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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
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Postby Doesntpostverymuch » Fri Jul 15, 2016 10:10 pm
PixelPest wrote:Doesntpostverymuch wrote:
There are countless issues with your game. To start, the colours are eyesore and the formatting is awful. You need to read the thread on how to format a Mafia game. You never specify teams, win conditions, cardflip vs. roleflip vs. neither, or who knows each other. Sending the host a compliment to increase the weight of your lynch vote is downright dumb and so is the idea of allowing everyone to change their lynch vote; as an ability it's good, however this would just be too chaotic and prevent any kind of leads. The messages from inspections are just way too complicated, OP, and unnecessary; you give too much information--it should be cardflip (colour) or roleflip, not some chaotic in-between. There are also too many random percentages about finding out this or that. You also have a sufficient number of grammar/spelling mistakes, and making subs be red is like, what? The way you designed this also allows for four kills per Night phase which is crazy, is way unbalanced if all of the roles are used--however I can't give exact numbers since I'm not even really sure who is TP or Mafia, and boring due to so many Townies
Okay. first of all, it's nice to tell people what the grammar mistakes are, because they won't be able to see them themselves.
Secondly, I just had the idea of having a tattletale in a mafia game, and then this piece of garbage was born. (garbage is referring to the game.)
Thirdly, i did label all of the teams. (either in brackets or in the colour groups)
Thanks for the advice though.
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PixelPest
- Link

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Postby PixelPest » Fri Jul 15, 2016 11:13 pm
The first one here is from M29 that was the third most voted for in the Host Sign-ups. I modified a bit of the lore and removed a few roles. The second is a larger game that I just made up tonight with some really unique roles. I'm not sure which one I should go for for M31 since I really want to host and think I would be a good one. I'm really in it to win it this time so I'd like some feedback and other opinions on both regarding which you like better:
M __: Nuclear Politics
(16 Players / Cardflip)
After a tragic uranium incident in the Town, different groups have formed to try to take power; but their way of getting there isn't so good. The side effects of the melt-down are also causing unwarranted effects.
The Greed Group
Oligarchist: The leader of the Greed Group. His Lynch vote counts as 2 and he is immune to Nightkills. Can collaboratively choose a player to kill with their teammates each Night.
Tax Collector: The much hated man of the town. They can charge a person an immense amount of money each Night, making them unable to use their ability the next Night. Can collaboratively choose a player to kill with their teammates each Night.
Vile Cop: A cop turned bad. They can throw a person in jail each Night making them unable to speak the next Day. Can collaboratively choose a player to kill with their teammates each Night.
The Clever Group
Scribe: The very knowledgeable leader of the Clever Group. They can paint themself any colour each Night (red, blue, purple, or green). That colour will last until the end of the next Day phase. Can collaboratively choose a player to kill with their teammates each Night.
Trickster: The tricky member of the Town who never plays by the rules. They can choose a player each Night; that player's Lynch vote will count as -1 the following day period if they vote. (This isn't -1 subtracted from their normal Lynch vote power.) Can collaboratively choose a player to kill with their teammates each Night.
Mad Scientist: A maniac crazed by extended exposure to some poisonous gases from one of their experiments. Once during the game, they can unleash the powers of their chemicals to kill a player, however they will die too (and this does not count as the Nightkill). Can collaboratively choose a player to kill with their teammates each Night.
The Town
Sheriff: Can inspect a player to find out their colour each Night.
Security Engineer: Can safeguard a player each Night from a Nightkill, but not from an ability.
Chemist: Can safeguard a player each Night from an ability used against them, but not a Nightkill. Immune to the affects of Nuclear Aftermath.
Chemist's Assistant: Immune to the affects of Nuclear Aftermath.
Narcissist: Is strongly convinced that they're special, but they have no special abilities. (Still cardflips blue and counts as one, but technically has the same role as a Townie.)
Townie
Townie
Townie
Townie
History Fanatic: Knows their identity as the History Fanatic.
Game Mechanics
Cardflip: The colour of players will be revealed upon death, but not the true colour if their colour was changed by an ability.
Greed Group/Clever Group Win Conditions: Must be the last group remaining standing and must outnumber the alive Town members.
Town Win Conditions: Avoid being taken over by the uprising groups. Wins if there are no more members of Groups alive.
Nuclear Aftermath: By RNG (Random Number Generator), two players will be affected by one of the following effects for the duration of a Day phase: (1) Silencing (2) Lynch vote counts as 0 (or less if they are affected by the Trickster's ability). This can affect any player, but is chosen randomly each Day and ends at the beginning of the next Night. Players afflicted with Silencing will be notified via PM by the Host, however the second effect will not be made known to the player(s).
M __: Ticking of the Clock
(18 Players / Cardflip)
The Mafia
Clockmaster: The leader of the Mafia and a talented, wise individual. They can reprogram the Town clocktower every two Nights, such that during the Phase Change, the time of the clock changes (default is 6am). Their options are 2:13am, all players will cardflip Black upon inspection or death by Lynch vote until the next Night, 4:13am, lynch votes count as zero for Blue and Yellow cardflipping individuals, or 8:13am, no abilities can be used the next Night including those of the Mafia. Can collaboratively choose a player to kill with their teammates each Night.
Maintenance Man: A secret apprentice to the Clockmaster. If the Clockmaster is killed and the Maintenance Man is still alive, they will assume the Clockmaster’s ability. Can collaboratively choose a player to kill with their teammates each Night.
Amused Spy: Finds amusement in the accidental death of useless innocents. Can find out the role of a player each Night, but only one who has voted in a successful Lynch of a Townie. Can collaboratively choose a player to kill with their teammates each Night.
