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Re: Super Mario T.F.O.D(Prologue)

Posted: Sat Mar 15, 2014 7:08 pm
by icez
Final Screen Before demo 2 its titled The Oasis Express a auto scroll train level, much like Kurbio Boot Shuffle this level will be couple notch's up in difficulty also demo 2 should be out next time just have to finish this level do the item houses and star shrine and fix a couple of little bugs so here the screen and enjoy.
Spoiler: show
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Special thanks goes to Marioworker for the background he made

Re: Super Mario T.F.O.D(The Oasis Express+New logo)

Posted: Sat Mar 15, 2014 7:52 pm
by silent_
Your designing has potential, but it's always the enemy placement that throws you off, and how do I know? I've simply played a lot of your levels before. You located a mushroom somewhere, but unrealistically it's not in a question block, and then you put two Monty Moles under a Venus firetrap? I'd space things out a little, I mean I can comprehend why it's up a few notches in difficulty but dang, you've got to improve your NPC placement.
On a positive referral, this project particularly caught my attention over everything I wish it got more attention by others. Your coin placement seems decent, while the background looks neat with its blurriness, certainly more lively for a non-stationary train. Also, I'd recommend adding some chains or something at the left of the screen; it seems bland until you get up the the first Monty Mole.

Keep it up and I'll definitely play the demo too.

Re: Super Mario T.F.O.D(The Oasis Express+New logo)

Posted: Sat Mar 15, 2014 8:04 pm
by icez
Kep wrote:Your designing has potential, but it's always the enemy placement that throws you off, and how do I know? I've simply played a lot of your levels before. You located a mushroom somewhere, but unrealistically it's not in a question block, and then you put two Monty Moles under a Venus firetrap? I'd space things out a little, I mean I can comprehend why it's up a few notches in difficulty but dang, you've got to improve your NPC placement.
On a positive referral, this project particularly caught my attention over everything I wish it got more attention by others. Your coin placement seems decent, while the background looks neat with its blurriness, certainly more lively for a non-stationary train. Also, I'd recommend adding some chains or something at the left of the screen; it seems bland until you get up the the first Monty Mole.

Keep it up and I'll definitely play the demo too.
yeah npc Placement isn't one of my Strong suits but I think I have gotten a little better with it. That Screen there is the beginning of the level and the mushroom is there because its auto scroll and the player wouldn't have time to grab it from the block and I am gonna remove one of those monty moles. This a special world level so I want the difficulty to be a few notches above the regular world levels but thanks for the words of encouragement.

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Posted: Sun Mar 23, 2014 3:27 am
by icez
Alright Everyone the time has come for Demo to go up. I Literally just spent the last 14 hours going through this fixing and finish what ever I could for this demo needless to say a lot of work went into this few quick notes this project is running with lunadll but also a modified version of smbx with a bit of its default music replaced just to let everyone one know so anyways heres the download links it is split up into 4 parts for convenience sake so I hope everyone enjoys this demo and rate review make videos or what ever you like feedback is always welcome by me and also more info and links are on the main page of the topic so enjoy.

Download
Spoiler: show

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Posted: Sun Mar 23, 2014 3:53 am
by FanofSMBX
Wait a minute if a demo is in four parts how big will the full game be?!?

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Posted: Sun Mar 23, 2014 11:21 am
by icez
FanofSMBX wrote:Wait a minute if a demo is in four parts how big will the full game be?!?
Now this is just a guess on my part but the full game will probably be a little over a gig in size

Re: Super Mario T.F.O.D(Sunny Shore Beach+DEMO 2)

Posted: Sun Mar 23, 2014 9:21 pm
by icez
The First Screen of World 3 Titled Sunny Shore Beach and For anyone that's wondering I will be releasing another demo but this time it will be at the end of world 4 so it will be while before that surfaces but anyways here the screen and enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Oceantic Dive)

Posted: Sun Apr 13, 2014 8:35 pm
by icez
It's been a while since I updated this,more like 3 weeks nbut anyways I got my contest level finished and summited so I can work on my project again so here a screen from the second level of world 3 titled oceanic dive its a underwater level with a secret exit so heres the screen and enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Oceanic Dive)

Posted: Mon Apr 14, 2014 5:34 am
by zlaker
OMG the GXFs looks amazing. I hope you make more water levels because I live them. And in ready to test the demo anyway.

