SKL - Mario Classic Adventure - Updated for 1.3.0.2

Share your completed SMBX episodes or play and discuss others.

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Mable
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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby Mable » Wed Oct 07, 2015 6:40 am

halibabica wrote:Hey there! I tried to pick this up from rpgmaker.net, but all your download links are broken over there! I thought I should bring it to your attention.
Uhm did u read the previous post actually? He said he deleted all links even on rpgmaker. He hasn't reposted one yet.

litchh
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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby litchh » Wed Oct 07, 2015 9:13 am

halibabica wrote:Hey there! I tried to pick this up from rpgmaker.net, but all your download links are broken over there! I thought I should bring it to your attention.
Yes, I had to inform about restart of my project. I'm sorry I couldn't do it before. I'll fix it at friday.

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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby halibabica » Wed Oct 07, 2015 10:34 am

Tinkerbell wrote:did u read the previous post actually? He said he deleted all links even on rpgmaker. He hasn't reposted one yet.
He may have deleted the links, but the downloads on RMN still point to those links, which is why they're dead. I saw that the link in this thread's OP still works, so he could temporarily use that on RMN if he wanted to.

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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby Ethereality » Fri Oct 09, 2015 8:11 pm

I'm having problems starting episode, which is the folder of SKL - Mario Classic Adventure (Lunar Edition)? Thank you!

litchh
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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby litchh » Sat Oct 10, 2015 3:12 am

Izturo Mashiro wrote:I'm having problems starting episode, which is the folder of SKL - Mario Classic Adventure (Lunar Edition)? Thank you!
If you ask about how it looks in the game - lower one, I think.
You can check it easily. Choose episode & any character but Peach, then spinjump. If you can't - it's Lunar Edition ;)

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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby halibabica » Fri Oct 30, 2015 8:59 am

I posted a review of this on RMN if you're interested. It was a fun game!

litchh
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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby litchh » Sun Nov 01, 2015 9:31 am

Well, maybe including of Youshi's Island, Frostland continent or pipe maze warps were overabundant. Now I can't imagine the episode without that stuff, though. I even had to refuse of bonus Star World, which I planned before :roll:
I tried to make this episode explorative and overdid as result probably.

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Re: SKL - Mario Classic Adventure - Lunar Edition is availab

Postby halibabica » Sun Nov 01, 2015 7:03 pm

Like I said in the review, your level design is all really good. It just wore me out to play through it all because there was so much that it felt unfocused. You could probably break this into two separate games and still be all right, though at this point I can understand why you wouldn't. It was still enjoyable anyway! :3

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Re: SKL - Mario Classic Adventure - Lunar Edition is available!

Postby litchh » Sun Apr 03, 2016 8:12 am

When I created this episode, I looped most of tracks for it. Since didn't reckon for PGE standarts, so its music plays with increased speed. So, here's version for 1.3.0.2 and newer SMBX:

Lunar Edition2:
https://drive.google.com/file/d/0B-7HUi ... 1hT3c/view

This version is also playable for 2 players and includes graphical patch in it.
Last edited by litchh on Thu Jul 13, 2017 2:04 pm, edited 1 time in total.

Vile Insomniaxe
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Vile Insomniaxe » Mon Apr 11, 2016 5:28 pm

Im about 2 years late for this one, but i just wanted to say how much im enjoying this one so far. The levels are well done. Very good mechanics. The only criticism i have, and im sure youve heard it more than once, is the lack of BGOs. Aesthetics aside, fantastic work!

Marioandsonicfan121
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Marioandsonicfan121 » Wed Apr 13, 2016 7:39 pm

WOW! that episode looks awsome

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby glitch4 » Thu Apr 14, 2016 8:59 am

Marioandsonicfan121 wrote:WOW! that episode looks awsome
Please be more constructive next time.

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Marioandsonicfan121 » Fri Apr 15, 2016 12:22 am

sorry

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Cedrik » Fri Apr 22, 2016 2:11 pm

I know, this topic is old, but I want to make videos of the episode.
2 questions:
1) Can I make videos?
2) If yes, should I make a LP or a walktrou (or howerer I should write walkthrou)?

(If I play it, only with the 1.3.0.1 patch, because I LOVE spinjumps!)

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby litchh » Sat Apr 23, 2016 2:27 am

Feel free.
But mind: if you play oldest version in 1.3.0.2 or newer SMBX, music will play with increased speed.

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby litchh » Thu Jul 13, 2017 2:13 pm

Just cosmetic update, no gameplay changes here.

Changes for Lunar Edition2:
Spoiler: show
- Added logo & launcher
- Almost all transparent water uses png replacements now
- Removed hammer effect for fake Bowsers using fire (works for 2.0 only)
- Removed fire effect for Bowser using hammers (works for 2.0 only)
- Changed sound effect for Brick Goomba's death (works for 2.0 only)
- Some soundtracks have been replaced with its spc analogs
- Added vertical wrap for the ice warp zone instead of instant warps
That's how it looked before:
Spoiler: show
Image
Image
And how it looks now:
Spoiler: show
Image
Image
Changes for both Lunar Editions:
Spoiler: show
- Decreased star count for Lakitu Shoe & Starway level in 1, so it costs all stars - 1 now (-2 if count all). I decided to do it because some stars located in intricate places.
Changes for all versions:
Spoiler: show
- Added tutorial block in level17 explaining that pokeys aren't safe for jumping
- Changed Angry Sun in the quicksand to its normal size
- Fixed Paragoomba's stomping effects
- Fixed Brick Goomba's death effect
- Fixed some another minor flaws
All links updated at 1-st post.

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby arcade999 » Thu Jul 13, 2017 6:34 pm

The project is looking amazing, but some screens are flats, and may needs more elements

ICCreator93[]
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby ICCreator93[] » Sun Sep 02, 2018 6:25 am

Hey litchh I really like this episode, it works well on 2.0 Beta 3, however, I'm planning to insert more custom music like in some smwcentral hacks, which means kinda interesting (spc, ogg vorbis, and even tracker files[MOD, IT, S3M and XM]).

What do you think about this?

litchh
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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby litchh » Sun Sep 02, 2018 11:11 am

I don't think it's a good idea.
With some exceptions set standard classic music here to keep classic atmosphere.

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Re: SKL - Mario Classic Adventure - Updated for 1.3.0.2

Postby Cedur » Fri Mar 20, 2020 12:42 pm

PGE counter says that there are 38 stars, not 39 as claimed. Also, are there any collectable power stars in this episode?


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