The Super, Snazzy, & Sick Sixth Screenshot Thread

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RudeGuy
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Tue Feb 03, 2015 10:08 am

Big screenshit:
Spoiler: show
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Small screenshits:
ImageImage
ImageImage
ImageImage
ImageImage
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ImageImage

Martijn
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Martijn » Tue Feb 03, 2015 2:07 pm

Yay snes renderd nes SMB3 bowser's castle world map:
Spoiler: show
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Eternity
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Eternity » Tue Feb 03, 2015 6:22 pm

Spoiler: show
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Might update my GFX pack soon.

Destiny
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Wed Feb 04, 2015 8:57 am

Spoiler: show
Image

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Wed Feb 04, 2015 10:56 am

Awsum world map:
Spoiler: show
Image

Emral
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Emral » Wed Feb 04, 2015 11:49 am

Spoiler: show
Image
I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.

Eternity
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Eternity » Wed Feb 04, 2015 12:17 pm

People need to start commenting more on other screens :/

@RudeGuy: Seems interesting so far! The design seems varied enough, and nothing wrong with the aesthetic as well.

@Martijn: Neat work! It seems a bit empty inside the castle walls but it's not bad.

@Eternity: worst screen ever 0/10

@h2643: Not much to comment, but some letters look a bit weird (mostly the 4).

@Emral: Simple but good. The Banzai Bills look nice and there's nothing wrong with their placement, but the random shell bothers me a bit. What is it used for?

DarkShadeX
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DarkShadeX » Wed Feb 04, 2015 12:29 pm

Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Wed Feb 04, 2015 1:15 pm

Emral wrote:
Spoiler: show
Image
I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
Eeeee the lack of outlines inside the Banzai Bill, especially around the eyes, just makes it look a bit out of place to me :S

deleted_account
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby deleted_account » Wed Feb 04, 2015 2:24 pm

Sneak Peak of my first serious level.
Spoiler: show
Image
Image

bossedit8
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Wed Feb 04, 2015 2:36 pm

Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby glitch4 » Wed Feb 04, 2015 2:39 pm

LordKofu wrote:
Spoiler: show
Image
imo If you place springboards/blocks lower there, than this would be good and fantastic level.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Chip Potato » Wed Feb 04, 2015 5:15 pm

Emral wrote:
Spoiler: show
Image
I've started working on a new level. It's pretty simple and just for the lols. It features Banzai Bills as exclusive enemy and you may fit it into the "Athletic" cathegory.
The Banzai Bills kind of look like the ones from Smash Bros Melee, but without the fancy ring-thing on the back. The level itself looks nice.

Radishl
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Radishl » Wed Feb 04, 2015 6:59 pm

DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Looks amazing, can't wait for the demo.

Eternity
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Eternity » Wed Feb 04, 2015 7:18 pm

I'd suggest working a bit more on the character drawings but it looks great.

reghrhre
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby reghrhre » Wed Feb 04, 2015 9:34 pm

Stuff from my episode.



Wohlstand
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Wohlstand » Thu Feb 05, 2015 9:09 am

DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled :D
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept ;)
Thanks ;-)

Mikepjr
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Mikepjr » Thu Feb 05, 2015 11:41 am

Wohlstand wrote:
DarkShadeX wrote:Something i made yesterday using Lunalua:
Spoiler: show
Image
Will maybe be used in Super Mario World - Danger in Dinosaur Land -
Hey, this is a better idea for character selection screen than SMB2 styled :D
While I working with PGE Engine part, I had idea to make character selection screen like SMB2, but you just made a better concept ;)
Thanks ;-)
That's actually a lot like how it's done in Super Mario 3D World.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby deleted_account » Thu Feb 05, 2015 2:03 pm

bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you. :)

I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Thu Feb 05, 2015 2:36 pm

LordKofu wrote:
bossedit8 wrote:Hey, that actually looks very nice on both screenshots but there is something I do not like. In the first at the right side of it, there is a palm tree on a sizeable block which needs to be either avoided or don't use "Auto-Align" because as I see at the bottom of the Palm Tree, it kind of makes a cutoff by having no black line at the bottom. The second screenshot, that door on the Toad/Mushroom House has some weird black corners at the top edges for some reason. Other than that, it looks interesting.
Thank you. :)

I already fixed the first mistake by using precise placement.
For the door, it looks okay in the PGE editor while it bugs in SMBX. The mask is fine and theoretically, it should be working. I don't know how to fix that, actually.
I assume that's bc you tried replacing a graphic that doesn't originally have a mask (the default SMB3 door I suppose?). Maybe try the SMW door, if a Graphic doesn't originally have a mask, SMBX doesn't check for one in the first place. As for the palmtree, you can just color the bottom 4 pixels from the mask white and it'll work.


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