Lazy Mafioso: Can collaboratively choose a player to kill with their teammates each Night, but otherwise has no special abilities.
The Town
Sheriff: Can inspect a player to find out their colour each Night.
Forensics Expert: Is in contact with the Interrogator. As long as the Interrogator is alive, they may find out a list of who spoke to a Nightkill victim on the Night they died (includes the Host).
Interrogator: Is in contact with the Forensics Expert. As long as the Interrogator is alive, they may find out a list of who spoke to a Nightkill victim on the Night they died (includes the Host).
Hip Guy: Is kind of disturbing to others due to their hip-ness. Can Roleblock a player each Night.
Ninja: Can kill a player each Night. If they kill an innocent, their ability will be suspended for three Nights, however if they decide that they wish to kill a player within their suspension time they may do so, however they will Roleflip during the next Phase Change.
Copter Pilot: May remove a player from the game each Night. They will be Roleblocked but also safe from Nightkills and abilities. However, if the Copter Pilot is targeted when carrying a passenger, both will die.
Townie
Townie
Townie
Townie
Townie
Townie
Bell Duster: Even though they clean the bell and have nothing to do with the clock otherwise, they still seem a little suspicious maybe. Knows their as the Bell Duster.
Third Party
Macho Taco Man: The lucrative owner of a new taco restaurant chain. He can lure a person into the restaurant and befriend them, changing their cardflip colour to Yellow permanently (excluding occurrences of the Clockmaster’s ability). If a player who cardflips Yellow is killed (either by a Nightkill or a Lynch), he can kill a player the next Night instead.
Game Mechanics
Cardflip: The colour of players will be revealed upon death, but not the true colour if their colour was changed by an ability.
Normal Win Conditions
Last edited by PixelPest on Sat Jul 16, 2016 8:14 am, edited 1 time in total.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
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Postby MECHDRAGON777 » Fri Jul 15, 2016 11:56 pm
Subject: M30 - Host Sign-ups (Poll now available!)MECHDRAGON777 wrote:List of all Touhou characters for reference.
For how Role Roulette will work:
Mafia in Gensokyo
Scarlet Stained Grounds
Teams
Team Scarlet
Immune to Lynches
Win Conditions: Be the last remaining team (Rinnosuke Morichika and Utsuho Reiuji does not count.)
Sakuya Izayoi: Twice per game, can lock lynch votes at a specific time.
Remila Scarlet:
A) As a vampire, She can not go outside during the day. As such, she may only speak at night (Public messages). She may speak during the day while she has a parasol.
B) can inspect two people during night phases to find out what there affiliation is.
C) Given a Parasol every other day. (odd days)
Note: Is no longer required to remain silent during the odd days if Yuuka Kazami is dead.
Note: Parasol must be used (if given by her role)
Flandre Scarlet:
A) Can kill one person every night.
B) Lynch Vote counts for two votes.
C) As a vampire, She can not go outside during the day. As such, she may only speak at night (Public messages). She may speak during the day while she has a parasol.
Patchouli Knowledge: Can Revive one member of her Team.
Hong Meiling: Being the Gatekeeper of Scarlet Devil Mansion, She can protect one user every night.
Team Netherworld
Immune to Nightkills
Win Conditions: Be the last remaining team (Rinnosuke Morichika and Utsuho Reiuji does not count.)
Yuyuko Saigyouji:
While Alive:
A) Can allow one "dead user" to have a Lynch Vote
B) (Once) Can use any ability of her team.
While Dead:
A) (Twice) Can kill any one person of choice*
B) (Once) Can use any one dead user's ability
Youmu Konpaku: Item Usage once per night (always has them):
Roukanken: Kill one person of choice.
Hakurouken: Confuses one Person, all things told from the host gets reversed.
Chen: Can Trick a user every night, and doing so, their abilities' fail
Ran Yakumo:
A) If Chen does not vote, her vote counts for both hers and Chen's.
B) Can Inspect any one of choice to discover there affiliation.
Yukari Yakumo:
A) Can Protect anyone of her choice
B) If Ran Yakumo does not vote, Yukari's counts as both hers and Ran's.
C) If neither Ran Yakumo or Chen does not vote, her vote counts for all three.
D) Can manipulate everyone (Shuffle everyone else's role. Can only be used three times in the entire game).
Team Eientei
Immune to confusion
Win Conditions: Be the last remaining team (Rinnosuke Morichika and Utsuho Reiuji does not count.)
Tewi Inaba:
A) Can trick one person to reveal her entire role.
B) Gets any information spoken to Reisen Udongein Inaba.
C) Knows who Reisen is
Reisen Udongein Inaba:
A) Can Confuse one person a day.
B) Can Silence any one user.
C) Her Lynch Vote always kills the person, however, she does not know about this. (This can result in an additional day kill.)
D) Gets any information spoken to Tewi Inaba
E) Knows who Tewi is
Eirin Yagokoro:
A) Can protect one person every night.
B) Can revive any dead person only once.
C) Immortality while Kaguya Houraisan is alive(Can survive one lynches or nightkills.)
Kaguya Houraisan:
A) Immortality while Eirin Yagokoro is alive(Can survive one lynches or nightkills.)
B) Twice per game, can lock lynch votes at a specific time.
Team Heroes
Immune to Silencing
Win Conditions: Be the last remaining team (Rinnosuke Morichika and Utsuho Reiuji does not count.)
Cirno: Can Frezze one Person (Silence) every night for the rest of the day.
Fujiwara No Mokou:
A) Immortality (Can survive one lynches or nightkills.)
B) Can Sacrifice (counts as a nightkill) one person to save another.
Keine Kamishirasawa: Lynches count for double.
