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Re: Interesting things in SMBX

Posted: Mon Apr 04, 2016 7:29 pm
by HenryRichard
Yeah, that just saves it to a data class and doesn't use the default coin offset.
(I'm the creator of that API so I know and I need to make updates to it and actually do other stuff for that project)

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 2:30 am
by Circle Guy
Well, for some reason when you are climbing down on a vine on a slope you will go into the sliding animation and fly up...

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 9:27 am
by TDK
If you make a lakitu throw a roto-disk, the roto-disk would only move to the left.
If you make a lakitu throw the top of the vine plant, it would move diagonally.

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 10:06 am
by Emral
HenryRichard wrote:Yeah, that just saves it to a data class and doesn't use the default coin offset.
(I'm the creator of that API so I know and I need to make updates to it and actually do other stuff for that project)
I recommend having a limit to how many coins you can have. Maybe make it adjustable with a variable.
Oh wait that's basically raocoin2.lua isn't it?

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 4:31 pm
by HenryRichard
That really depends on what Natsu wants since it's his project.

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 4:46 pm
by Quantix
So, apparently putting a spike top on a sizeable makes it spaz out.

Also, frozen NPCs can break SMB2 bomb blocks when thrown.

Re: Interesting things in SMBX

Posted: Tue Apr 05, 2016 5:21 pm
by bossedit8
Quantix wrote:So, apparently putting a spike top on a sizeable makes it spaz out.
Same goes to all of the other NPCs that can climb on the wall and ceilings like SMB2 Sparkies and SM Geemers.
Quantix wrote:Also, frozen NPCs can break SMB2 bomb blocks when thrown.
Same goes to all of the shells and the SMB3 throwable blocks aswell.

Re: Interesting things in SMBX

Posted: Thu Apr 07, 2016 12:39 am
by Julia Pseudo
Quantix wrote:So, apparently putting a spike top on a sizeable makes it spaz out.
Not just sizeables, but any jump-through platform, actually.

Re: Interesting things in SMBX

Posted: Thu Apr 07, 2016 3:45 pm
by h2643
Pseudo-dino wrote:
Quantix wrote:So, apparently putting a spike top on a sizeable makes it spaz out.
Not just sizeables, but any jump-through platform, actually.
Them Nintendo guys added a good work-around this in their Mario Maker - Spike Tops walk on all jump-through platforms just like a generic Red Koopa Troopa. Except that it still hurts you when you jump on it :D
Wish something like this was in SMBX.

Re: Interesting things in SMBX

Posted: Thu Apr 07, 2016 4:19 pm
by Murphmario
h2643 wrote:
Pseudo-dino wrote:
Quantix wrote:So, apparently putting a spike top on a sizeable makes it spaz out.
Not just sizeables, but any jump-through platform, actually.
Them Nintendo guys added a good work-around this in their Mario Maker - Spike Tops walk on all jump-through platforms just like a generic Red Koopa Troopa. Except that it still hurts you when you jump on it :D
Wish something like this was in SMBX.
Give a Spiny fire-resistance and make it turn on ledges, then change the graphic.

...Still not exactly a Spike Top, but it's something.

Re: Interesting things in SMBX

Posted: Fri Apr 08, 2016 12:54 am
by Julia Pseudo
^
It would act completely identical though. If they were in the same level as Spike Tops I don't think it'd act at all different, although the walking speed would probably be slightly different (but that can be fixed with NPC codes).

Re: Interesting things in SMBX

Posted: Fri Apr 08, 2016 2:19 pm
by litchh
Btw about jump-through platforms. Player can move down through them along with Clown Car.

Re: Interesting things in SMBX

Posted: Sat Apr 09, 2016 8:19 am
by Quantix
Letting donut blocks fall through the ground while you're on them can glitch you through the floor.

Re: Interesting things in SMBX

Posted: Thu Apr 21, 2016 10:31 am
by h2643
Block-0 is a thing.
...and so are the blocks past block-638 up to block-700. So yeah, that's a total of 62 'unused' but usable blocks in SMBX.

Also once you erase a block with an eraser in level editor while in-game, you get 50 points.

Re: Interesting things in SMBX

Posted: Thu Apr 21, 2016 11:00 am
by bossedit8
If you use a P Switch, Coins turns into Blocks and the other way around but that also stacks up the overall block counter in the level and it never gets down again. Once you each the limit of the blocks in this level like that, a run-time error appears (Overflow), crashes the game. Once you have a lot of NPC based coins or blocks turning to coins in the level it affects the block counter a lot aswell.

Re: Interesting things in SMBX

Posted: Fri Apr 22, 2016 5:56 pm
by Julia Pseudo
The bullet bills fired from a Billy Gun are actually normal bullet bill NPCs, even though they work almost completely differently.

On that note, holding a regular bullet bill shooter causes it to act like a Billy Gun.

Re: Interesting things in SMBX

Posted: Sat Apr 23, 2016 2:55 am
by litchh
Hammers droped by H.Bro, which is carried by player are also work differently.
"nogravity=1" code is not working for them.
I noticed it, when I was trying to create Cannon Gun (carryable SMB3 Rainbow Cannon shooting diagonal balls).

Re: Interesting things in SMBX

Posted: Sun Apr 24, 2016 2:54 am
by Circle Guy
You can break levels with a clock and a smb2 npc. Freeze time, then keep spinjump-tossing it!

Re: Interesting things in SMBX

Posted: Sun Apr 24, 2016 1:13 pm
by Mivixion
Circle Guy wrote:You can break levels with a clock and a smb2 npc. Freeze time, then keep spinjump-tossing it!
Works with keys too. In fact you can even do it without the clock. Just spinjump-grab and then drop it under you. Doing it is super hard to do consecutively, but if you master it you can do some ridiculous superplay.

Re: Interesting things in SMBX

Posted: Sun Apr 24, 2016 1:14 pm
by HeroLinik
Mivixion wrote:Doing it is super hard to do consecutively
Unless you're bossedit8 of course, in which case it will be easy.