Super Mario T.F.O.D(Canceled plz lock)

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

Rate the project so far

5. Awesome
13
57%
4. Great
6
26%
3. Good
3
13%
2. Okay
1
4%
1. Bad
0
No votes
 
Total votes: 23
icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Prologue)

Postby icez » Sat Mar 15, 2014 7:08 pm

Final Screen Before demo 2 its titled The Oasis Express a auto scroll train level, much like Kurbio Boot Shuffle this level will be couple notch's up in difficulty also demo 2 should be out next time just have to finish this level do the item houses and star shrine and fix a couple of little bugs so here the screen and enjoy.
Spoiler: show
Image
Special thanks goes to Marioworker for the background he made

silent_
Birdo
Birdo
Posts: 2151
Joined: Fri Dec 20, 2013 3:34 pm

Re: Super Mario T.F.O.D(The Oasis Express+New logo)

Postby silent_ » Sat Mar 15, 2014 7:52 pm

Your designing has potential, but it's always the enemy placement that throws you off, and how do I know? I've simply played a lot of your levels before. You located a mushroom somewhere, but unrealistically it's not in a question block, and then you put two Monty Moles under a Venus firetrap? I'd space things out a little, I mean I can comprehend why it's up a few notches in difficulty but dang, you've got to improve your NPC placement.
On a positive referral, this project particularly caught my attention over everything I wish it got more attention by others. Your coin placement seems decent, while the background looks neat with its blurriness, certainly more lively for a non-stationary train. Also, I'd recommend adding some chains or something at the left of the screen; it seems bland until you get up the the first Monty Mole.

Keep it up and I'll definitely play the demo too.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(The Oasis Express+New logo)

Postby icez » Sat Mar 15, 2014 8:04 pm

Kep wrote:Your designing has potential, but it's always the enemy placement that throws you off, and how do I know? I've simply played a lot of your levels before. You located a mushroom somewhere, but unrealistically it's not in a question block, and then you put two Monty Moles under a Venus firetrap? I'd space things out a little, I mean I can comprehend why it's up a few notches in difficulty but dang, you've got to improve your NPC placement.
On a positive referral, this project particularly caught my attention over everything I wish it got more attention by others. Your coin placement seems decent, while the background looks neat with its blurriness, certainly more lively for a non-stationary train. Also, I'd recommend adding some chains or something at the left of the screen; it seems bland until you get up the the first Monty Mole.

Keep it up and I'll definitely play the demo too.
yeah npc Placement isn't one of my Strong suits but I think I have gotten a little better with it. That Screen there is the beginning of the level and the mushroom is there because its auto scroll and the player wouldn't have time to grab it from the block and I am gonna remove one of those monty moles. This a special world level so I want the difficulty to be a few notches above the regular world levels but thanks for the words of encouragement.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Postby icez » Sun Mar 23, 2014 3:27 am

Alright Everyone the time has come for Demo to go up. I Literally just spent the last 14 hours going through this fixing and finish what ever I could for this demo needless to say a lot of work went into this few quick notes this project is running with lunadll but also a modified version of smbx with a bit of its default music replaced just to let everyone one know so anyways heres the download links it is split up into 4 parts for convenience sake so I hope everyone enjoys this demo and rate review make videos or what ever you like feedback is always welcome by me and also more info and links are on the main page of the topic so enjoy.

Download

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Postby FanofSMBX » Sun Mar 23, 2014 3:53 am

Wait a minute if a demo is in four parts how big will the full game be?!?

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(DEMO 2.0 POWERED BY LUNADLL IS HERE)

Postby icez » Sun Mar 23, 2014 11:21 am

FanofSMBX wrote:Wait a minute if a demo is in four parts how big will the full game be?!?
Now this is just a guess on my part but the full game will probably be a little over a gig in size

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Sunny Shore Beach+DEMO 2)

Postby icez » Sun Mar 23, 2014 9:21 pm

The First Screen of World 3 Titled Sunny Shore Beach and For anyone that's wondering I will be releasing another demo but this time it will be at the end of world 4 so it will be while before that surfaces but anyways here the screen and enjoy
Spoiler: show
Image

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Oceantic Dive)

Postby icez » Sun Apr 13, 2014 8:35 pm

It's been a while since I updated this,more like 3 weeks nbut anyways I got my contest level finished and summited so I can work on my project again so here a screen from the second level of world 3 titled oceanic dive its a underwater level with a secret exit so heres the screen and enjoy
Spoiler: show
Image