Reimu Hakureii: Can Inspect one person every night.
Marisa Kirisame: Can target a player every night. There is a 50% chance that player will die.
Team Yama
Immune to Inspections
Win Conditions: Be the last remaining team (Rinnosuke Morichika and Utsuho Reiuji does not count.)
Shikieiki Yamaxanadu: Can inspect one person every night. If the person inspected ends up being Yukari Yakumo, Yukari loses her abilites.
Medicine Melancholy:
A) Can manipulate another user's lynch (Medicine's choice.)
B) Can kill one random user on a night.
C) Confuses one random person every night.
Komachi Onozuka: Can allow one "dead user" to have a Lynch Vote
Aya Shameimaru:
A) Can forge last wills.
B) As a Tengu, can send one message in the daily paper per night. (Shows up in the daily paper during the phase shift from night to day)
Yuuka Kazami:
A) Can Confuse a person every night.
B) Can silence a random person from a team of choice.
C) Can forge a last will once per night.
Note: Can use these abilities on the same night if Remilia Scarlet is Dead.
Third Party
No Team Roles
Win Conditions: Win by surviving to see another team win.
Rinnosuke Morichika:
A) Give an item to anyone every night (Items listed in Role PM). This is mandatory each night.
B) May not claim or loses ability. (Since he is helpful to all, revealing himself would result in immunity and would result in automatic victory for him!
C) Upon Inspection, Card Flips Team Color.
D) Lynch Vote does not count.
Utsuho Reiuji:
A) Can not be Silenced
B) Can inspect one person every night. Their Role will be publicly Announced.
C) Lynch Vote does not count.
D) Items given to her will be destroyed (Except her Nuclear Control Rod)
E) If Inspected, appears a random team color based on the day of the week.
Mon: Scarlet Red
Tue: Netherworld Violet
Wed: Rabbit Pink
Thu: Hero Green
Fri: Yama Pink/Green
Sat: Same as inspector
Sun: Same as inspector
Rules/Mechanics
- Players: 16 to 26: number of players depend on sign ups, 16 minimum, 26 maximum.
NOTE: See Role Roulette
- Faction
- Ballot Box (Knife-in-the-box Disputes)
- Team based roles
- Role Flips
- No Insta-Lynches
- Items
- Optional Lynching
- When Inspecting a Teammate, will appear the team color, but if inspected by someone of the wrong team, will be colored default (same for nightkills and lynches.)
- Role Roulette: Every one's role will switch based off of a dice! Automatic first night, and with an Yukari Yakumo.
- Last Will
- If a "Knife-in-the-box" happens, there will be a lynching the following night for the head of each Faction. (These five vote on the users that tie in a Ballot Box)
- Daily Paper
- One ability per phase.
- No one knows who anyone else is unless otherwise stated
- For a certain status effect, private messages must be sent through host
- If you do not have a role, you must Private message the host saying you are not using an ability, or will be killed during the phase shift.
ITEMS
- Utsuho Reiuji's Third Leg (Nuclear Control Rod):
A) Kill one Person.
B) Aya Shmeimaru's lynch vote counts twice.
C) Utsuho Reiuji is immune to the next two Lynches/Nightkills
- Power Amulets: with every ten you have, adds an extra lynch vote. (given to every user in a random team every day)
- Parasol: If given to Team Scarlet, the Person owning it is no longer immune to lynches and can actively speak during day.
- Time Orb: Add an hour of time to the day/night for each one used. (given to every user in a random team every day)
- Bomb: Immune to the next Lynch/Nightkill/Spell Cards.
- Spell Card: Kill one user during the day.
- Life: Choice one Person, they are immune to the next Lynch
Terminology
- Confusion: All things sent to a confused person will be reversed. (Good things are evil and excetera)
- Silence: Can not speak during the specified time period.
Notes[list]
[*]If Yuyuko Saigyouji kills a team member, her entire team loses.[/list]
Players
Dropped out
Code: Select all Changelog:
1: Removed Spoilers (Like Spinda mentioned).
2: Followed Joey's setup.
3: Gave Yuyuko Saigyouji two new abilities.
4: Gave Aya Shameimaru a new ability.
5: Added the Mechanic "Daily Paper".
6: Added the rule "One ability per phase".
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Kyo Saito
- Blooper

- Posts: 153
- Joined: Sun Jun 08, 2014 4:58 pm
Postby Kyo Saito » Sat Jul 16, 2016 5:09 am
Not even going to bother quoting it... but to be quite honest with you, that game is way too large and it's rather confusing, with how everything throws around. The... green and pink team...? That color isn't really necessary, and it's kind of confusing. I know it's supposed to be teams/factions, but to be honest with you, there are way too many different colors and roles being thrown around.
Now, on the note of faction games, I'll have to post my concept soon, once I get to refining it.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
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Contact:
Postby MECHDRAGON777 » Sat Jul 16, 2016 1:24 pm
Kyo Saito wrote:Not even going to bother quoting it... but to be quite honest with you, that game is way too large and it's rather confusing, with how everything throws around. The... green and pink team...? That color isn't really necessary, and it's kind of confusing. I know it's supposed to be teams/factions, but to be honest with you, there are way too many different colors and roles being thrown around.
Now, on the note of faction games, I'll have to post my concept soon, once I get to refining it.
You could of done an empty quote. how is it confusing though?
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Sat Jul 16, 2016 6:09 pm
MECHDRAGON777 wrote:Kyo Saito wrote:Not even going to bother quoting it... but to be quite honest with you, that game is way too large and it's rather confusing, with how everything throws around. The... green and pink team...? That color isn't really necessary, and it's kind of confusing. I know it's supposed to be teams/factions, but to be honest with you, there are way too many different colors and roles being thrown around.
