Share your completed SMBX episodes or play and discuss others.
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zioy
- Birdo

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Postby zioy » Sat Sep 06, 2014 7:30 pm
SuperMario7 wrote:Thanks for the comments everyone!
I have a video of my latest level. Enjoy!
https://www.youtube.com/watch?v=V2BJ_Pe ... e=youtu.be
It's my first time recording SMBX, so unfortunately, there are some problems. Maybe I'll re-record, but I'll fix the problems later anyway. Comments are appreciated!
Looks fun - rreeaall fun!
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SMBXRaptor
- Guest
Postby SMBXRaptor » Sun Sep 07, 2014 5:29 am
cool. but why you making this very long and not many screens?
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underFlo
- Reznor

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Postby underFlo » Sun Sep 07, 2014 6:17 am
SMBXRaptor wrote:cool. but why you making this very long and not many screens?
Long levels are good because you can really expand on the gimmick, especially in the latter worlds. And he dosn't wont to spoil too much to us.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sun Sep 07, 2014 7:18 am
KoolKat: Thanks!
SMBXRapter: Yeah, exactly what Nickname said. I mean the level's aren't that long, but they're longer than my levels in past projects. The levels later in the game will be longer than the ones I'm designing now, though.
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Squishy Rex
- Kain

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Postby Squishy Rex » Sun Sep 07, 2014 7:24 am
Well this has come so far. It definitely looks great so far, I'm looking forward to basically the whole project honestly, there just isn't one thing I can favour as it is all extremely well made from what I can tell by the screens and videos that I have seen. Also, SM7, check your Piranha Plant Enemy request, I just fulfilled it for you. 
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Kyo
- Rocky Wrench

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Postby Kyo » Sun Sep 07, 2014 7:29 am
The design is good and such, but eh, the rainbow shell physics suck and I also never liked how you die when you jump on the rails. Those Minecart parts are just... really not good. If I'd ever make a Minecart level, I'd replace the platform lines with the rails and the smb3 platform with the minecart and increase its speed via npc editor. I'm digging the idea of making the rails fall, though.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sun Sep 07, 2014 7:42 am
Squishy Rex: Thanks for your comment! And I appreciate your graphic compilation as well, of course. I'll use that for the level.
Kyo: Thank you for your comment as well! It's good to know your opinion on the level. The level isn't really a minecart level at all. It has one section (the one you can see in the video) of a minecart ride and that's probably going to be it. The ride isn't even difficult when you play it. There are like 3 jumps you actually need to do something on and that's it. So yeah, I think it's fine.  I'm happy you like the falling rails though!
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Fuyu
- Boom Boom

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Postby Fuyu » Sun Sep 07, 2014 8:07 am
I have to agree with Kyo on this one, but I certainly like the level so far, although you should make a sign telling the player how to use rainbow shells that way, not everyone here is experienced with them.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sun Sep 07, 2014 8:09 pm
Natsu: Thanks! Yeah, I did make a sign explaining that. I'm glad you reminded me.
Here are some new screens from a level zlakerboy357 has been making! All credit goes to him, but I just wanna show it off. =P
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SuperMario7
- Flurry

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Postby SuperMario7 » Sat Sep 13, 2014 12:46 pm
New screenshots! Comments are appreciated as always.
Beta Testers: Hopefully the beta will be sent tomorrow or sooner.
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Superiorstar
- Van De Graf

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Postby Superiorstar » Sat Sep 13, 2014 12:53 pm
You know there is a screenshot thread right?
Anyways it looks awesome by thy screenshot.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sat Sep 13, 2014 12:55 pm
Thanks! And yeha IK there's a screenshots thread, but I like posting here because if anyone wants to see updates for this project in particular, they can go to this topic. Maybe I'll post in the screenshots thread too, though (if that's allowed)?
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Kyo
- Rocky Wrench

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Postby Kyo » Sat Sep 13, 2014 1:37 pm
Screenshots look wonderful as usual. And of course you can.
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Mable
- Ludwig

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Postby Mable » Sat Sep 13, 2014 1:49 pm
Superiorstar wrote:You know there is a screenshot thread right?
Sometimes it's better to post the screen in the project cause a lot of screens that are posted in the screenshot thread don't get comments themselfs.
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underFlo
- Reznor

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Postby underFlo » Sat Sep 13, 2014 2:02 pm
Man, these look awesome. Can't wait for this to release.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sat Sep 13, 2014 4:18 pm
Thanks everyone for your comments! I'm glad you like them. =)
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SuperMario7
- Flurry

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Postby SuperMario7 » Sun Sep 28, 2014 8:51 pm
MechaLxNiiur has finished a level! Here are some screenshots of it:
All credit goes to him for making the level. Comments are appreciated of course.
BTW, the reason for the lack of progress is I'm working on a contest level. That level will appear in this project.
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Kyo
- Rocky Wrench

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Postby Kyo » Mon Sep 29, 2014 1:05 am
I'm generally against more than one level designer in a project unless it's a community episode because it will end up having an inconsistent design style. But this one does actually look somewhat like one of your levels, and looks great as well. Zlaker's level looks nice as well, but his and your differ so much up to a point where it will probably feel weird in the episode.
Oh and btw, I'm still working on that beta review. I haven't forgot that yet. Expect it to come soon.
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SuperMario7
- Flurry

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Postby SuperMario7 » Mon Sep 29, 2014 2:47 pm
Thanks for your comment Kyo! I'm looking forward to seeing your reviews.
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SuperMario7
- Flurry

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Postby SuperMario7 » Sun Oct 05, 2014 9:06 pm
New (kind of) screenshots out! They are just screens of old levels that will be included in this episode. Also, my contest level is done and will be included somewhere in this project. Comments are appreciated as always.
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