M16: The Best of Both Worlds - POSTGAME

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Julia Pseudo
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Re: M16: The Best of Both Worlds - POSTGAME

Postby Julia Pseudo » Mon Feb 23, 2015 11:36 pm

8bitmushroom wrote:Will there be player recaps?
Oh! Yes! I almost forgot!

Mivixion (Survivalist): Mivixion was a member of the blue alliance, and protected himself on Night 1 only. He was also active in the topic while he was alive, and served the town quite well (although people believed him to be the Godfather later). He started the (arguably justified) bandwagon on Bloodedge, however, costing the town a townie (though they didn't know it until later). He overall played well though and his actions were justified.

zlakergirl357 (Thug): While zlakergirl was not as active as her teammates 8bit and Joey, she did manage to avoid suspicion and work with Joey's plans quite well. Though not particularly active during the first few phases, she definitely contributed in the mafia's group PMs while she was alive. Unfortunately, she had to be sacrificed by her own team to avoid suspicion, and did not post much in the topic overall.

Nickname (Sheriff): Nickname was active on Night 1, but unfortunately didn't get to do sheriffy things due to being killed by the mafia on the same night.

Marina (Miller): Made a few posts on Night 1, but also died then. Active enough.

Ragont (Godfather): Stayed extremely inactive, even in the group PMs, until the late-game. Still, it seemed to work fine for him. But you should still post once in a while, I think.

Zeldamaster12 (Double Voter): Probably the most important townie during this game, his actions almost led the town to victory, although he also gave Joey the information he needed for the mafia to win. He played well for the most part though, and suspected the right people aside from Joey, lynching off both zlakergirl and 8bit.

BlimpFruit (Vigilante): Killed a couple of townies under Joey's instruction, causing a somewhat detrimental effect on the town. He did participate in important lynches for the town, however.

GLD4 (Townsperson): Didn't post in the thread much, not a lot I can say.

Waddle Derp (Doctor): Was a pretty good townie and alliance member, although he didn't save anyone as the Doctor. His saves were logical though, and he targeted players who were likely to be killed, such as Zeldamaster on Nights 1 & 2 and (unfortunately, though he was believed to be a townie at the time) Joey on Night 3.

Nien (Townsperson): Contributed to the thread a lot. A pretty logical and active player.

RudeGuy07 (Townsperson): Same as Nien. Not a lot I can say in particular, but he posted in the thread a fair amount and participated in lynches.

Choco (Serial Killer): The sneaky serial killer who managed to avoid suspicion for the majority of the game. Played his role quite well, such as not killing anyone the night after Bloodedge died in order to make Bloodedge look like a dead serial killer, and he was active in the thread in pro-town and non-suspicious ways. He was eventually offed by the mafia, however, but there wasn't much he could've done about that.

8bitmushroom (Consort): The second most important mafia member, probably. Even after Joey was killed, he was trusted by the blue alliance (or at least Zeldamaster) and he used this to great effect. He also used his roleblocks somewhat effectively, blocking the doctor and serial killer's abilities on different nights during the game, and was active in the mafia's group PMs.

Joey (Juror): Definitely this game's MVP, without a doubt. He essentially had the whole game mapped out from Night 1, although things didn't go exactly as he thought they would, especially after he died. Without tricking the alliance as he did, however, it's much less likely that the mafia would have won as it did. Very impressive plays, Joey.

Frozen Boo (Prostitute): A very valuable blue, at least in the late game. I don't think he was a member of the blue alliance, which is probably the reason for his longevity. He was very effective with his roleblocks in the late game, and didn't disable his allies (though he did harmlessly target townies) at all. He would have led the town to victory with better RNG.

PaperPlayerX (Townsperson): Acted suspiciously on Day 2 and this led him to rage quit (and get lynched off). He was a fairly effective and active player before this, however.

Karl Marx (Townsperson): Another townie who died fairly early on. He contributed and was active while he was alive; again, there's not a lot I can say.

TheLordKhon (Townsperson): Not particularly active until the very late game, though he did fortunately cast a lynch vote towards Ragont, meaning that the town wasn't completely helpless. Post more in the future, though!

The Wizard of Off (Townsperson): His inactivity led to the town's defeat. Please be active if you sign up for a game!