MECHDRAGON777. It confuses so many people. The roles are just so complex that the game would take so much effort and time to play and follow what's going on
Now, on the note of faction games, I'll have to post my concept soon, once I get to refining it.
You could of done an empty quote. how is it confusing though?
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Kyo Saito
- Blooper

- Posts: 153
- Joined: Sun Jun 08, 2014 4:58 pm
Postby Kyo Saito » Sat Jul 16, 2016 7:41 pm
MECHDRAGON777 wrote:Kyo Saito wrote:Not even going to bother quoting it... but to be quite honest with you, that game is way too large and it's rather confusing, with how everything throws around. The... green and pink team...? That color isn't really necessary, and it's kind of confusing. I know it's supposed to be teams/factions, but to be honest with you, there are way too many different colors and roles being thrown around.
Now, on the note of faction games, I'll have to post my concept soon, once I get to refining it.
You could of done an empty quote. how is it confusing though?
Let me break it down.
First, you have 6 different teams, and the game is 16 to 26 people, which is going to leave everyone just killing each other and no real game is going to be there, since the win con for every team is to be the last surviving team. This completely eliminates the actual gameplay of Mafia, and there will be a lot of KitB lynches.
The first qualm that I have is that the team colors are a little strange when compared to the actual role colors...? Why have specific team colors when everyone has a different color anyway? Also, the Pink/Green team color is extremely unnecessary.
Now, let me pick apart each Team's general ability. Team Scarlet is immune to lynches, which, while good for a single role, shouldn't be the case for a single, entire team, as it can drastically change the face of the game. The same applies to Team Netherworld being immune to nightkills. Team Eientei has immune to confusion...? I'll get to that later.
Team Heroes is immune to silencing, which is fine I guess. But, Team Yama is immune to inspections, which is a little bizarre for an entire team to have.
Also... "If Yuyuko Saigyouji kills a team member, her entire team loses." That could break a game, since nobody knows who anybody is, there's still the chance for a good portion of the people that wanted to actually play the game to lose because the team member that they don't even know ended up killing a member of their team.
"Confusion: All things sent to a confused person will be reversed. (Good things are evil and excetera)" This term, and the ruling on it, is... strange. Does the game master reverse the words? In which case are they reverse? "Good things are evil and excetera" doesn't really explain much, and I'm not sure how you can reverse things sent to people in Mafia...
"If you do not have a role, you must Private message the host saying you are not using an ability, or will be killed during the phase shift." This is what's going to kill off a large majority of the playerbase. Say somebody has to go inactive during a single phase shift (I had to during the last Mafia game, where I just missed one phase shift), then they get instantly killed. Not everybody has the ability to attend to Mafia 24/7, and some people go inactive for a day, which causes them to miss a phase shift. This the biggest mistake you could have made in the game, and it severely punishes players, and can ruin the entire course of the game, team balance, and so on just because someone wasn't able to activate their role ability.
I'd also like to note that there is a huge, and I mean overwhelming amount of abilities for the roles. Some roles are underpowered, while others are overpowered, and some are just plain broken and unplayable. Here's an example of a nearly unplayable and broken role:
"Sakuya Izayoi: Twice per game, can lock lynch votes at a specific time." In order to use this ability to its fullest, you would have to know specifically when to lock the lynch votes. On top of this, you can break a day cycle by locking the lynch votes RIGHT at the beginning of phase. Granted you can only do this twice in the entire game, it can still be game breaking.
"Patchouli Knowledge: Can Revive one member of her Team." Two problems I have with this role, and this ability in general, is that this "reviving" mechanic, of bringing dead players back, shouldn't really be allowed. The problem with this is that when a player dies, they are out of the game and can say anything, as long as they don't leak actual information about the game out to the public, they can still do it privately (I would know this, because people have done this to me before). When you bring a dead player back into the game, it gives them an extreme advantage. Another problem I have with this is that, if nobody knows who's on their team, how can you revive a dead teammate unless you knew who they were prior?
"Yuyuko Saigyouji:
While Alive:
A) Can allow one "dead user" to have a Lynch Vote
B) (Once) Can use any ability of her team.
While Dead:
A) (Twice) Can kill any one person of choice*
B) (Once) Can use any one dead user's ability" Same qualms as Patchouli Knowledge, except that... they can use abilities while they're dead? That isn't really fair to the balance of the game, as once someone is dead, they should be dead.
"Yukari Yakumo: D) Can manipulate everyone (Shuffle everyone else's role. Can only be used three times in the entire game)." The last ability is extremely broken and overpowered, and can also break a game. Sure, it seems like a cool concept, but the fact it can be used three times in the entire game? It's just going to completely confuse everyone when their roles get changed constantly, they find out who their teammates are, then will have to find out who their new teammates are. It's just a mechanic that shouldn't be in Mafia, solely for the fact that it can severely damage a game.
"Utsuho Reiuji: E) If Inspected, appears a random team color based on the day of the week.
Mon: Scarlet Red
Tue: Netherworld Violet
Wed: Rabbit Pink
Thu: Hero Green
Fri: Yama Pink/Green
Sat: Same as inspector
Sun: Same as inspector" This, while creative, wouldn't work all that well. Generally, you shouldn't have Mafia mechanics depend on real-world circumstances.
All of these items are pretty interesting, but also pretty weird and seem like a shoehorn attempt at cramming as many gameplay features into this game as possible.
