SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

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Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
underFlo
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Re: SMB1 Expanded GFX-Pack v1.0

Postby underFlo » Sun Aug 17, 2014 8:59 am

In the Underground GFX there's an background-3.gif that's a standard SMB3 BGO and background-7.gif has no mask.

XuticX
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Re: SMB1 Expanded GFX-Pack v1.0

Postby XuticX » Sun Aug 17, 2014 9:41 am

wow these look amazing. and i think the world map tiles are some of the best i've seen! keep up the good work

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Re: SMB1 Expanded GFX-Pack v1.0

Postby Fuyu » Sun Aug 17, 2014 9:44 am

Nickname wrote:In the Underground GFX there's an background-3.gif that's a standard SMB3 BGO and background-7.gif has no mask.
Wrong, there IS a mask, but it's 1x1 pixeled, and the real BGO hasn't been ported to SMBX.

underFlo
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Re: SMB1 Expanded GFX-Pack v1.0

Postby underFlo » Sun Aug 17, 2014 10:36 am

Natsu wrote:
Nickname wrote:In the Underground GFX there's an background-3.gif that's a standard SMB3 BGO and background-7.gif has no mask.
Wrong, there IS a mask, but it's 1x1 pixeled, and the real BGO hasn't been ported to SMBX.
I don't see a mask, or is something wrong with my DL?

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Re: SMB1 Expanded GFX-Pack v1.0

Postby Fuyu » Sun Aug 17, 2014 11:53 am

Nickname wrote:I don't see a mask, or is something wrong with my DL?
Weird, I thought for sure I the "background-7.gif" file was a mask. Well anyway, yeah, there's no mask for that background AND the background itself is 1x1 pixeled.

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Re: SMB1 Expanded GFX-Pack v1.0

Postby Murphmario » Sun Aug 17, 2014 11:58 am

There are no 1x1 pixels on that bgo. But it is still missing a mask.

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Re: SMB1 Expanded GFX-Pack v1.0

Postby RudeGuy » Sun Aug 17, 2014 12:03 pm

Natsu wrote:Well anyway, yeah, there's no mask for that background
It's in WIP, of course. If you watch the graphic, you'll notice that there isn't the shading.

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Re: SMB1 Expanded GFX-Pack v1.0

Postby Mista Epic » Sun Aug 17, 2014 12:54 pm

Gratz on being featured! You deserved it!

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Re: SMB1 Expanded GFX-Pack v1.0

Postby underFlo » Sun Aug 17, 2014 1:20 pm

Christian07 wrote:
Natsu wrote:Well anyway, yeah, there's no mask for that background
It's in WIP, of course. If you watch the graphic, you'll notice that there isn't the shading.
I wouldn't release something WIP in a v1.0.

And I'm still curious why there's this vanilla SMB3 background.

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Re: SMB1 Expanded GFX-Pack v1.0

Postby Sednaiur » Sun Aug 17, 2014 1:42 pm

Nickname wrote:I wouldn't release something WIP in a v1.0.

And I'm still curious why there's this vanilla SMB3 background.
It wasn't a wip, since it was already done, but i forgot to put it into the pack, but this is now fixed :-).

I just updated the download with the fixed version, that has all that unused stuff removed, the BGOs fixed, two new BGOs inside for the underground-sections (some toadstools), all the level-icons for the worldmap put inside, and also almost every level-exit in SMB1-style. Now you can have BGOs in the cave-levels (silly me -.-).

Again thanks for the bug reports and the patience. Now it should be fine.
Mista Epic wrote:Gratz on being featured! You deserved it!
Thank you :-D.
I didn't notice that, because i looked at the pictures there, that are still the same, so i thought not about it :-P.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby BMatSantos » Sun Aug 17, 2014 1:55 pm

Oh... my...
Image

You, sir, deserve a cookie. I've never seen so damn good edits before. *clap* *clap* *clap*

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby icemario12 » Sun Aug 17, 2014 5:25 pm

See?! I told you that you're a GOD graphic designer! I said that you'll be a king, and...erhm...you WILL be a king!
All that misses now is an extended Super Mario Land 2 world map. ;)

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Radishl » Sun Aug 17, 2014 5:43 pm

icemario12 wrote:See?! I told you that you're a GOD graphic designer! I said that you'll be a king, and...erhm...you WILL be a king!
All that misses now is an extended Super Mario Land 2 world map. ;)
Yes Indeed.

hehehehehehe, hahahaha, AHHAHAHAHAHAHA!

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby superhammerbros100 » Sun Aug 17, 2014 10:03 pm

Uhh i can't seem to find the Orange Dungeon tileset.

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Fuyu » Sun Aug 17, 2014 10:12 pm

superhammerbros100 wrote:Uhh i can't seem to find the Orange Dungeon tileset.
Spoiler: show
Image

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby superhammerbros100 » Sun Aug 17, 2014 11:26 pm

Natsu wrote:
superhammerbros100 wrote:Uhh i can't seem to find the Orange Dungeon tileset.
Spoiler: show
Image
Btw, Are you Spanish? That language is spanish

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby SMBXxer » Sun Aug 17, 2014 11:49 pm

superhammerbros100 wrote:
Natsu wrote:
superhammerbros100 wrote:Uhh i can't seem to find the Orange Dungeon tileset.
Spoiler: show
Image
Btw, Are you Spanish? That language is spanish
Yes, he is.

superhammerbros100
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby superhammerbros100 » Sun Aug 17, 2014 11:53 pm

Btw, Are you Spanish? That language is spanish[/quote]
Yes, he is.[/quote]
Oh because i am spanish too, however, thanks for telling me where the Brown dungeon is.

HeroLinik
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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby HeroLinik » Mon Aug 18, 2014 7:08 am

BTW, as soon as you finish this pack, you should move on to doing an SMB3 expansion pack, and then SMW, before finishing it off with LoZ and SM expansion packs (I think doing an SMB3 expansion pack will be really easy).

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Re: SMB1 Expanded GFX-Pack v1.1 (go away you bugs ^^)

Postby Fuyu » Mon Aug 18, 2014 10:07 am

superhammerbros100 wrote:
Natsu wrote:
superhammerbros100 wrote:Uhh i can't seem to find the Orange Dungeon tileset.
Spoiler: show
Image
Btw, Are you Spanish? That language is spanish
I'm Uruguayan.


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