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Re: Video Game Logics

Posted: Fri May 01, 2020 1:59 pm
by Iron8127
Devan2002 wrote:
Fri May 24, 2019 2:53 pm
One of the bosses that Megaman fights uses bubbles to attack, seriously, what made Dr. Wily think bubbles could defeat Megaman?
i dunno, yet Megaman cannot beat Airman

Re: Video Game Logics

Posted: Fri May 01, 2020 5:26 pm
by Murphmario
According to Terraria, if you knock down a tree with an axe, then the rest of the tree above the point where you cut it will suddenly explode into timber. You don't even need to refine it, it's perfectly ready to go.

Also the crafting of torches in both Terraria and Minecraft: how did you start the fire?

Re: Video Game Logics

Posted: Fri May 01, 2020 5:37 pm
by ElectriKong
In Minecaft, if a villager goes to bed in the Nether/End, he and the bed are fine, but if a player does the same thing, the explodes. Also beds exploding in the Nether/End.

Re: Video Game Logics

Posted: Fri May 01, 2020 8:06 pm
by Chanceux2
Electriking wrote:
Fri May 01, 2020 5:37 pm
In Minecaft, if a villager goes to bed in the Nether/End, he and the bed are fine, but if a player does the same thing, the explodes. Also beds exploding in the Nether/End.
Don't forget about the new snapshots, (I forgot what its called) you can respond in the nether with them

Re: Video Game Logics

Posted: Fri May 01, 2020 10:13 pm
by AMinorFlod21
Between Garden Warfare 2 and Battle For Neighborville, there is a size inconsistency regarding the Gnomes.

In GW2, during Infinity Time, the Gnomes seem to be the same height, but overall larger then most zombies.

But in BFN, the Gnomes seem to have been reduced to around Peashooters height, not the most noticeable (or even significant) size difference, but still something weird.

Re: Video Game Logics

Posted: Tue May 05, 2020 12:05 pm
by Ness-Wednesday
I discussed this with the PT server, and all 3 Pokemon in the party have this odd angle in their d-tilts...

Re: Video Game Logics

Posted: Wed May 06, 2020 5:47 pm
by FireyPaperMario
Here's a video game logic that confused me a lot as a kid:


In Super Mario Sunshine on the Nintendo Gamecube, there's a guy in the lighthouse in Delfino Plaza (That's also the World 2 warp) who actually have 24 of the 120 shine sprites in his clutches... How in the love of fuck did he collected these 24 shine sprites in the first place?!? And why didn't the Piantas do anything about it?!?

Re: Video Game Logics

Posted: Fri May 22, 2020 6:31 am
by FireyPaperMario
In Wario Land 3, if you fused 2 halves of a piece of paper, a tornado goes away from the world....

Re: Video Game Logics

Posted: Fri May 22, 2020 6:47 am
by Sonya Sanchez
FireyPaperMario wrote:
Fri May 22, 2020 6:31 am
In Wario Land 3, if you fused 2 halves of a piece of paper, a tornado goes away from the world....
That’s a better Tornado than the one where in Simons Quest you have to crouch to get one to appear which takes you somewhere else then.

Now that is something I never understood, and let’s not talk about the going under the water thing.

Re: Video Game Logics

Posted: Sun May 24, 2020 5:35 pm
by computerfan0
Idunn wrote:
Fri May 22, 2020 6:47 am
FireyPaperMario wrote:
Fri May 22, 2020 6:31 am
In Wario Land 3, if you fused 2 halves of a piece of paper, a tornado goes away from the world....
That’s a better Tornado than the one where in Simons Quest you have to crouch to get one to appear which takes you somewhere else then.

Now that is something I never understood, and let’s not talk about the going under the water thing.
And don't forget SMB3, where you blow a whistle to summon a tornado, which just so happens to drop you off on an island with pipes all around the Mushroom World.