In all honesty, I can't actually see people investing their time into memorizing and paying attention to what each role does, let alone each team and item, and there is so much randomization that there isn't any real consistency, especially if you're basing this off of factions and peoples' roles can get switched up in the middle of the game. Also, there's so much penalties or assorted abilities that can kill off players (not putting in a role PM, lynching, all role abilities) that half your player base would be dead by Night 3.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sat Jul 16, 2016 9:23 pm
Kyo Saito wrote:MECHDRAGON777 wrote:Kyo Saito wrote:Not even going to bother quoting it... but to be quite honest with you, that game is way too large and it's rather confusing, with how everything throws around. The... green and pink team...? That color isn't really necessary, and it's kind of confusing. I know it's supposed to be teams/factions, but to be honest with you, there are way too many different colors and roles being thrown around.
Now, on the note of faction games, I'll have to post my concept soon, once I get to refining it.
You could of done an empty quote. how is it confusing though?
Let me break it down.
First, you have 6 different teams, and the game is 16 to 26 people, which is going to leave everyone just killing each other and no real game is going to be there, since the win con for every team is to be the last surviving team. This completely eliminates the actual gameplay of Mafia, and there will be a lot of KitB lynches.
Knife-in-the-Boxes can not happen actually. (Each of the five teams has a head that ballot box vote in the night.) Also, the third party has a different win condition.
Kyo Saito wrote:The first qualm that I have is that the team colors are a little strange when compared to the actual role colors...? Why have specific team colors when everyone has a different color anyway? Also, the Pink/Green team color is extremely unnecessary.
I could not think of a color. The colors being different is actually irrelevant since it is role-flip, but it is actually for inspections.
Kyo Saito wrote:Now, let me pick apart each Team's general ability. Team Scarlet is immune to lynches, which, while good for a single role, shouldn't be the case for a single, entire team, as it can drastically change the face of the game. The same applies to Team Netherworld being immune to nightkills. Team Eientei has immune to confusion...? I'll get to that later.
Team Heroes is immune to silencing, which is fine I guess. But, Team Yama is immune to inspections, which is a little bizarre for an entire team to have.
The case for lynch immunity is becuase the headmistress of Scarlet Devil Mansion is a Vampire, and Lynches happen during the day.
The Nightkill immunity is mostly becuase they are ghosts, or Shinigami.
Confusion Immunity deals with the fact that Eientei Rabbits deal with insanity. Confusion typically goes with insanity.
The heros being immune to silencing is to counteract the Previous team's confusion immunity.
Team Yama actually has it based on the fact that Shikieiki Yamaxanadu is a yama. (Judge of who goes to heaven, netherworld, or ...)
Kyo Saito wrote:Also... "If Yuyuko Saigyouji kills a team member, her entire team loses." That could break a game, since nobody knows who anybody is, there's still the chance for a good portion of the people that wanted to actually play the game to lose because the team member that they don't even know ended up killing a member of their team.
I will get to this latter.
Kyo Saito wrote:"Confusion: All things sent to a confused person will be reversed. (Good things are evil and excetera)" This term, and the ruling on it, is... strange. Does the game master reverse the words? In which case are they reverse? "Good things are evil and excetera" doesn't really explain much, and I'm not sure how you can reverse things sent to people in Mafia...
Basically, if an inspections says a color, then it will be the color they are three above or below their real role. (Opposite). Anything about "not" or "is" will be reversed though. So if A confused person inspects Sakuya, then the inspector will get: "<Player Name> is not Green" since Team Heros is Opposite of Team Scarlet. I hope that explains it right.
Kyo Saito wrote:"If you do not have a role, you must Private message the host saying you are not using an ability, or will be killed during the phase shift." This is what's going to kill off a large majority of the playerbase. Say somebody has to go inactive during a single phase shift (I had to during the last Mafia game, where I just missed one phase shift), then they get instantly killed. Not everybody has the ability to attend to Mafia 24/7, and some people go inactive for a day, which causes them to miss a phase shift. This the biggest mistake you could have made in the game, and it severely punishes players, and can ruin the entire course of the game, team balance, and so on just because someone wasn't able to activate their role ability.
I do not remember that being typed, but it will be removed. (However, there is a 48 hour period between phase shift.)
Kyo Saito wrote:I'd also like to note that there is a huge, and I mean overwhelming amount of abilities for the roles. Some roles are underpowered, while others are overpowered, and some are just plain broken and unplayable. Here's an example of a nearly unplayable and broken role:
"Sakuya Izayoi: Twice per game, can lock lynch votes at a specific time." In order to use this ability to its fullest, you would have to know specifically when to lock the lynch votes. On top of this, you can break a day cycle by locking the lynch votes RIGHT at the beginning of phase. Granted you can only do this twice in the entire game, it can still be game breaking.
Well, The role is supposed to be powerful. Specifically that ability. That is why their is not a second ability.
Kyo Saito wrote:"Patchouli Knowledge: Can Revive one member of her Team." Two problems I have with this role, and this ability in general, is that this "reviving" mechanic, of bringing dead players back, shouldn't really be allowed. The problem with this is that when a player dies, they are out of the game and can say anything, as long as they don't leak actual information about the game out to the public, they can still do it privately (I would know this, because people have done this to me before). When you bring a dead player back into the game, it gives them an extreme advantage. Another problem I have with this is that, if nobody knows who's on their team, how can you revive a dead teammate unless you knew who they were prior?
They would most likely use this near the end game. If it is used, and no name is given, then it would be random.
Kyo Saito wrote:"Yuyuko Saigyouji:
While Alive:
A) Can allow one "dead user" to have a Lynch Vote
B) (Once) Can use any ability of her team.
While Dead:
A) (Twice) Can kill any one person of choice*
B) (Once) Can use any one dead user's ability" Same qualms as Patchouli Knowledge, except that... they can use abilities while they're dead? That isn't really fair to the balance of the game, as once someone is dead, they should be dead.
