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Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 9:45 pm
by Black Mamba
Enjl wrote:A little teaser for the upcoming version of my graphics pack (Ignore the cutoff at the bottom which I forgot whoops):
Spoiler: show
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The colors seem a little dull to me. I expected something a little brighter for an outdoors desert tileset.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 9:47 pm
by Emral
Epoch wrote:
Enjl wrote:A little teaser for the upcoming version of my graphics pack (Ignore the cutoff at the bottom which I forgot whoops):
Spoiler: show
Image
The colors seem a little dull to me. I expected something a little brighter for an outdoors desert tileset.
Idea is that it works both outside and inside as a castle tileset (Actually the first idea was a sandstorm late afternoon stealth level desert castle tileset). Desert background just looked nice and spared me of having to import a custom one.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 11:03 pm
by Black Mamba
Enjl wrote:
Epoch wrote:
Enjl wrote:A little teaser for the upcoming version of my graphics pack (Ignore the cutoff at the bottom which I forgot whoops):
Spoiler: show
Image
The colors seem a little dull to me. I expected something a little brighter for an outdoors desert tileset.
Idea is that it works both outside and inside as a castle tileset (Actually the first idea was a sandstorm late afternoon stealth level desert castle tileset). Desert background just looked nice and spared me of having to import a custom one.
Oh. Okay. The background gave me an incorrect context.

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 20, 2015 4:17 am
by Snowburger
Something from my new project...
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Re: Lucky Screenshot Thread 777

Posted: Sat Jun 20, 2015 11:27 am
by Mable
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sat Jun 20, 2015 7:26 pm
by Emral
Snowburger wrote:Something from my new project...
Spoiler: show
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Really liking the front layer water!
Sinem wrote:
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I suggest you place some sizeables behind the doors to make them not look like they're in the middle of nowhere. Other than that, looking good!


Another screen! I took the one level from the Spring Festival and expanded upon it. With the help from graphics made by numerous people, I was able to whip up a nice cave tileset pack:
Spoiler: show
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I'll include this in the update to my graphics pack, with a readme including people to credit apart from me. It, much like some other tilesets, old and new, will come with PGE files for custom tileset organisation!!!! The future is here!

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 20, 2015 10:30 pm
by Alagirez
a new level for my project (WIP)
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I think it need more sceneries and coins

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 1:45 am
by TLtimelord
I'd definitely add coins, but it visually looks fine. I'd actually say the fill area inside the blocks looks a little too detailed and rather kind of awkward. As surprising as it is, there is a such thing as too much detail.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 3:33 am
by Squishy Rex
Kirby wrote:Unca Weegie, I invited some of my friends from Dream Land!
Spoiler: show
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I'm also working on a legit Mr. Shine & Mr. Bright battle too, hence the screenshot.

(Also the gumby slope without an outline and the misalignment of the tree in the background has been since fixed.)

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 6:15 am
by Waddle
andialifbatara wrote:a new level for my project (WIP)
*Image*
I think it need more sceneries and coins
I'm pretty sure those Graphics are from Lowsers Conquest, in which case you aren't allowed to use them.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 7:07 am
by Navi
behold the power of semi-emptiness musicislolkstage3
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 7:39 am
by h2643
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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 7:47 am
by Emral
h2643 wrote:Image
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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 9:21 am
by Lukas Old Account
Erie Mansion Section WIP: Image

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 10:14 am
by Mable
You probably should fix the cutoff on the upper pipe. Just replace a bgo you don't need with it's block placement and put it there.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 11:41 am
by Murphmario
Waddle Derp wrote:
andialifbatara wrote:a new level for my project (WIP)
*Image*
I think it need more sceneries and coins
I'm pretty sure those Graphics are from Lowsers Conquest, in which case you aren't allowed to use them.
Sednaiur made most of those, but they were released to the public for people to use.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 12:25 pm
by Alagirez
Waddle Derp wrote:
andialifbatara wrote:a new level for my project (WIP)
*Image*
I think it need more sceneries and coins
I'm pretty sure those Graphics are from Lowsers Conquest, in which case you aren't allowed to use them.
i didn't steal the background at Sednaiur's project. I got the HD-ish background at SMBX CGFX pack.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 12:50 pm
by h2643
andialifbatara wrote:
Waddle Derp wrote:
andialifbatara wrote:a new level for my project (WIP)
*Image*
I think it need more sceneries and coins
I'm pretty sure those Graphics are from Lowsers Conquest, in which case you aren't allowed to use them.
i didn't steal the background at Sednaiur's project. I got the HD-ish background at SMBX CGFX pack.
Yeah, Sednaiur released them 2 years ago.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 12:51 pm
by Sewpah
I'm just starting to create this level:

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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 21, 2015 4:29 pm
by Emral
Learning PGE
Spoiler: show
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