Page 21 of 50
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 9:44 am
by Alagirez
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
looks 8-bit but I like the GFX! when you will release this GFX?
also there are no NPCs
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 9:45 am
by h2643
Anyway... a lot of people wanted an update to
this. Now I think it's ready:
[url

Added 4 new recolors!
It's here:
http://www.smbxgame.com/forums/v ... 46#p148046
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 10:03 am
by Destiny
Just testing... a random thing...
someone kill me pls
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 11:01 am
by Chip Potato
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 11:19 am
by Murphmario
Sirius wrote:
Just testing... a random thing...
someone kill me pls
There's actually a Buzzy Beetle playable. So that playable plus those ridables equals Buzzy Beetle-ception.
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 12:46 pm
by Zonnepoes
Oooh, a tileset from The Second Reality Project Reloaded!
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 3:24 pm
by h2643
Zonnepoes wrote:
Oooh, a tileset from The Second Reality Project Reloaded!
It is.
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 4:13 pm
by Sewpah
Part of a new level I am making:
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 5:06 pm
by Squishy Rex
andialifbatara wrote:Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
looks 8-bit but I like the GFX! when you will release this GFX?
also there are no NPCs
They look 8-Bit because they actually are. Kirby's Adventure is a NES game, although with the multiple colours you wouldn't think so. I've already released the Vegetable Valley 1 stuff(what's in the screenshots) a while back though it has all been updated. I'll probably release them all once the full rip is complete, but I'll probably also release some odds and ends in my GFX Pack. And no there aren't any NPCs yet, I've still got to port them.
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 18, 2015 11:32 pm
by Destiny
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 5:19 am
by Alagirez
Sirius wrote:
the boring grassland
the grass shading and koopas was good. I suggest you recolor the rex to green so it fits the level.
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 7:14 am
by Destiny
andialifbatara wrote:I suggest you recolor the rex to green so it fits the level.
Nah. It looks better that way.
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 8:33 am
by underFlo
Sirius wrote:andialifbatara wrote:I suggest you recolor the rex to green so it fits the level.
Nah. It looks better that way.
Have to agree, not everything in a level needs to be the same color.
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 10:53 am
by RudeGuy
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 11:49 am
by Superiorstar
What map is that for?
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 11:53 am
by h2643
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 3:23 pm
by h2643
Full rip of SMW's Mystery Ball Exit (this NPC uses 50 frames).
EDIT: posted:
http://www.smbxgame.com/forums/v ... 31&t=10237
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 4:40 pm
by TLtimelord
RudeGuy07 wrote:
Finished this
Your project will be the first kaizo related thing I'll give a try, and not just because of how amazing that world map looks!
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 6:02 pm
by Gameinsky
Amazing world map, but think the area would look a lot better if the tiny floating island was not a floating island, so that its walls contour the waterfall.
Right now it just looks weird.
Re: Lucky Screenshot Thread 777
Posted: Fri Jun 19, 2015 7:32 pm
by Emral
A little teaser for the upcoming version of my graphics pack (Ignore the cutoff at the bottom which I forgot whoops):