Well, The Ghost Princess's abilities are meant to be focused on after death. (Ghost part) That is why they are stronger after Death. I do plan on removing that first ability while dead though.
Kyo Saito wrote:
"Yukari Yakumo: D) Can manipulate everyone (Shuffle everyone else's role. Can only be used three times in the entire game)." The last ability is extremely broken and overpowered, and can also break a game. Sure, it seems like a cool concept, but the fact it can be used three times in the entire game? It's just going to completely confuse everyone when their roles get changed constantly, they find out who their teammates are, then will have to find out who their new teammates are. It's just a mechanic that shouldn't be in Mafia, solely for the fact that it can severely damage a game.
They keep their team. That is the whole point of the fact you can have less than the maximum number of players.
Kyo Saito wrote:"Utsuho Reiuji: E) If Inspected, appears a random team color based on the day of the week.
Mon: Scarlet Red
Tue: Netherworld Violet
Wed: Rabbit Pink
Thu: Hero Green
Fri: Yama Pink/Green
Sat: Same as inspector
Sun: Same as inspector" This, while creative, wouldn't work all that well. Generally, you shouldn't have Mafia mechanics depend on real-world circumstances.
Keeping that mysterious day thing, what would you recommend? (While trying to base of the series if you can).
Kyo Saito wrote:All of these items are pretty interesting, but also pretty weird and seem like a shoehorn attempt at cramming as many gameplay features into this game as possible.
That is aimed to replicate the general items in Touhou, or make it interesting in the case of the first two.
Kyo Saito wrote:In all honesty, I can't actually see people investing their time into memorizing and paying attention to what each role does, let alone each team and item, and there is so much randomization that there isn't any real consistency, especially if you're basing this off of factions and peoples' roles can get switched up in the middle of the game. Also, there's so much penalties or assorted abilities that can kill off players (not putting in a role PM, lynching, all role abilities) that half your player base would be dead by Night 3.
Umm, I do not see that, how would they all be dead by day three. Lynch votes are the main way to kill except for a single role on almost every team. (Their is a way for almost every team to night kill) Also, One of the third parties can kill twice per specific item usage.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat Jul 16, 2016 9:47 pm
Would someone (or more than one person) be able to give me some suggestions or general comments regarding the games I posted four or five posts up?
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Jul 16, 2016 10:03 pm
The Wizard of Darkness
Cardflip
19 Players
Role Usage is optional
Each night, 5 random players have the ability to visit someone
The Dark Wizard & Cursed Mythical Creatures
Dark Wizard: Can choose what color they flip as at the beginning of the game, and they are also immune to nightkills.
Basilisk: Anyone that visits them during the night phase will die, unless they have a mirror.
Black Dragon: Can take someone to their cave every night phase, disabling their ability that night phase, and also destroying any items they have.
Red Slime: Can trap someone inside their slimy form each night, silencing them for the next day phase
The Good Wizards & Good Mythical Creatures
Forensics Wizard: Can find out the color of someone each night
White Dragon: Can protect someone during the night phase, and if that player is targeted, they’ll die instead.
Mirror Wizard: Can give someone a mirror every night.
Orb Wizard: Can give someone a X2 Orb every 2 nights to make their lynch votes permanently count as 2 unless destroyed by the Black Dragon.
Blue Slime: This Slime is able to absorb white magic of fallen wizards and mythical creatures, and therefore, on a night, if a blue dies, they can target them to gain that blue's ability. Will flip as green until it gets an ablilty of someone, in which it'll flip as blue for the remainder of the game. If it targets the Dark Wizard, assuming they picked blue, then nothing happens.
Dragon Duo(Green Dragon): Knows who the other dragon is, and can discuss with them who to set ablaze, killing them, if one of them die, they can’t choose a kill target anymore
Dragon Duo(Red Dragon)
Regular Wizard: No special abilities
Regular Wizard
Regular Wizard
Regular Wizard
Regular Wizard
Magic Studier: Knows they're the Magic Studier
Witchery Student: Knows they're the Witchery Student
Third Party
Witch:
They can set a spell on a player each night and select a word atleast 6 letters long, and if the that player says that word the next day phase they’ll die. They also have nightkill immunity.
The Witch wins if the dark wizard and all its allies and specials are dead.
ITEMS
Mirror
If you have this item, if you visit the basilisk, you won’t die.
X2 Orb
If your given this item, your lynch votes will count as two, unless it’s destroyed by the Black Dragon
EDIT:
Changelog:
- added 2 more players
- added 2 slime roles, one for town, one for mafia
- added the witch win condtion
- changed the dragon duo to dragon trio
Changelog 2:
- reverted the dragon trio back to dragon duo
- removed the revival potion
- switched the cooldowns for the mirror wizard and orb wizard
Posting this again and requesting more feedback.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sat Jul 16, 2016 10:46 pm
i would play it, it looks good
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Kyo Saito
- Blooper

- Posts: 153
- Joined: Sun Jun 08, 2014 4:58 pm
Postby Kyo Saito » Sat Jul 16, 2016 11:15 pm
MECHDRAGON777 wrote:Knife-in-the-Boxes can not happen actually. (Each of the five teams has a head that ballot box vote in the night.)
Statistically, a KitB can happen. If you have five players that vote, and they all choose different targets to lynch off, it will warrant a KitB.
"If a "Knife-in-the-box" happens, there will be a lynching the following night for the head of each Faction. (These five vote on the users that tie in a Ballot Box)"
I'm not sure what ruling you're even trying to explain here. If there's a KitB, do the "leaders" vote? Or do the leaders vote in place of actual lynch voting? What if there's a KitB in the voting anyway? This is where your lynching mechanics get extremely confusing and stray far from Mafia. You need to do a better job at explaining what actually happens, and give a full on scenario.
MECHDRAGON777 wrote:Kyo Saito wrote:The first qualm that I have is that the team colors are a little strange when compared to the actual role colors...? Why have specific team colors when everyone has a different color anyway? Also, the Pink/Green team color is extremely unnecessary.
I could not think of a color. The colors being different is actually irrelevant since it is role-flip, but it is actually for inspections.
What? You don't need a million colors to denote roles, in fact, if you're doing role-flip, you don't even need colors to begin with.
MECHDRAGON777 wrote:*snip something about lore*
I can understand putting some lore in a Mafia game, but if it's solely based around references and lore that only about 2-3 people playing Mafia are going to get, I wouldn't bother making a game focused on it specifically. Plus, it makes for some extremely strange reasons for specific role abilities or what have you.
MECHDRAGON777 wrote:Basically, if an inspections says a color, then it will be the color they are three above or below their real role. (Opposite). Anything about "not" or "is" will be reversed though. So if A confused person inspects Sakuya, then the inspector will get: "<Player Name> is not Green" since Team Heros is Opposite of Team Scarlet. I hope that explains it right.
I'm not sure if a lot of people are going to fall for that, though. It also still doesn't explain too much. Where do you get that Team Heroes is opposite of Team Scarlet? Did I misread or does it actually say that somewhere?
MECHDRAGON777 wrote:Well, The role is supposed to be powerful. Specifically that ability. That is why their is not a second ability.
That still doesn't excuse the fact that you can lock up lynch voting twice throughout the entire game.
MECHDRAGON777 wrote:They would most likely use this near the end game. If it is used, and no name is given, then it would be random.
No, you didn't read what I said about revival abilities. It doesn't matter where you use it in the game, there shouldn't be any means of bringing dead players back into the game.
MECHDRAGON777 wrote:Well, The Ghost Princess's abilities are meant to be focused on after death. (Ghost part) That is why they are stronger after Death. I do plan on removing that first ability while dead though.
Who's the Ghost Princess? Could you at least remain consistent with your role names?
MECHDRAGON777 wrote:They keep their team. That is the whole point of the fact you can have less than the maximum number of players.
Then you should put that in the rules specifically. Nowhere does it actually say that, unless I haven't read something correctly.
MECHDRAGON777 wrote:Keeping that mysterious day thing, what would you recommend? (While trying to base of the series if you can).
I would recommend removing it completely. I have never played Touhou or even paid attention to it, and I'm not sure how many people can also vouch for that, but I'm not sure if it belongs in Mafia to be completely honest with you.
MECHDRAGON777 wrote:That is aimed to replicate the general items in Touhou, or make it interesting in the case of the first two.
Read above.
MECHDRAGON777 wrote:Umm, I do not see that, how would they all be dead by day three. Lynch votes are the main way to kill except for a single role on almost every team. (Their is a way for almost every team to night kill) Also, One of the third parties can kill twice per specific item usage.
- If you do not have a role, you must Private message the host saying you are not using an ability, or will be killed during the phase shift.
- Utsuho Reiuji's Third Leg (Nuclear Control Rod): A) Kill one Person.
- Spell Card: Kill one user during the day.
- Medicine Melancholy: B) Can kill one random user on a night.
- Fujiwara No Mokou: B) Can Sacrifice (counts as a nightkill) one person to save another.
- Marisa Kirisame: Can target a player every night. There is a 50% chance that player will die.
- Yuyuko Saigyouji: While Dead: A) (Twice) Can kill any one person of choice*
- Flandre Scarlet: A) Can kill one person every night.
You're going to get way more kills based off of these alone. And it was just being figurative saying everyone would be dead by Day 3.
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Sun Jul 17, 2016 7:24 am
MosaicMario wrote:The Wizard of Darkness
Cardflip
19 Players
Role Usage is optional
Each night, 5 random players have the ability to visit someone
The Dark Wizard & Cursed Mythical Creatures
Dark Wizard: Can choose what color they flip as at the beginning of the game, and they are also immune to nightkills.
Basilisk: Anyone that visits them during the night phase will die, unless they have a mirror.
Black Dragon: Can take someone to their cave every night phase, disabling their ability that night phase, and also destroying any items they have.
Red Slime: Can trap someone inside their slimy form each night, silencing them for the next day phase
The Good Wizards & Good Mythical Creatures
Forensics Wizard: Can find out the color of someone each night
White Dragon: Can protect someone during the night phase, and if that player is targeted, they’ll die instead.
Mirror Wizard: Can give someone a mirror every night.
Orb Wizard: Can give someone a X2 Orb every 2 nights to make their lynch votes permanently count as 2 unless destroyed by the Black Dragon.
Blue Slime: This Slime is able to absorb white magic of fallen wizards and mythical creatures, and therefore, on a night, if a blue dies, they can target them to gain that blue's ability. Will flip as green until it gets an ablilty of someone, in which it'll flip as blue for the remainder of the game. If it targets the Dark Wizard, assuming they picked blue, then nothing happens.
Dragon Duo(Green Dragon): Knows who the other dragon is, and can discuss with them who to set ablaze, killing them, if one of them die, they can’t choose a kill target anymore
Dragon Duo(Red Dragon)
Regular Wizard: No special abilities
Regular Wizard
Regular Wizard
Regular Wizard
Regular Wizard
Magic Studier: Knows they're the Magic Studier
Witchery Student: Knows they're the Witchery Student
Third Party
Witch:
They can set a spell on a player each night and select a word atleast 6 letters long, and if the that player says that word the next day phase they’ll die. They also have nightkill immunity.
The Witch wins if the dark wizard and all its allies and specials are dead.
ITEMS
Mirror
If you have this item, if you visit the basilisk, you won’t die.
X2 Orb
If your given this item, your lynch votes will count as two, unless it’s destroyed by the Black Dragon
EDIT:
Changelog:
- added 2 more players
- added 2 slime roles, one for town, one for mafia
- added the witch win condtion
- changed the dragon duo to dragon trio
Changelog 2:
- reverted the dragon trio back to dragon duo
- removed the revival potion
- switched the cooldowns for the mirror wizard and orb wizard
Posting this again and requesting more feedback.
This is my favorite game, i just love the idea of wizards fighting each other and then one goes: why don't we solve this in a good old game of mafia? and the other wizards agree, and this happens.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sun Jul 17, 2016 12:46 pm
M#: Patient 0
A werewolf-esc game meant for just 10 players.
Roles:
Evil Roles:
Patient 0: This person has been infected by a strange variant of mind control virus that allows him to infect people and have them do his bidding. He can infect one person throughout the whole game, causing them to switch to his side, at the cost of his life. He can also kill each night (except for the night in which he infected a target) and is immune to being nightkilled and cured.
The Infected: This role does not exist from the start, but rather spawns from a good role becoming infected. The infected can infect other people at the cost of their life as well, and they keep whatever abilities they had before their infection, but their color changes to red upon infection.
Winning Conditions: All good roles must either be infected or dead.
Good Roles:
Scientist: A well-respected member of the community that has the ability to check if a person is infected or not each night (does not discern their role or color).
Pharmacist: Another likable member of the town that can cure a person of infection, should they be infected. Cannot cure himself if he gets infected.
Vigilante: Can kill a person each night. Loses his ability for 1 night if he kills someone who isn't infected.
Sheriff: Can inspect a person each night to learn their color.
Townsperson: Has no special abilities
Townsperson:
Townsperson:
Townsperson:
Immune Townsperson: A townsperson that is somehow immune to the infection, but comes up infected to the scientist and red to the sheriff. Doesn't know they're the immune townsperson.
Winning Conditions: Patient 0 must die, and all infected must either be dead or cured.
Other Notes:
Infected people do NOT learn about other infected people's roles upon infection.
Lynching is normal and nobody knows who anybody else is.
I'm debating whether I should combine the Scientist and Pharmacist into one person or not. Feedback is appreciated.
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HeroOfRhyme
- Boomerang Bro

- Posts: 1382
- Joined: Sat May 17, 2014 12:47 pm
Postby HeroOfRhyme » Sun Jul 17, 2016 8:09 pm
what about combining the sheriff and the scientist.
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Valentine
- Silver Yoshi Egg

- Posts: 2049
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun Jul 17, 2016 9:56 pm
M#: Moral Match
16 Players
The Mafia
Dark Spirit: May paint a player black for the next night & day phase.
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.
The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread.
Ghost: Knows who the necromancer is, Immune to nightkills
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Miller
Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.
All PMs must be sent through the host aswell.
Last edited by Valentine on Mon Jul 18, 2016 2:49 pm, edited 2 times in total.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Contact:
Postby MECHDRAGON777 » Mon Jul 18, 2016 12:46 am
Sanct wrote:M#: Moral Match
15 Players
The Mafia
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.
The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread.
Ghost: Knows who the necromancer is.
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Townie
Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.
All PMs must be sent through the host aswell.
I love the third party, but can the doctor infinitely self heal?
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Mon Jul 18, 2016 7:29 am
Sanct wrote:M#: Moral Match
15 Players
The Mafia
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.
The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread.
Ghost: Knows who the necromancer is.
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Townie
Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.
All PMs must be sent through the host aswell.
Of course he's immune to night kills, theres no one esle to kill him!
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PixelPest
- Link

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Postby PixelPest » Mon Jul 18, 2016 7:40 am
Doesntpostverymuch wrote:Sanct wrote:M#: Moral Match
15 Players
The Mafia
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.
The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread.
Ghost: Knows who the necromancer is.
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Townie
Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.
All PMs must be sent through the host aswell.
Of course he's immune to night kills, theres no one esle to kill him!
Vigilante, and although Sanct forgot to specify it, I assume that the Mafia have a collaborative Nightkill
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Doesntpostverymuch
- Rocky Wrench

- Posts: 683
- Joined: Fri Apr 15, 2016 7:15 am
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Contact:
Postby Doesntpostverymuch » Mon Jul 18, 2016 7:41 am
PixelPest wrote:Doesntpostverymuch wrote:Sanct wrote:M#: Moral Match
15 Players
The Mafia
Prank Caller: May call up a player and distract them for the whole night so they wouldn't use their ability.
Stalker: May stalk a player learning who visited them that night.
Attorney: May visit a player and make their lynch vote count as 0 the following day.
The Town Dudes/Dudettes
Vigilante: May kill a player each night, if the player is alligned with the town he/she loses his/her ability for 1 night
Doctor: May stop a player from dying each night.
Sheriff: May inspect a player to find out their color each night.
Necromancer: If nightkilled he/she can post 1 more message on the game thread.
Ghost: Knows who the necromancer is.
Townie: Chooses who to lynch with the rest of the town during the day phase
Townie
Townie
Townie
Townie
Townie
Third Party
Identity Thief: Can kill one player each night, if they're not green he'll take their color and their name will be displayed black in their death message. Immune to nightkills.
All PMs must be sent through the host aswell.
Of course he's immune to night kills, theres no one esle to kill him!
Vigilante, and although Sanct forgot to specify it, I assume that the Mafia have a collaborative Nightkill
The other thing i want to ask is, how the heck do i win this thing?
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