Topics that have reached 100 pages.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Apr 12, 2014 8:41 am
Dragonmaster146 wrote:This is in very early beta.
This looks neat! The mix of colours make this city look very lively and aquatic and skape. [namepuns or something wohoo 0Pictures/AquaticCitySkape_zps63e64a08.png]
Anyways, looking forward to seeing more of this. Except the door.
Anyways, anyways...
Have a cookie if you guess the game which this is from:
Living iPod
He remembers every song he ever heard!

He's like a living iPod!
Here's an update on the Neon Tileset aswell:
Living iPod (continued)
Can we try a little fun?

We can try a little fun style, yes!
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D4rknova
- Fighter Fly

- Posts: 34
- Joined: Tue Apr 01, 2014 11:12 pm
Postby D4rknova » Sat Apr 12, 2014 8:46 am
Looks good mate
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Apr 12, 2014 9:25 am
New Project Image Showcase:
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Apr 12, 2014 10:18 am
Emral wrote:
Have a cookie if you guess the game which this is from:
Living iPod
He remembers every song he ever heard!

He's like a living iPod!
Kirby's Dream Land, right?
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Apr 12, 2014 10:31 am
Murphmario wrote:Emral wrote:
Have a cookie if you guess the game which this is from:
Living iPod
He remembers every song he ever heard!

He's like a living iPod!
Kirby's Dream Land, right?
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Sat Apr 12, 2014 11:55 am
bossedit8 wrote:New Project Image Showcase:
I just love how the background gets redder as the level progresses.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sat Apr 12, 2014 12:05 pm
Aeon Wisp wrote:bossedit8 wrote:New Project Image Showcase:
I just love how the background gets redder as the level progresses.
yo thats some doom type stuff going on there, I love it.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Apr 12, 2014 4:17 pm
last screen for today. Everything left is some fixes, bgos and making it more complicated.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Apr 12, 2014 5:17 pm
The tree slopes have cutoff.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Apr 12, 2014 5:37 pm
Luigifan2010 wrote:Aeon Wisp wrote:I just love how the background gets redder as the level progresses.
yo thats some doom type stuff going on there, I love it.
Thank you @Aeon Wisp and @Luigifan2010. Took me a lot of time to create that background because it is also kinda rare how I even made that.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Apr 12, 2014 5:40 pm
FanofSMBX wrote:The tree slopes have cutoff.
I'm aware of that. That's why I said Emral wrote:Everything left is some fixes
but the amazing thing is, that the NES version of this sheet has cutoff aswell, and nobody complained about that
I don't mean that last part seriously, but it's true. Also, FoS: Does everyone need to tell you everything twice before you listen? You're pointing out and asking the most obvious things all the time.
Here's fixes:
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sun Apr 13, 2014 7:09 pm
I'd like to thank Cloud for the big piranha plant and Valtteri for the red SMB1 coin, which he inconveniently replaced the SMB3 regular coin with. This will be my third level posted to the public that wasn't in a contest.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Apr 13, 2014 9:11 pm
The time is up ...
I know I haven't made much, and honestly had no time to work on more stuff. But I'll see what I can make for my GFX Pack other than these little blocks that took no effort at all to make.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Apr 14, 2014 8:40 am
Here is it the world 1 map for my 2° project, The Star Of Subcon. I'll make a topic for this project when I've ready a demo.
Enjoy!
The SMW levels without a graphics are a type of levels called "Select Player" levels, where you can change the player.
I don't make a graphic for those levels because I'm still thinking at a good graphics for their.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 14, 2014 11:09 am
Why do you need change player levels? Can't you change player on the world map?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Apr 14, 2014 1:00 pm
FanofSMBX wrote:Why do you need change player levels? Can't you change player on the world map?
It is for a more SMB2 feeling. Then sometimes I forget that you can change the player in the world map. Also in those special levels I add a mushroom for when the player is small (because the player is always in the super form at the start of the level) and a Subcon who will take you some advice about the gameplay of the episode.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Apr 14, 2014 1:12 pm
Christian07 wrote:Here is it the world 1 map for my 2° project, The Star Of Subcon. I'll make a topic for this project when I've ready a demo.
Enjoy!
The SMW levels without a graphics are a type of levels called "Select Player" levels, where you can change the player.
I don't make a graphic for those levels because I'm still thinking at a good graphics for their.
On the world map you can change your player by pausing and using the left/right buttons. If you want to use your method, you should try to find a way to disable that. Maybe block every character except for mario and only hand out the other players in these levels?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 14, 2014 1:56 pm
Well that is a bad idea because if you switch on the world map, you'll be forced back to Mario, and can't switch back.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Apr 15, 2014 9:20 am
FanofSMBX wrote:Well that is a bad idea because if you switch on the world map, you'll be forced back to Mario, and can't switch back.
I decide to delete the "select player" levels from the project. They do the chaos. Also without those, the episode will be more difficult and I'll have less work.
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