the terrain I just raised the brightness. If I had to guess I'd say about 30 different colours.

That fortress tileset looks really cool. Though I think those beams need some more shading. I made my own version so you can compare it here.
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I do like that, and normally I would have added more shading there, but I was using the textures from PMTTYD as a reference and I I sort of did it that way on purpose, but yeah I'll probably end up doing what you did lol. Also 30 colors? Sheesh lol. I wonder if it will fit. I used to use that amount and then I later looked up a guide to spriting and I found out that normally people use around 4-5 colors for certain parts. An example would be a grassland area with 4 colors in the fill, and 4 colors in the grassy border part. I'm all for HD and unique styles though. There are some people here that aren't however.

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:28 pm
by Fuyu
Ikr. I don't even think SMBX will recognize it because of the so many colours it has.

HD? The castle on that spritesheet isn't HD though. =P

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:32 pm
by PROX
Natsu wrote:Ikr. I don't even think SMBX will recognize it because of the so many colours it has.

HD? The castle on that spritesheet isn't HD though. =P
that's a castle? lol I thought it was supposed to be ice or something. Also you would be surprised as to how many colors SMBX can handle.

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:35 pm
by Emral
Guys that's obviously a cave/moon tileset. which looks freaking radicola, I might add

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:38 pm
by Fuyu
@PROX: I was actually talking about your tileset. -_-

@Enjl: You'd get a cookie if only you guessed it right, but no. It was supposed to be a ... what was it? I don't even know, I just wanted to try something new for the fill and never considered what I was actually drawing.

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:40 pm
by PROX
Natsu wrote:@PROX: I was actually talking about your tileset. -_-

@Enjl: You'd get a cookie if only you guessed it right, but no. It was supposed to be a ... what was it? I don't even know, I just wanted to try something new for the fill and never considered what I was actually drawing.
ohhhh lol and yeah it's kind of like a moon laboratory tileset. When I was talking about HD, I was referring to your tileset lol.

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:44 pm
by Fuyu
Lol. It's not HD really.

Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:45 pm
by Emral
Any guesses as to who this character is? :3
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Re: WIP Graphics Showcase 2

Posted: Mon Dec 21, 2015 4:48 pm
by PROX
Enjl wrote:Any guesses as to who this character is? :3
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your avatar lol