FanofSMBX wrote:Are the snifits all changed to pink and green in your project? Just wondering!
Nah, I used Valtteri's 16 bit SMB2 rendered enemies. The pink shy guy and snifit replace the blue ones, the green snifit replace the gray snifit and for the black ninjis, they obviously replace the ninjis in SMBX and there are 2 kind of them, one which run (or the one which makes a glitch if throwed on enemies) and the one which jumps.
Honestly, i think it's rather silly to lock a thread every 100 pages just to open a new one.
I been to other web sites that have screen shot threads, and they don't lock them and start over unless the thread is out of hand and being spammed or what not.
BTW really love all the stuff i been seeing from everyone, though i gotta say it's rather surprising that you all don't do more custom stuff.
Over on the platformer game engine site i am working on totally new non mario stuff...
Though granted it's meant to be for resources for PlatGenWohl as Wohlstand wants his software to not step on Nintendo's toes and get shut down for copyright infringement. Cause let's face it.. you never know.. it could cause issues some where down the line.
^
Aside from the Large SMB2 Tree and those (custom?) bushes, this looks great! I would lower the amount of colors on the aforementioned BGOs so that they would be 8-bit.
I guess a little sneak peak of what is going to be in the next update for my GFX pack. Nothing too much to show off as I haven't resized and masked everything yet for SMBX. Sand Graphics are not mine, I was checking to see if it goes well with my Beach Graphics.
YoshiGo99 wrote:
I guess a little sneak peak of what is going to be in the next update for my GFX pack. Nothing too much to show off as I haven't resized and masked everything yet for SMBX. Sand Graphics are not mine, I was checking to see if it goes well with my Beach Graphics.
YoshiGo99 wrote:
I guess a little sneak peak of what is going to be in the next update for my GFX pack. Nothing too much to show off as I haven't resized and masked everything yet for SMBX. Sand Graphics are not mine, I was checking to see if it goes well with my Beach Graphics.
That has got to be the best looking beach tileset I've seen in a long time. Despite the Sand not being yours it still goes extremely well with what is yours. I'll be sure to use this when you release it.
HenryRichard wrote:^
Aside from the Large SMB2 Tree and those (custom?) bushes, this looks great! I would lower the amount of colors on the aforementioned BGOs so that they would be 8-bit.
Although it isn't true 8-Bit, everything seems to mesh well in my eyes, except for my Blue Thwomp (I never thought that would ever get used). If it had an outline like the rest of the graphics it would fit a lot better. I wouldn't mind playing that level though Epoch, it looks great so far.