Topics that have reached 100 pages.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Nov 15, 2015 4:29 pm

I decided to experiment with the way I drew a tree trunk. It looks kinda rocky though. Oh well. At least the leaves turned out ok.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Sun Nov 15, 2015 5:53 pm
PROX wrote:
I decided to experiment with the way I drew a tree trunk. It looks kinda rocky though. Oh well. At least the leaves turned out ok.
The leaves look a bit flat but it works. Your other forest tileset was better tho.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Nov 15, 2015 6:24 pm
PROX wrote:
I decided to experiment with the way I drew a tree trunk. It looks kinda rocky though. Oh well. At least the leaves turned out ok.
If you accept the trunk as being rock, which it is, you can turn this into a pretty neat overgrown temple tileset.
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REDBIRD0305
- Banned
- Posts: 18
- Joined: Tue Jul 14, 2015 4:37 pm
Postby REDBIRD0305 » Sun Nov 15, 2015 6:35 pm
[quote="Yahochi-1359"]Here a W.I.P. Raccoon Galoomba:
[img]http://pic.prepics-cdn.com/yaya17526/47266819.gif[/img]
Walk Animation:[img]http://pic.prepics-cdn.com/yaya17526/47267072.gif[/img]
Jump/Fall Animation:[img]http://pic.prepics-cdn.com/yaya17526/47267184.gif[/img][/quote]
I love this. Can I make a tail swing Animation?
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun Nov 15, 2015 6:37 pm
REDBIRD0305 wrote:Yahochi-1359 wrote:Here a W.I.P. Raccoon Galoomba:

Walk Animation: 
Jump/Fall Animation: 
I love this. Can I make a tail swing Animation?
You don't need his permission to make it, you can make it if you want.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Nov 15, 2015 9:59 pm
Enjl wrote:PROX wrote:
I decided to experiment with the way I drew a tree trunk. It looks kinda rocky though. Oh well. At least the leaves turned out ok.
If you accept the trunk as being rock, which it is, you can turn this into a pretty neat overgrown temple tileset.
I could do that. I was planning on redrawing the trunk the way I usually do except with less colors anyway, but I could recycle the fill.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun Nov 15, 2015 11:23 pm
I made more of These Giant Insect Enemies
I not going to beg for feedback, but it would be nice.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Nov 16, 2015 8:51 am
Don't abuse dithering as much as you do. It gives everything a weird, checkered texture. Dithering should be used with care only in places which need it. Also, the shape of your enemies seems very sluggishly done.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Nov 16, 2015 10:11 am
Enjl wrote:Don't abuse dithering as much as you do. It gives everything a weird, checkered texture. Dithering should be used with care only in places which need it. Also, the shape of your enemies seems very sluggishly done.
I was going to improve on them later anyway. I knew the scorpions definitely needed to be improved.
And That I probably didn't do that good on drawing the ant, but i'll improve it later.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Nov 16, 2015 10:27 am
My main gripe is actually with the slugs.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Nov 16, 2015 10:29 am
Enjl wrote:My main gripe is actually with the slugs.
They probably need improvement the most because i actually thought they didn't look that well-shaped either.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Nov 16, 2015 1:38 pm
SuperMario12345 wrote:Enjl wrote:My main gripe is actually with the slugs.
They probably need improvement the most because i actually thought they didn't look that well-shaped either.
The shape isn't the problem, it's the amount of dithering used.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Nov 16, 2015 2:31 pm
PROX wrote:SuperMario12345 wrote:Enjl wrote:My main gripe is actually with the slugs.
They probably need improvement the most because i actually thought they didn't look that well-shaped either.
The shape isn't the problem, it's the amount of dithering used.
I'm no snail expert, but I think the part of them which touches the ground should be flat.
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GameClip477
- Blooper

- Posts: 159
- Joined: Fri Jul 04, 2014 2:48 pm
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Contact:
Postby GameClip477 » Wed Nov 18, 2015 3:45 pm
I made this Pokey by scratch and pretty much based from the Paper Mario series.

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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Nov 18, 2015 4:26 pm
GameClip477 wrote:I made this Pokey by scratch and pretty much based from the Paper Mario series.

It's a rupee pokey lol. Anyway the pokey should be more circular. Also the outlining is inconsistent, and there's hardly any shading in it.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Wed Nov 18, 2015 4:26 pm
GameClip477 wrote:I made this Pokey by scratch and pretty much based from the Paper Mario series.

It's okay, but the segments are a little too hexagonal, and it needs some more shading on the outsides to make it look rounder. The red colouring also doesn't look very good. I like the idea bit it still needs a bit of work in my opinion.
Edit: Pretty much what Prox said.
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GameClip477
- Blooper

- Posts: 159
- Joined: Fri Jul 04, 2014 2:48 pm
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Contact:
Postby GameClip477 » Wed Nov 18, 2015 6:04 pm
PROX wrote:GameClip477 wrote:
It's a rupee pokey lol. Anyway the pokey should be more circular. Also the outlining is inconsistent, and there's hardly any shading in it.
PixelPest wrote:GameClip477 wrote:
It's okay, but the segments are a little too hexagonal, and it needs some more shading on the outsides to make it look rounder. The red colouring also doesn't look very good. I like the idea bit it still needs a bit of work in my opinion.
Edit: Pretty much what Prox said.
Okay, thanks for the criticism! : )
Updated Rupee Pokey:
What do you guys think now?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Nov 18, 2015 7:20 pm
that is a lot better, I think the pupils in the eyes should be more toward the center though
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Nov 18, 2015 7:38 pm
I think the pupils should in general be a tad smaller. If I was a player breezing past this enemy I'd think this is a cyborg pokey.
Please make a cyborg pokey someone. The world needs this.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Wed Nov 18, 2015 8:59 pm
Enjl wrote:I think the pupils should in general be a tad smaller. If I was a player breezing past this enemy I'd think this is a cyborg pokey.
Please make a cyborg pokey someone. The world needs this.
On it. Stay tuned.
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