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario T.F.O.D(Oceanic Dive)

Postby zlaker » Mon Apr 14, 2014 5:34 am

OMG the GXFs looks amazing. I hope you make more water levels because I live them. And in ready to test the demo anyway.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Oceanic Dive)

Postby icez » Mon Apr 14, 2014 12:12 pm

zlakerboy357 wrote:OMG the GXFs looks amazing. I hope you make more water levels because I live them. And in ready to test the demo anyway.
Awesome I hope you enjoy the demo and yes there will be more water levels to come in this project

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Gangplank Gallon)

Postby icez » Tue Apr 15, 2014 5:32 pm

a Very dkc inspired level its titled Gangplank Gangplank gallon and it will serve as the special level in world 3,credit to shikaternia for the tileset and credit for me for ripping it and putting mask on for use so here the screen enjoy
Spoiler: show
Image

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Gangplank Gallon)

Postby icez » Wed Apr 16, 2014 7:00 pm

Screen from 3-3 titled kick shell beach,nothing special about this level but the title is straight forward as this level revolves around the kicking koopa here the screen and enjoy
Spoiler: show
Image

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario T.F.O.D(Kick Shell Beach)

Postby zlaker » Wed Apr 16, 2014 8:50 pm

Whoa you finished off that other level quick. I hope it's not rushed. Bit both of the screens looks good and the design looks pretty neat. Nice job ;)

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Kick Shell Beach)

Postby icez » Wed Apr 16, 2014 9:09 pm

zlakerboy357 wrote:Whoa you finished off that other level quick. I hope it's not rushed. Bit both of the screens looks good and the design looks pretty neat. Nice job ;)
Thanks no they weren't rushed both of them took about 4 hours each to make the design in the levels in this project is pretty simple with the design varying every so often to keep it fresh and interesting if you got around to playing the demo you probably noticed the levels start to get longer by world I find this a good way to manage the difficulty curve but enough of me rambling on I am glad you like the screens there should be another one for 3-4 in the next day or so

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Postby icez » Sat Apr 19, 2014 12:13 am

Here a screen for the first maze level of the game, the maze will be kind of tricky and will probably require multiple playthroughs to find every thing its titled Labaryinth Lagoon enjoy
Spoiler: show
Image

TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2699
Joined: Sat Dec 21, 2013 5:16 pm
Flair: Info under raps

Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Postby TLtimelord » Sat Apr 19, 2014 1:59 am

I see someone else besides reghrhre is putting Shikaternia's graphics into good use; even a recolor!

It looks great, to say the least.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Labaryinth Lagoon)

Postby icez » Sun Apr 20, 2014 5:22 am

TNTtimelord wrote:I see someone else besides reghrhre is putting Shikaternia's graphics into good use; even a recolor!

It looks great, to say the least.
They're great tilesets to use if someone wants to put the time to rip the ones that haven't been ripped and make the masks and put the slopes together and extend the odd block a pixel or so to fit smbx, I myself doesn't find re coloring doesn't take that much time it's all the above that mentioned and also glad you like the screen.

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Toxic Sludge Bay)

Postby icez » Mon Apr 21, 2014 1:44 am

heres a level inspired by rusty bucket bay from banjo kazzoie, ironically enough that's the music for the level, the main gimmick for the level is to de pollute the water to advance but heres the screen for the 3rd level of the lost world titled Toxic Sludge Bay,also I do a recolor of the background to correspond with the water just so no one mentions to me but heres the screen
Spoiler: show
Image
Image

icez
Spike
Spike
Posts: 263
Joined: Fri Dec 20, 2013 7:21 pm

Re: Super Mario T.F.O.D(Toxic Sludge Bay)

Postby icez » Sat Apr 26, 2014 11:52 pm

here a screen from level 3-5 nothing special just a beach the man gimmick is floating platforms, so heres the screen for level 3-5 tiled Drift Wood Bay enjoy
Spoiler: show
Image

sezixor
Flurry
Flurry
Posts: 187
Joined: Fri Dec 20, 2013 2:14 pm

Re: Super Mario T.F.O.D(Drift Wood Bay)

Postby sezixor » Sun Apr 27, 2014 12:16 am

This is quite a nice project you got here. It looks even better than your last one. The world map and the levels look great. Keep it up.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari