SMBX 2.0 Open Beta

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migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Jan 29, 2016 9:15 am

How about adding like 10 or 20 template NPCs, to replace with custom powerups?

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Jan 29, 2016 9:19 am

migueeel wrote:How about adding like 10 or 20 template NPCs, to replace with custom powerups?
We're hacking SMBX, we're not directly continuing Redigit's code. As of now, there is no way for us to add more NPCs natively to the game, and adding powerups is tricky (last month that was impossible, I don't know if anyone made more research) (replacing powerups is feasable though).
However, there are 7 unprogrammed dummy NPCs which Redigit left in the game, NPC 293 through 300. Those can be used by anyone to add their own NPCs to their levels, without having to replace existing ones.

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Re: SMBX 2.0 Open Beta

Postby Mable » Fri Jan 29, 2016 10:29 am

Prado wrote: Cape is just an OP leaf.
How is it exactly op? It almost like the leaf. You can swing, fly and drop slowly from the sky.

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Re: SMBX 2.0 Open Beta

Postby PixelPest » Fri Jan 29, 2016 11:53 am

You download it and then use WinRar to extract the contents of the downloaded package.

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Re: SMBX 2.0 Open Beta

Postby Dreamer » Fri Jan 29, 2016 12:07 pm

Tinkerbell wrote:
Prado wrote: Cape is just an OP leaf.
How is it exactly op? It almost like the leaf. You can swing, fly and drop slowly from the sky.
you know the er
whole infinite flying thing with the incredibly easy technique of pressing left?
that's pretty op.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Jan 29, 2016 12:47 pm

Enjl wrote:
migueeel wrote:How about adding like 10 or 20 template NPCs, to replace with custom powerups?
We're hacking SMBX, we're not directly continuing Redigit's code. As of now, there is no way for us to add more NPCs natively to the game, and adding powerups is tricky (last month that was impossible, I don't know if anyone made more research) (replacing powerups is feasable though).
However, there are 7 unprogrammed dummy NPCs which Redigit left in the game, NPC 293 through 300. Those can be used by anyone to add their own NPCs to their levels, without having to replace existing ones.
Ah, great. 7 NPCs will be enough for most projects.

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Fri Jan 29, 2016 1:11 pm

Dreamer wrote:
Tinkerbell wrote:
Prado wrote: Cape is just an OP leaf.
How is it exactly op? It almost like the leaf. You can swing, fly and drop slowly from the sky.
you know the er
whole infinite flying thing with the incredibly easy technique of pressing left?
that's pretty op.
In SMW you could break entire levels with this.

Anthony Valle
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Re: SMBX 2.0 Open Beta

Postby Anthony Valle » Fri Jan 29, 2016 2:43 pm

Vía hacking SMBX with Lunalua maybe is possible to use the Dummy NPCs to program new powerups and also make work the values 8 and forward so Mario and other characters can transform with new powerups, and actually the Cape Feather from SMW may replace the Super Leaf, but may be added the Cape Glide ability with LunaLua...
I don't know if this is helpful, but this is just an idea...

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Fri Jan 29, 2016 2:53 pm

Anthony Valle wrote:Vía hacking SMBX with Lunalua maybe is possible to use the Dummy NPCs to program new powerups and also make work the values 8 and forward so Mario and other characters can transform with new powerups, and actually the Cape Feather from SMW may replace the Super Leaf, but may be added the Cape Glide ability with LunaLua...
I don't know if this is helpful, but this is just an idea...
Using the dummy NPCs wouldn't be hard, the problem is the character values... but the dev team has very talented people, hopefully they will find an way.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Fri Jan 29, 2016 2:54 pm

Dummy npcs are unrelated to player powerup memory. However, you are right in saying that they can be used for new powerup items. But then we might aswell make use of all the duplicate mushrooms and fire flowers.

migueeel
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Re: SMBX 2.0 Open Beta

Postby migueeel » Fri Jan 29, 2016 5:58 pm

Huh, wondering, can you make a NPC that tosses projectiles at other enemies?

zxcv
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Re: SMBX 2.0 Open Beta

Postby zxcv » Fri Jan 29, 2016 7:09 pm

migueeel wrote:Huh, wondering, can you make a NPC that tosses projectiles at other enemies?
Yes.

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Re: SMBX 2.0 Open Beta

Postby stario » Sat Jan 30, 2016 7:05 am

The Invasion 3 Beta I'm can play only Link? Can't play Mario.

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Re: SMBX 2.0 Open Beta

Postby Cedrik » Sat Jan 30, 2016 7:58 am

2.0 doesn't work on Windows 32-bit, so I can't use it.

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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Jan 30, 2016 8:13 am

CsTomi wrote:The Invasion 3 Beta I'm can play only Link? Can't play Mario.
Thats not the beta. It's only for a simple joke. Also why would you play as fat meme plumber.
Cedrik wrote:2.0 doesn't work on Windows 32-bit, so I can't use it.
Wrong bc it works on my old Windows 32-bit computer.

Emral
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Re: SMBX 2.0 Open Beta

Postby Emral » Sat Jan 30, 2016 8:26 am

migueeel wrote:Huh, wondering, can you make a NPC that tosses projectiles at other enemies?
There is code which allows you to grab position and direction of NPCs, as well as spawn new ones, kill them and grab their IDs. If you grab the position of the NPC closest to the projectile and have the projectile move towards it, while ignoring npcs such as coins, the NPCs which throws the projectile, and powerups, you can do this, yeah.

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Re: SMBX 2.0 Open Beta

Postby h2643 » Sat Jan 30, 2016 8:47 am

Cedrik wrote:2.0 doesn't work on Windows 32-bit, so I can't use it.
Damn if you can't use both PGE and SMBX 2.0, then you really need to upgrade your PC. Because other people for some reason can use this stuff, even on 32-bit Windows.

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Re: SMBX 2.0 Open Beta

Postby Shadow Yoshi » Sat Jan 30, 2016 9:33 am

Cedrik wrote:2.0 doesn't work on Windows 32-bit, so I can't use it.
Please specify your issue further. What errors are you getting?

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Re: SMBX 2.0 Open Beta

Postby Cedrik » Sat Jan 30, 2016 10:40 am

Joey wrote:
Cedrik wrote:2.0 doesn't work on Windows 32-bit, so I can't use it.
Please specify your issue further. What errors are you getting?
Only 12525 errors. (Fehlerzahl means errors; unbekannte Methode means unknown methode.)

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Mable
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Re: SMBX 2.0 Open Beta

Postby Mable » Sat Jan 30, 2016 10:42 am

I suggest downloading it again. It looks like it didn't download correctly.


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