Re: Super Mario T.F.O.D(Oceanic Dive)

Posted: Mon Apr 14, 2014 12:12 pm
by icez
zlakerboy357 wrote:OMG the GXFs looks amazing. I hope you make more water levels because I live them. And in ready to test the demo anyway.
Awesome I hope you enjoy the demo and yes there will be more water levels to come in this project

Re: Super Mario T.F.O.D(Gangplank Gallon)

Posted: Tue Apr 15, 2014 5:32 pm
by icez
a Very dkc inspired level its titled Gangplank Gangplank gallon and it will serve as the special level in world 3,credit to shikaternia for the tileset and credit for me for ripping it and putting mask on for use so here the screen enjoy
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Re: Super Mario T.F.O.D(Gangplank Gallon)

Posted: Wed Apr 16, 2014 7:00 pm
by icez
Screen from 3-3 titled kick shell beach,nothing special about this level but the title is straight forward as this level revolves around the kicking koopa here the screen and enjoy
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Re: Super Mario T.F.O.D(Kick Shell Beach)

Posted: Wed Apr 16, 2014 8:50 pm
by zlaker
Whoa you finished off that other level quick. I hope it's not rushed. Bit both of the screens looks good and the design looks pretty neat. Nice job ;)

Re: Super Mario T.F.O.D(Kick Shell Beach)

Posted: Wed Apr 16, 2014 9:09 pm
by icez
zlakerboy357 wrote:Whoa you finished off that other level quick. I hope it's not rushed. Bit both of the screens looks good and the design looks pretty neat. Nice job ;)
Thanks no they weren't rushed both of them took about 4 hours each to make the design in the levels in this project is pretty simple with the design varying every so often to keep it fresh and interesting if you got around to playing the demo you probably noticed the levels start to get longer by world I find this a good way to manage the difficulty curve but enough of me rambling on I am glad you like the screens there should be another one for 3-4 in the next day or so

Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Posted: Sat Apr 19, 2014 12:13 am
by icez
Here a screen for the first maze level of the game, the maze will be kind of tricky and will probably require multiple playthroughs to find every thing its titled Labaryinth Lagoon enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Posted: Sat Apr 19, 2014 1:59 am
by TLtimelord
I see someone else besides reghrhre is putting Shikaternia's graphics into good use; even a recolor!

It looks great, to say the least.

Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Posted: Sun Apr 20, 2014 5:22 am
by icez
TNTtimelord wrote:I see someone else besides reghrhre is putting Shikaternia's graphics into good use; even a recolor!

It looks great, to say the least.
They're great tilesets to use if someone wants to put the time to rip the ones that haven't been ripped and make the masks and put the slopes together and extend the odd block a pixel or so to fit smbx, I myself doesn't find re coloring doesn't take that much time it's all the above that mentioned and also glad you like the screen.

Re: Super Mario T.F.O.D(Toxic Sludge Bay)

Posted: Mon Apr 21, 2014 1:44 am
by icez
heres a level inspired by rusty bucket bay from banjo kazzoie, ironically enough that's the music for the level, the main gimmick for the level is to de pollute the water to advance but heres the screen for the 3rd level of the lost world titled Toxic Sludge Bay,also I do a recolor of the background to correspond with the water just so no one mentions to me but heres the screen
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Re: Super Mario T.F.O.D(Toxic Sludge Bay)

Posted: Sat Apr 26, 2014 11:52 pm
by icez
here a screen from level 3-5 nothing special just a beach the man gimmick is floating platforms, so heres the screen for level 3-5 tiled Drift Wood Bay enjoy
Spoiler: show
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Re: Super Mario T.F.O.D(Drift Wood Bay)

Posted: Sun Apr 27, 2014 12:16 am
by sezixor
This is quite a nice project you got here. It looks even better than your last one. The world map and the levels look great. Keep it up.