Page 21 of 50

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 9:44 am
by Alagirez
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
looks 8-bit but I like the GFX! when you will release this GFX?
also there are no NPCs

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 9:45 am
by h2643
Anyway... a lot of people wanted an update to this. Now I think it's ready:
Spoiler: show
[urlImage
Added 4 new recolors!
It's here: http://www.smbxgame.com/forums/v ... 46#p148046

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 10:03 am
by Destiny
Spoiler: show
Image
Just testing... a random thing...

someone kill me pls

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 11:01 am
by Chip Potato
h2643 wrote:
Spoiler: show
Image
holy fuck i need that

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 11:19 am
by Murphmario
Sirius wrote:
Spoiler: show
Image
Just testing... a random thing...

someone kill me pls
There's actually a Buzzy Beetle playable. So that playable plus those ridables equals Buzzy Beetle-ception.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 12:46 pm
by Zonnepoes
h2643 wrote:Anyway... a lot of people wanted an update to this. Now I think it's ready:
Spoiler: show
[urlImage
Added 4 new recolors!
It's here: http://www.smbxgame.com/forums/v ... 46#p148046
Oooh, a tileset from The Second Reality Project Reloaded!

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 3:24 pm
by h2643
Zonnepoes wrote:
h2643 wrote:Anyway... a lot of people wanted an update to this. Now I think it's ready:
Spoiler: show
[urlImage
Added 4 new recolors!
It's here: http://www.smbxgame.com/forums/v ... 46#p148046
Oooh, a tileset from The Second Reality Project Reloaded!
It is.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 4:13 pm
by Sewpah
Part of a new level I am making:
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 5:06 pm
by Squishy Rex
andialifbatara wrote:
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
looks 8-bit but I like the GFX! when you will release this GFX?
also there are no NPCs
They look 8-Bit because they actually are. Kirby's Adventure is a NES game, although with the multiple colours you wouldn't think so. I've already released the Vegetable Valley 1 stuff(what's in the screenshots) a while back though it has all been updated. I'll probably release them all once the full rip is complete, but I'll probably also release some odds and ends in my GFX Pack. And no there aren't any NPCs yet, I've still got to port them.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 18, 2015 11:32 pm
by Destiny
Spoiler: show
Image
the boring grassland

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 5:19 am
by Alagirez
Sirius wrote:
Spoiler: show
Image
the boring grassland
the grass shading and koopas was good. I suggest you recolor the rex to green so it fits the level.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 7:14 am
by Destiny
andialifbatara wrote:I suggest you recolor the rex to green so it fits the level.
Nah. It looks better that way.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 8:33 am
by underFlo
Sirius wrote:
andialifbatara wrote:I suggest you recolor the rex to green so it fits the level.
Nah. It looks better that way.
Have to agree, not everything in a level needs to be the same color.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 10:53 am
by RudeGuy
Spoiler: show
Image
Finished this

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 11:49 am
by Superiorstar
What map is that for?

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 11:53 am
by h2643

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 3:23 pm
by h2643
Spoiler: show
Image
Full rip of SMW's Mystery Ball Exit (this NPC uses 50 frames).

EDIT: posted: http://www.smbxgame.com/forums/v ... 31&t=10237

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 4:40 pm
by TLtimelord
RudeGuy07 wrote:
Spoiler: show
Image
Finished this
Your project will be the first kaizo related thing I'll give a try, and not just because of how amazing that world map looks!

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 6:02 pm
by Gameinsky
Amazing world map, but think the area would look a lot better if the tiny floating island was not a floating island, so that its walls contour the waterfall.
Right now it just looks weird.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 19, 2015 7:32 pm
by Emral
A little teaser for the upcoming version of my graphics pack (Ignore the cutoff at the bottom which I forgot whoops):
Spoiler: show
Image