I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
People need to start commenting more on other screens :/
@RudeGuy: Seems interesting so far! The design seems varied enough, and nothing wrong with the aesthetic as well.
@Martijn: Neat work! It seems a bit empty inside the castle walls but it's not bad.
@Eternity: worst screen ever 0/10
@h2643: Not much to comment, but some letters look a bit weird (mostly the 4).
@Emral: Simple but good. The Banzai Bills look nice and there's nothing wrong with their placement, but the random shell bothers me a bit. What is it used for?
I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
Eeeee the lack of outlines inside the Banzai Bill, especially around the eyes, just makes it look a bit out of place to me :S
Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
The Banzai Bills kind of look like the ones from Smash Bros Melee, but without the fancy ring-thing on the back. The level itself looks nice.
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept
Thanks
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept
Thanks
That's actually a lot like how it's done in Super Mario 3D World.
bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you.
I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.
bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you.
I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.
I assume that's bc you tried replacing a graphic that doesn't originally have a mask (the default SMB3 door I suppose?). Maybe try the SMW door, if a Graphic doesn't originally have a mask, SMBX doesn't check for one in the first place. As for the palmtree, you can just color the bottom 4 pixels from the mask white and it'll work.