The SMBX2 Custom Assets Library

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Murphmario
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Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Fri Jan 17, 2014 6:54 pm

Can you move the Guillotine in the custom Smb3 castle enemys folder to Loz/enemys. They can be found in various Ocarina of Time dungeons.

Edit: Maybe me and you can team up to make the pack. Like Red Yoshi and Supermarioman did it.

Haydenman2
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Re: The NEW SMBX CGFX Pack (Released)

Postby Haydenman2 » Sat Jan 18, 2014 10:39 pm

Er Part 1 I got an access denied, anybody have an idea as to why that might be?
Also as a side note the thing below the access denied token has a picture of "5 Years of Kicks and Snares" by Bassbox and it's directing me to Amazon to buy it.

FutureNyanCat
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Re: The NEW SMBX CGFX Pack (Released)

Postby FutureNyanCat » Mon Jan 20, 2014 2:26 am

Haydenman, it looks like your PC might have caught a virus, which could lead to that. Use Avast Antivirus to prevent this.

TLtimelord
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Re: The NEW SMBX CGFX Pack (Released)

Postby TLtimelord » Thu Jan 23, 2014 1:35 am

FutureNyanCat2014 wrote:
ffffff wrote:My GFX is not by Weakfroggy!!!!!!!!!!!!!!!
As said by Squishy Rex before, he was mistaken. Weakfroggy was actually an old user on the SMBX Forums, and thus he must have been misled. I'm sure your 8bit pack is labeled correctly by Squishy Rex itself. Contact him for more info.
ffffff also needs to keep in mind the SNES styled 8bit stuff I'm thinking of he said he didn't make himself, he ripped from some thing else.

And if it's just more 8-bit graphics, then it's probably already been made.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Thu Jan 23, 2014 1:53 am

Well, if that is so, I will review it just to make sure. I really don't think we need an episode of SMWC again with MFGG or our community.

As for all of the problems that are happening with downloads, I'm not entirely sure why that is happening, but I will look into it to try and find a probable cause. I can assure you however, that anything I upload is virus-free, as I check everything beforehand with all of my antivirus software, but as FNC2014 said, use Avast Anti-Virus if you can, it is one of the better ones to use when combating viruses.

Question Time:
1. I am sorting out the Items folders. The structure for this is below, do you agree or do you have any better ideas?
Items Folder
- Power-Ups
- Climbable
- Interactive (Airship Piece, Eggs, Billy Guns, Springboards etc.)
*Please note that the actual Interactive folder will not have the bracketed text included in the name.

ffffff
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Re: The NEW SMBX CGFX Pack (Released)

Postby ffffff » Thu Jan 23, 2014 4:47 am

TNTtimelord wrote:
FutureNyanCat2014 wrote:
ffffff wrote:My GFX is not by Weakfroggy!!!!!!!!!!!!!!!
As said by Squishy Rex before, he was mistaken. Weakfroggy was actually an old user on the SMBX Forums, and thus he must have been misled. I'm sure your 8bit pack is labeled correctly by Squishy Rex itself. Contact him for more info.
ffffff also needs to keep in mind the SNES styled 8bit stuff I'm thinking of he said he didn't make himself, he ripped from some thing else.

And if it's just more 8-bit graphics, then it's probably already been made.
But I Gave the credit to Moneyman.
Squishy Rex,Are you deleted Martjin's SMB3 Recoloured SMW?It's 99.9% Stolen from Valtteri's.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Thu Jan 23, 2014 6:02 am

Well in that case then all is well. And yes I have deleted and replaced Martjin's SMB3 Recoloured SMW GFX Pack with Valtteri's real version.

Valtteri
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Re: The NEW SMBX CGFX Pack (Released)

Postby Valtteri » Thu Jan 23, 2014 11:09 am

I screwed up when I packed my Metroid things for the pack long ago. The items I titled MZM Arm Cannon, Main Deck tileset, Nightmare and Gunship are obviously from Metroid: Fusion, not Metroid: Zero Mission. Can you fix the folder titles and change the MZM to MF? Thanks.

