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Re: The SMBX CGFX Pack (Up & Running)

Posted: Fri Feb 10, 2017 11:23 pm
by FanofSMBX
liamsjunk wrote:so nobodys paid attention to my trash?


http://www.mediafire.com/download/l02m3 ... eworks.zip
It goes to an error page sorry.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Feb 11, 2017 4:26 am
by kr4k1n
liamsjunk wrote:so nobodys paid attention to my trash?


http://www.mediafire.com/download/l02m3 ... eworks.zip
Did you set your link to never expire? I think nobody sees it because the link is now expired.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Feb 11, 2017 4:49 am
by MacDuckBeat
practicalshorty014 wrote:
liamsjunk wrote:so nobodys paid attention to my trash?


http://www.mediafire.com/download/l02m3 ... eworks.zip
Did you set your link to never expire? I think nobody sees it because the link is now expired.
I don't think it's an expired link. It seems like the link is invalid.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Feb 11, 2017 6:39 am
by The Dwarven Digger
RSuper wrote:
practicalshorty014 wrote:
liamsjunk wrote:so nobodys paid attention to my trash?


http://www.mediafire.com/download/l02m3 ... eworks.zip
Did you set your link to never expire? I think nobody sees it because the link is now expired.
I don't think it's an expired link. It seems like the link is expired.
That is the most contradictory statement I have ever seen. What on earth do you actually mean?

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Feb 11, 2017 9:14 am
by MacDuckBeat
The Dwarven Digger wrote:
RSuper wrote:
practicalshorty014 wrote: Did you set your link to never expire? I think nobody sees it because the link is now expired.
I don't think it's an expired link. It seems like the link is expired.
That is the most contradictory statement I have ever seen. What on earth do you actually mean?
What in the earth I just typed.
Okay, I think I should edit my words into "invalid link".

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Feb 11, 2017 9:38 am
by The Dwarven Digger
RSuper wrote:
The Dwarven Digger wrote:
RSuper wrote: I don't think it's an expired link. It seems like the link is expired.
That is the most contradictory statement I have ever seen. What on earth do you actually mean?
What in the earth I just typed.
Okay, I think I should edit my words into "invalid link".
That would actually make sense.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Wed Feb 15, 2017 10:05 pm
by FanofSMBX
Does the pack take submissions again?

Re: The SMBX CGFX Pack (Up & Running)

Posted: Fri Feb 17, 2017 11:06 am
by liamsjunk
FanofSMBX wrote:
liamsjunk wrote:so nobodys paid attention to my trash?


http://www.mediafire.com/download/l02m3 ... eworks.zip
It goes to an error page sorry.


oops, here's a fixed link :)

http://www.mediafire.com/file/ui4zicdn5 ... +-+Copy.7z

Re: The SMBX CGFX Pack (Up & Running)

Posted: Fri Feb 17, 2017 11:10 am
by liamsjunk
it doesn't matter if my stuff gets expiring links because it kinda not really worth downloading unless you wanna try making the character for 2.0 or if you just wanna see the concept of what could've been (and by that I mean a joke character

Re: The SMBX CGFX Pack (Up & Running)

Posted: Fri Mar 03, 2017 10:16 pm
by Void
Could you add the graphics I have on here?

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 04, 2017 9:33 am
by Murphmario
For all you wondering, the newest version of the pack (still W.I.P.) is on Onedrive, so all you need to contribute is a Microsoft account.

Also, I added a folder for playable characters, though as of now it's currently empty. I'm focused right now on porting graphics from the old version, though I'm having some difficulties due to some folders having multiple NPC replacements.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Fri Mar 10, 2017 11:15 am
by The Dwarven Digger
HUGE BUG/ERROR/WHATEVER
I tried opening the Ultimate CGFX pack (onedrive), but it seems EVERYTHING except the world map/tiles folders has been deleted. (Either that, or for some reason it's not showing up) Anyone know what is going on here???

