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Re: Super Mario Bros. 1X
Posted: Tue Dec 09, 2014 3:06 pm
by John The White Yoshi
I would to do a Let's Play of this episode on my channel. I hope it gets finished soon.
Also: My 100th comment. Yes!
Re: Super Mario Bros. 1X
Posted: Sat Dec 13, 2014 1:57 pm
by Anphiba
I wonder, are you doing to be adding NSMB levels to this as well?
I saw a screenshot of the first one.
Re: Super Mario Bros. 1X
Posted: Mon Dec 22, 2014 5:32 am
by Marina
Don't worry, we didn't forget about this, there's just been a lack of updates because we've all been busy with school, CC10 or other stuff, but I promise after christmas we'll be right back at work so we can hopefully release it by February 2015.
Re: Super Mario Bros. 1X
Posted: Tue Dec 23, 2014 6:24 am
by Doctor10
I can't wait for offical release. Levels and World Map look's very good.
Nice project!

Re: Super Mario Bros. 1X
Posted: Wed Dec 24, 2014 8:24 pm
by icemario12
Wow. You guys really deserve praise for at the very least trying to revive the classics with cool fancy little twists. Well, for SMB1, anyway

. This made me thinking of remaking SMW or heck, Lost Levels or something, and I think so far that it's gonna be a blast to play. By the way...how about you include some sort of "Challenge Mode" per level. Each challenge might nod to New Super Mario Bros. U, as in collecting zero coins, getting rid of all the enemies in a certain way, or running for your life to get to the end. Dunno, just saying. Anyway, I'm looking forwards, backwards, sideways, dang it, all over the place to play this.
Re: Super Mario Bros. 1X
Posted: Wed Dec 24, 2014 8:28 pm
by Mivixion
This looks like an interesting twist on classic Mario. Is there "No Turn Back" like the original?
Re: Super Mario Bros. 1X
Posted: Wed Dec 24, 2014 8:40 pm
by underFlo
Praesidium wrote:This looks like an interesting twist on classic Mario. Is there "No Turn Back" like the original?
Not as of now.
Re: Super Mario Bros. 1X
Posted: Wed Dec 24, 2014 9:41 pm
by Mivixion
It would make sense to, though.
Re: Super Mario Bros. 1X
Posted: Wed Dec 24, 2014 9:45 pm
by underFlo
Praesidium wrote:It would make sense to, though.
This isn't a carbon copy of the original though, and that's why we don't wanna copy everything from it. The one-way screen is nothing but a useless restriction.
Re: Super Mario Bros. 1X
Posted: Thu Dec 25, 2014 6:47 pm
by Dany25G
Super Mario Bros is 1 in SMBX way but more advanced as SMA5 Super Mario Bros is 1x

Re: Super Mario Bros. 1X
Posted: Sat Jan 10, 2015 9:04 pm
by Villager103
Is this even being developed anymore?
Re: Super Mario Bros. 1X
Posted: Sat Jan 10, 2015 10:40 pm
by Rare
Villager103 wrote:Is this even being developed anymore?
It's still being Developed by the creators.
Re: Super Mario Bros. 1X
Posted: Sun Jan 11, 2015 6:17 pm
by Thetoxicminecrafter1
I have to say this is a very interesting project and looks great. The style is really unique and I like the use of a lot of smb1 style graphics. Wonderful looking project and I am very excited to play it when it's finished!
Re: Super Mario Bros. 1X
Posted: Mon Jan 12, 2015 1:06 pm
by Marina
There's been a disturbing lack of updates (or work in general) on this project lately because all of us are busy slacking (blame zlaky she infected us)
So I decided that I may post a little demo world soon that includes 5 (or more, depending on if the others would finally send me more of their levels lmao) finished levels from the project and a little side-story featuring the one and only
Yes, it's supposed to look that blocky.

Furthermore, I decided to release the screenshots of the worlds
4 and
5 in the episode.
Re: Super Mario Bros. 1X
Posted: Mon Jan 12, 2015 6:46 pm
by Villager103
GMarinaX wrote:There's been a disturbing lack of updates (or work in general) on this project lately because all of us are busy slacking (blame zlaky she infected us)
So I decided that I may post a little demo world soon that includes 5 (or more, depending on if the others would finally send me more of their levels lmao) finished levels from the project and a little side-story featuring the one and only
Yes, it's supposed to look that blocky.
Furthermore, I decided to release the screenshots of the worlds
4 and
5 in the episode.

Yeah, a demo would be nice. Can't wait for the finished product!
Re: Super Mario Bros. 1X
Posted: Tue Jan 13, 2015 9:46 am
by zlaker
GMarinaX wrote:(blame zlaky she infected us)
A+ for knowing my gender.
Anyway the screens looks pretty decent, however I think you should add some islands in the ocean in screen 1. It looks kinda bland in my opinion :/
Re: Super Mario Bros. 1X
Posted: Tue Jan 13, 2015 11:09 am
by Marina
zlakergirl357 wrote:GMarinaX wrote:(blame zlaky she infected us)
A+ for knowing my gender.
Anyway the screens looks pretty decent, however I think you should add some islands in the ocean in screen 1. It looks kinda bland in my opinion :/
Lmao I love how everything I ever do always looks bland to you :P
Well, I could add a few more in front of the islands but adding islands on the sides is pointless because you're not gonna see them ingame anyway.
Re: Super Mario Bros. 1X
Posted: Sun Jan 18, 2015 12:59 pm
by Man1234FK
I've been stalking this project even before i joined SMBX and i'm very excited for it's release!
Re: Super Mario Bros. 1X
Posted: Mon Jan 19, 2015 5:57 pm
by Marina
The demo is now available
here.
Re: Super Mario Bros. 1X
Posted: Mon Jan 19, 2015 7:12 pm
by Skittlez
I'm liking the demo. Very solid level design, and a nice take on the gameplay and aesthetics of SMB1.
My only complain is about the world 7 castle. I've never been a fan of "guess the correct corridor to run down or you have to start over"-type levels because they require no skill and quickly grow tedious. This level, at least, takes away the randomness by giving a hint as to which is the correct path, but the result is that it becomes a matter of simply looking at which path has a red bulb hanging next to it and going down that path. It doesn't make for very interesting or challenging gameplay.
Overall, though, I'm looking forward to seeing more from this project.