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Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 11:53 am
by Mable
This mario is the real deal.
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Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:28 pm
by Marina
I'm making a vanilla level without custom music, gfx or events/layers. The level is supposed to make the player question what a level really needs to be good, it's contemporary art :^)
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Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:30 pm
by underFlo
Marina wrote:The level is supposed to make the player question what a level really needs to be good
First of all it needs memes.

No but srsly, this looks like something Nintendo would make, which is a refreshing change.

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:35 pm
by Marina
Also
Superiorstar wrote:
andialifbatara wrote:old level
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That NPC with the red hands is stolen from SDG, NPCs from SDG can not be taken from said project.
Sorry.
Squishy Rex wrote:That isn't SDG's Magiblot, trust me, I've been revamping the NPCs for it and that isn't the same one.

Emral, Superior, Sinem, you guys are all wrong. That's the magiblot I made for my CC8 level, I know that because the hands and the tileset are also from said level. That being said, those can all be found in my GFX pack, so he probably got them from there.

Squishy is right, that's not SDG's Magiblot. And andialifbatara, if you release the level, please give credit :)

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:45 pm
by Emral
Marina wrote:I'm making a vanilla level without custom music, gfx or events/layers. The level is supposed to make the player question what a level really needs to be good, it's contemporary art :^)
Spoiler: show
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Jesus, how do palm trees grow on pyramid rock? Let alone cactus. 4/10 IGN

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:48 pm
by Marina
Emral wrote:
Marina wrote:I'm making a vanilla level without custom music, gfx or events/layers. The level is supposed to make the player question what a level really needs to be good, it's contemporary art :^)
Spoiler: show
Image
Jesus, how do palm trees grow on pyramid rock? Let alone cactus. 4/10 IGN
I don't know, how does moss grow on rocks?

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 2:51 pm
by Mable
Marina wrote:I'm making a vanilla level without custom music, gfx or events/layers. The level is supposed to make the player question what a level really needs to be good, it's contemporary art :^)
Spoiler: show
Image

Poor red Paragoomba is trapped in there. U evil monster.

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 3:44 pm
by Emral
Marina wrote:
Emral wrote:
Marina wrote:I'm making a vanilla level without custom music, gfx or events/layers. The level is supposed to make the player question what a level really needs to be good, it's contemporary art :^)
Spoiler: show
Image
Jesus, how do palm trees grow on pyramid rock? Let alone cactus. 4/10 IGN
I don't know, how does moss grow on rocks?
Mosses belong to a group of plants known as the BRYOPHYTES. Bryophytes have no roots, but they do have thin (one cell thick!) root-like structures which serve for attachment and water absorption. These are known as RHIZOIDS. Some kind of mosses or Bryophytes attach to the rocks by these rhizoids. Most mosses have very little resistance to drying out, and because most of the mosses are confined to areas which are damp and sheltered, some kind of rocks are suitable for them to live. In Wales, for example, the majority of the rocks are acidic in nature, and this is reflected in moss species that grow on them. Different species may occur where the rocks are more base-rich (carboniferous limestone,for example). Once the rock has the natural conditions for the moss to grow(water, acid or basic nutrients), the moss is going to attach to the rock by means of the rhizoids.

Source

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 3:46 pm
by Marina
Emral wrote:
Marina wrote:
Emral wrote: Jesus, how do palm trees grow on pyramid rock? Let alone cactus. 4/10 IGN
I don't know, how does moss grow on rocks?
Mosses belong to a group of plants known as the BRYOPHYTES. Bryophytes have no roots, but they do have thin (one cell thick!) root-like structures which serve for attachment and water absorption. These are known as RHIZOIDS. Some kind of mosses or Bryophytes attach to the rocks by these rhizoids. Most mosses have very little resistance to drying out, and because most of the mosses are confined to areas which are damp and sheltered, some kind of rocks are suitable for them to live. In Wales, for example, the majority of the rocks are acidic in nature, and this is reflected in moss species that grow on them. Different species may occur where the rocks are more base-rich (carboniferous limestone,for example). Once the rock has the natural conditions for the moss to grow(water, acid or basic nutrients), the moss is going to attach to the rock by means of the rhizoids.

Source
Okay but how are these coins floating. Why are there drain pipes in the desert, and why do fire-spitting plants live inside them?

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 3:47 pm
by Emral
Marina wrote: Okay but how are these coins floating. Why are there drain pipes in the desert, and why do fire-spitting plants live inside them?
The coins are part of mario's hallucination. For the drain pipes and plants: Ask the mushroom kingdom's interior designer and gardener.

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 4:15 pm
by HenryRichard
Emral wrote:
Marina wrote: Okay but how are these coins floating. Why are there drain pipes in the desert, and why do fire-spitting plants live inside them?
The coins are part of mario's hallucination. For the drain pipes and plants: Ask the mushroom kingdom's interior designer and gardener.
Actually, the coins are attached to wires, and the drain pipes are part of a top-secret research facility, which explains the giant fire-spitting plants in them.

The palm trees and cactus are actually fake :p

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 9:24 pm
by MECHDRAGON777
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Are we really discussing the true logic of this?

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 9:26 pm
by FanofSMBX
MECHDRAGON777 wrote:
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Are we really discussing the true logic of this?
Is Mario allowed to retrieve the dropped change from the ocean?

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 9:28 pm
by MECHDRAGON777
FanofSMBX wrote:
MECHDRAGON777 wrote:
image.jpg
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Are we really discussing the true logic of this?
Is Mario allowed to retrieve the dropped change from the ocean?
That logic piece is actually for Nickname an HenryRichard

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 9:43 pm
by Destiny
Spoiler: show
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There's a boss before the midpoint (indicated by the pipe in the end of this section). I'm still trying to find something else to do with the battle to make it less boring, but I don't want to make something really complex since it's the first level.

Re: Lucky Screenshot Thread 777

Posted: Sun May 17, 2015 10:09 pm
by Chip Potato
Sirius wrote:
Spoiler: show
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There's a boss before the midpoint (indicated by the pipe in the end of this section). I'm still trying to find something else to do with the battle to make it less boring, but I don't want to make something really complex since it's the first level.
that background

hot damn

In all seriousness, this is looking pretty good, so far. No major flaws from what I can see. It makes a good first impression, which is usually what you go for with a first level.

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 8:39 am
by Lyndis
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 8:42 am
by glitch4
Meta wrote:
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damnnn this looks great and unique

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 8:46 am
by RudeGuy
Meta wrote:
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This looks really good, can't see any flaws so far.

Re: Lucky Screenshot Thread 777

Posted: Mon May 18, 2015 10:11 am
by h2643
MECHDRAGON777 wrote:
image.jpg
image.jpg
Are we really discussing the true logic of this?
yes
Meta wrote:
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Dat SMB2 background tho :0

Anyway I made some more progress on my level remake:
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