Re: Video Game Logics

Posted: Sun May 24, 2020 11:30 pm
by MarioLover64
computerfan0 wrote:
Sun May 24, 2020 5:35 pm
Idunn wrote:
Fri May 22, 2020 6:47 am
FireyPaperMario wrote:
Fri May 22, 2020 6:31 am
In Wario Land 3, if you fused 2 halves of a piece of paper, a tornado goes away from the world....
That’s a better Tornado than the one where in Simons Quest you have to crouch to get one to appear which takes you somewhere else then.

Now that is something I never understood, and let’s not talk about the going under the water thing.
And don't forget SMB3, where you blow a whistle to summon a tornado, which just so happens to drop you off on an island with pipes all around the Mushroom World.
Or if you screw it up, you might end up at the Everything is on Fire Kingdom

Re: Video Game Logics

Posted: Tue May 26, 2020 3:50 pm
by FireyPaperMario
In Super Mario Bros. 3 on the (Nintendo Entertainment System) version, if you stomp on a spiny enemy while it's back and spinning to attack you from the ceiling, it stops the spiny, but damages you as well. I thought the spinies' bellies are can be stomped on without taking damage. I recently discover this logic from recording episode 7 of my walkthrough of SMB3! :o

Re: Video Game Logics

Posted: Wed Jun 03, 2020 6:32 am
by FireyPaperMario
In the Japan exclusive SEGA Mega Drive game based off some anime, Magical Hat no buttobi turbo! Daibouken, you can punch fishes while swimming

Re: Video Game Logics

Posted: Mon Jun 15, 2020 8:25 am
by FireyPaperMario
Wanna know a weird video game logic in Final Fantasy 2? When you get on the Dreadnought and/or a town controlled by the empire, if you talk to 1 of the empire solider npcs and defeat him in that encounter, why didn't the other solider npcs noticed that this guy died?!? :shock:

Re: Video Game Logics

Posted: Sat Jul 18, 2020 6:47 am
by computerfan0
Throwing King Bob-omb a short distance hurts him, but throwing him off the mountain doesn't.

Also, why are Pokemon routes covered in long grass? Wouldn't it make more sense to build an actual road or at least mow the grass where people travel?

Re: Video Game Logics

Posted: Sat Jul 18, 2020 7:02 am
by FireyPaperMario
computerfan0 wrote:
Sat Jul 18, 2020 6:47 am
Also, why are Pokemon routes covered in long grass? Wouldn't it make more sense to build an actual road or at least mow the grass where people travel?
It's a children's game. And if the people of the Pokémon world did that, then how would the trainers train?

Re: Video Game Logics

Posted: Sat Jul 18, 2020 6:48 pm
by computerfan0
FireyPaperMario wrote:
Sat Jul 18, 2020 7:02 am
computerfan0 wrote:
Sat Jul 18, 2020 6:47 am
Also, why are Pokemon routes covered in long grass? Wouldn't it make more sense to build an actual road or at least mow the grass where people travel?
It's a children's game. And if the people of the Pokémon world did that, then how would the trainers train?
Roads generally have long grass at the side where Pokémon could live.

Re: Video Game Logics

Posted: Mon Jul 20, 2020 4:15 am
by FireyPaperMario
In Paper Mario: The Origami King, sitting on benches heals you

Re: Video Game Logics

Posted: Mon Jul 20, 2020 6:23 am
by Emral
FireyPaperMario wrote:
Mon Jul 20, 2020 4:15 am
In Paper Mario: The Origami King, sitting on benches heals you
If you're out and about for several hours trying to fight evil, wouldn't a brief rest on a bench also reinvigorate you?

Re: Video Game Logics

Posted: Mon Jul 20, 2020 7:13 am
by FireyPaperMario
Enjl wrote:
Mon Jul 20, 2020 6:23 am
FireyPaperMario wrote:
Mon Jul 20, 2020 4:15 am
In Paper Mario: The Origami King, sitting on benches heals you
If you're out and about for several hours trying to fight evil, wouldn't a brief rest on a bench also reinvigorate you?
Makes sense to me! ^^"