Bloodedge (Millwright): Bloodedge's famous suspiciousness even as a townsperson was not alleviated by being the Millwright, to say the least. I'm afraid I can't blame the town for lynching you, buddy; I probably would've done the same. There was an element of bias towards those who were alliance members, I admit.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Sevennights » Mon Feb 23, 2015 11:45 pm

People should stop suspecting on night/ day one. Like i thought it out on the ways it can go bad, and people had plans mapped out. Might as well prepare the next game with a game crushing plan, or at the very least, be not very suspicious. So far, people did well here, very interesting game. Thank you host and fellow players.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Zeldamaster12 » Tue Feb 24, 2015 12:22 am

To be honest, the lynch against Zlaker was completely random. I told 8bit that we needed to take risks in order to find out the SK and/or the remaining Mafia. I knew that if we lynched someone off, since I knew all the blues, the only lynch choices were Townies, SK, and the Mafia. I still feel good knowing how I managed to get a Mafioso to lynch off one of his fellow Mafiosos though. :3

Again though, I really shouldn't have put that much trust into Joey, but he was just so darn good at hiding his identity! I even said that he'd be the alliance's leader if I were to die. I'm really glad he was killed earlier on though, because the Town probably would have lost a lot faster if he stayed alive.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Zeldamaster12 » Tue Feb 24, 2015 12:30 am

Oh and by the way, most of the Vigilante kills were under my command. Joey only got the Vigilante to kill once I believe, and 8bit convinced me to tell the Vigilante to kill Nien.

BlimpFruit was actually a lot more active in the game than you might think. He hardly posted, yes, but when the alliance was near over, me, BlimpFruit, and Frozen Boo done some serious strategizing. The strategy would have worked IF only the SK remained, but none of us knew that the Godfather was still alive.

But yeah, most of BlimpFruit's activity was in PM.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby BlimpFruit » Tue Feb 24, 2015 8:50 am

Frozen Boo (Prostitute): A very valuable blue, at least in the late game. I don't think he was a member of the blue alliance, which is probably the reason for his longevity.
He most definitely was part of the alliance. I think the way the mafia kills worked was to take out the least useful roles, and work upwards, which is why Mivixion died, and then Waddle Derp. This was to avoid suspicion. However, after Joey flipped red, they realized the jig was up, and went after me, because I had the most powerful role. Since ZM was killed by the SK, he was left as the last blue standing.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Zeldamaster12 » Tue Feb 24, 2015 12:07 pm

Yeah, Frozen Boo was in the alliance. He was just the last to join.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Shadow Yoshi » Tue Feb 24, 2015 6:47 pm

This was a fun game. Thanks, Pseudo, for hosting.

Here are some of my feedback points:

1. I got into the alliance pretty easily - this should show everyone that you absolutely cannot completely trust other players. However, this game was a step up from the "I'm not going to tell anyone anything" strategy that has, unfortunately, been used in games past. We're a growing Mafia community, so it's all good.

2. Suspicion of players is very important. In Mafia, it's perfectly okay to nitpick what players are doing, look at past games for clues on behavior, and ask players questions. Most importantly, TALK MORE. And I don't mean make useless posts saying "hi" and whatnot, but actually have strategic discussion. Suspicion lists are great, and everyone should make them more.

3. Inactivity is worthy of phantoms and gamebans. I really hope we don't have such a problem with that in future games.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Mivixion » Tue Feb 24, 2015 7:00 pm

joey u should play next time m8

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Re: M16: The Best of Both Worlds - POSTGAME

Postby MistakesWereMade » Tue Feb 24, 2015 8:17 pm

Mivixion wrote:joey u should play next time m8
that way we'll get another rule suddenly introduced into mafia

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Danny » Tue Feb 24, 2015 8:28 pm

Nien wrote:
Mivixion wrote:joey u should play next time m8
that way we'll get another rule suddenly introduced into mafia
If you are inactive for more than 5 minutes than you will get a gameban.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Mivixion » Tue Feb 24, 2015 8:59 pm

I don't see why new rules are so bad.
Especially considering that the last few "new" rules were always there.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby MistakesWereMade » Tue Feb 24, 2015 9:02 pm

Mivixion wrote:I don't see why new rules are so bad.
Especially considering that the last few "new" rules were always there.
we're talking about rules that joey randomly implemented (as in, didn't even ask the main gamemasters) in previous mafia games that weren't even there

such as the dumb change of the way of getting subs for mafia games

but we're getting offtopic and i dont feel like shitstorming this so let's move on

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Shadow Yoshi » Tue Feb 24, 2015 9:57 pm

Yeah, that rule change was huge deal.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Danny » Tue Feb 24, 2015 10:15 pm

What really was a huge deal is that you didn't even tell the other gamemasters about it before you went and changed it out of the blue, and by out of the blue I mean right when you decided to join a Mafia game (which in itself is such a strange coincidence).

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Shadow Yoshi » Wed Feb 25, 2015 12:40 pm

The reason why I didn't tell any of the other GMs is because it was a quick note that I obviously didn't know would cause such a huge mess out of nothing.


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