BabyWeegee
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Re: The NEW SMBX CGFX Pack (Released)

Postby BabyWeegee » Thu Jan 23, 2014 11:54 am

Downloading. Looks incredible! Especially excited about Squirrel Mario/Luigi and the custom map tiles.

BTW, are the NSMB backgrounds direct rips (besides the one indicated as a rip)?

reghrhre
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Re: The NEW SMBX CGFX Pack (Released)

Postby reghrhre » Sun Jan 26, 2014 5:39 pm

I'd like to point out a mistake in one of the folders as the wrong person was credited for the graphics. There's a folder called "Fixed SMB3 Spike Top - Luffy" and the person that should be credited is icegoom for making the graphic, not Luffy. I would know as I was the first and only one to rip that Spike Top in the first place and I even used it back when I hacked SMW.

Here's the directory: SMB3 > NPCs > Land Enemies > Spike Top > Fixed SMB3 Spike Top - Luffy

Murphmario
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Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Mon Jan 27, 2014 3:05 pm

Also, Medusa Heads are from Castlevania, not Zelda II.

Squishy Rex
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Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Tue Jan 28, 2014 6:19 am

reghrhre wrote:I'd like to point out a mistake in one of the folders as the wrong person was credited for the graphics. There's a folder called "Fixed SMB3 Spike Top - Luffy" and the person that should be credited is icegoom for making the graphic, not Luffy. I would know as I was the first and only one to rip that Spike Top in the first place and I even used it back when I hacked SMW.

Here's the directory: SMB3 > NPCs > Land Enemies > Spike Top > Fixed SMB3 Spike Top - Luffy
Thanks Reggy, much appreciated, I'll fix that now as well those small errors found.

Also to the community in general, if you wouldn't mind showing the directory like reghrhre has when commented about an error it would make things much easier to locate and fix.

Murphmario
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Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Tue Jan 28, 2014 4:34 pm

Mushroomking made the nsmb pipes, not me. Valterri made the Terraria pack, and Medusa Heads are from castlevania, not Zelda II. Fix all of those errors.

FutureNyanCat
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Re: The NEW SMBX CGFX Pack (Released)

Postby FutureNyanCat » Wed Jan 29, 2014 3:54 am

Squishy Rex, are you planning on making this pack ready for SMBX 1.3.0.1 on February 1st?

SMBXxer
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Re: The NEW SMBX CGFX Pack (Released)

Postby SMBXxer » Wed Jan 29, 2014 7:18 pm

FutureNyanCat2014 wrote:Squishy Rex, are you planning on making this pack ready for SMBX 1.3.0.1 on February 1st?
SMBX 1.3.0.1? what is that?

xtremegamer51
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Re: The NEW SMBX CGFX Pack (Released)

Postby xtremegamer51 » Wed Jan 29, 2014 7:58 pm

SMBXxer wrote:
FutureNyanCat2014 wrote:Squishy Rex, are you planning on making this pack ready for SMBX 1.3.0.1 on February 1st?
SMBX 1.3.0.1? what is that?
http://www.smbxgame.com/forums/v ... f=31&t=889

Chill Pingu
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Re: The NEW SMBX CGFX Pack (Released)

Postby Chill Pingu » Sat Feb 01, 2014 9:34 pm

was this proposital?

Murphmario
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Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Mon Feb 03, 2014 3:13 pm

The Sm Friendly Ridley by Mushroom Hedgehog has some cutoff!

Valtteri
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Re: The NEW SMBX CGFX Pack (Released)

Postby Valtteri » Tue Feb 04, 2014 11:27 am

Chill Pingu wrote:was this proposital?
Oh yeah, I would love if you could spell my name right. It's Valtteri, not "Valterri". Two t's. One r. Not the other way round.

xtremegamer51
Guest

Re: The NEW SMBX CGFX Pack (Released)

Postby xtremegamer51 » Tue Feb 04, 2014 3:21 pm

I think some graphics should be moved to some other sections,like the koopatrol should probably be in the castle section instead of the land enemies-koopa troopa section since its sort of a castle type enemy,because the drybones are also a type of koopa and yet those ones are in the castle section,just a suggestion though.


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