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 11, 2017 1:20 pm
by loop
The Dwarven Digger wrote:HUGE BUG/ERROR/WHATEVER
I tried opening the Ultimate CGFX pack (onedrive), but it seems EVERYTHING except the world map/tiles folders has been deleted. (Either that, or for some reason it's not showing up) Anyone know what is going on here???
FUCK. Same here.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 11, 2017 6:32 pm
by The Dwarven Digger
Jayce 777 wrote:
The Dwarven Digger wrote:HUGE BUG/ERROR/WHATEVER
I tried opening the Ultimate CGFX pack (onedrive), but it seems EVERYTHING except the world map/tiles folders has been deleted. (Either that, or for some reason it's not showing up) Anyone know what is going on here???
FUCK. Same here.
So it's not just my computer playing up. Someone fucked up the Ultimate CGFX pack.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 11, 2017 6:52 pm
by kr4k1n
The Dwarven Digger wrote:
Jayce 777 wrote:
The Dwarven Digger wrote:HUGE BUG/ERROR/WHATEVER
I tried opening the Ultimate CGFX pack (onedrive), but it seems EVERYTHING except the world map/tiles folders has been deleted. (Either that, or for some reason it's not showing up) Anyone know what is going on here???
FUCK. Same here.
So it's not just my computer playing up. Someone fucked up the Ultimate CGFX pack.
I think whoever it was that made the gfx pack ended up configuring it incorrectly, or maybe a virus got into it somehow.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 11, 2017 10:16 pm
by Murphmario
I have an older archive of it on my computer. It doesn't contain everything, but it's better than nothing. I'm currently uploading it right now.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sat Mar 11, 2017 11:19 pm
by MacDuckBeat
Murphmario wrote:I have an older archive of it on my computer. It doesn't contain everything, but it's better than nothing. I'm currently uploading it right now.
Well that's great smh, pumping for it.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sun Mar 12, 2017 12:27 am
by Squishy Rex
I've had a look at what's going on here. It looks like someone has decided to undo some of our hard work. There is a lot of stuff missing again, but because I have all of the content still on my computer, it just has to re-uploaded again. We are looking at finding a better way to have this pack online (an MFGG style page would be ideal and has been discussed a while ago but is not something to be seen in the foreseeable future) and of course once we find a suitable "host/repository" things will look and run much smoother.

To those who have asked if they can upload things, yes of course you can! We appreciate any and all help to finally bring this GFX Pack back up to scratch. Just be sure to upload your files to the correct directories with correct naming and credits. All of the base folders are there and waiting to be filled, all you have to do is drag and drop your content into the appropriate folders.

NOTE: Because of there now being SMBX 2.0 and SMBX38A/1.4 we have to add a few more folders to accommodate for new NPCs, files etc. So if you have any custom stuff for either of these versions, if you could wait a while till we sort out their directories before uploading anything that would be great.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sun Mar 12, 2017 6:34 am
by The Dwarven Digger
I think that within the folders (level, BGO, background etc.) we should organise graphics by theme. You could have a folder for grassland tiles, castle tiles, cave tiles, basically anything that a lot of people have made graphics for. You could also have an 'other' folder for all the graphics that don't fit into any of the other themes, and only have a few graphics with that theme (as if there were a lot, you would make a new folder for them.)
This would organise the pack a LOT better, as instead of scrolling through literally hundreds or even thousands of graphics, you would just look at the folder(s) for whatever theme you are looking for.

Re: The SMBX CGFX Pack (Up & Running)

Posted: Sun Mar 12, 2017 10:41 am
by PersonNamedUser
The Dwarven Digger wrote:I think that within the folders (level, BGO, background etc.) we should organise graphics by theme. You could have a folder for grassland tiles, castle tiles, cave tiles, basically anything that a lot of people have made graphics for. You could also have an 'other' folder for all the graphics that don't fit into any of the other themes, and only have a few graphics with that theme (as if there were a lot, you would make a new folder for them.)
This would organise the pack a LOT better, as instead of scrolling through literally hundreds or even thousands of graphics, you would just look at the folder(s) for whatever theme you are looking for.
I agree