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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 03, 2015 10:08 am
by RudeGuy
Big screenshit:
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Small screenshits:
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 03, 2015 2:07 pm
by Martijn
Yay snes renderd nes SMB3 bowser's castle world map:
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Tue Feb 03, 2015 6:22 pm
by Eternity
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Might update my GFX pack soon.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 8:57 am
by Destiny
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 10:56 am
by h2643
Awsum world map:
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 11:49 am
by Emral
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I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 12:17 pm
by Eternity
People need to start commenting more on other screens :/

@RudeGuy: Seems interesting so far! The design seems varied enough, and nothing wrong with the aesthetic as well.

@Martijn: Neat work! It seems a bit empty inside the castle walls but it's not bad.

@Eternity: worst screen ever 0/10

@h2643: Not much to comment, but some letters look a bit weird (mostly the 4).

@Emral: Simple but good. The Banzai Bills look nice and there's nothing wrong with their placement, but the random shell bothers me a bit. What is it used for?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 12:29 pm
by DarkShadeX
Something i made yesterday using Lunalua:
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Will maybe be used in Super Mario World - Danger in Dinosaur Land -

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 1:15 pm
by SilverDeoxys563
Emral wrote:
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I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
Eeeee the lack of outlines inside the Banzai Bill, especially around the eyes, just makes it look a bit out of place to me :S

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 2:24 pm
by deleted_account
Sneak Peak of my first serious level.
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 2:36 pm
by bossedit8
Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 2:39 pm
by glitch4
LordKofu wrote:
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imo If you place springboards/blocks lower there, than this would be good and fantastic level.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 5:15 pm
by Chip Potato
Emral wrote:
Spoiler: show
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I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
The Banzai Bills kind of look like the ones from Smash Bros Melee, but without the fancy ring-thing on the back. The level itself looks nice.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 6:59 pm
by Radishl
DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
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Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Looks amazing, can't wait for the demo.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 7:18 pm
by Eternity
I'd suggest working a bit more on the character drawings but it looks great.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed Feb 04, 2015 9:34 pm
by reghrhre
Stuff from my episode.



Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 05, 2015 9:09 am
by Wohlstand
DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled :D
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept ;)
Thanks ;-)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 05, 2015 11:41 am
by Mikepjr
Wohlstand wrote:
DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled :D
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept ;)
Thanks ;-)
That's actually a lot like how it's done in Super Mario 3D World.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 05, 2015 2:03 pm
by deleted_account
bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you. :)

I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu Feb 05, 2015 2:36 pm
by underFlo
LordKofu wrote:
bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you. :)

I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.
I assume that's bc you tried replacing a graphic that doesn't originally have a mask (the default SMB3 door I suppose?). Maybe try the SMW door, if a Graphic doesn't originally have a mask, SMBX doesn't check for one in the first place. As for the palmtree, you can just color the bottom 4 pixels from the mask white and it'll work.