Lowser's Conquest - A little update

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - Level 5-1 done

Postby Sednaiur » Sun Oct 12, 2014 6:38 am

After some problems with the way SMBX animates the frames for animated blocks with custom sizes, here are some screens of the completed level:
ImageImage
ImageImage
This level introduces some things, like the "Happiness-Gumba", or the "Nom Nom-Chan" (giant Muncher) xD.
Too bad for us, that it is impossible to have 32x32 (64x64) munchers and stuff in SMBX, by using only one block :-/.
The ones on the screenshot are consisting of the SMB3 muncher, the SMB3 Jelectro, the SMB2 drill spikes, and the SMB3 lava-tile (which is located to the down-right of the "Nom Nom-Chan).

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Lowser's Conquest - level 5-1 done

Postby Mable » Sun Oct 12, 2014 6:41 am

Holy fucking shit dude that looks....wow just wo i personally like that Goomba and the Munchers. Well what can you expect more after seeing your expanded graphics. That project sure looks fantastic.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - level 5-1 done

Postby Sednaiur » Sun Oct 12, 2014 10:33 am

CaptainSyrup wrote:Holy fucking shit dude that looks....wow just wo i personally like that Goomba and the Munchers. Well what can you expect more after seeing your expanded graphics. That project sure looks fantastic.
Thank you a lot for your words :-D.

It sure is hard to make GFX sometimes, especially when you enlarge already revamped/customized GFX. But more important is the gameplay, in my opinion.
Since I never really got any critism about how the levels in the demo are designed, like being boring, simple, too long, or whatever (except for "as303298", who made a playthrough of the demo, and gave critism about many things, and "Icez" who also started a playthrough back then - thanks again for doing that ^^), I simply guess that my levels may be good, how they are now, which makes me happy enough. But I still fix up or change some things in already existing levels, in hope to improve them.

Well, after such a long time, it sure feels nice and refreshing to make levels for own stuff again, instead of test levels, CC levels, or something different :-).
I guess I can finish world 5 in about 6 or 7 weeks, I hope.

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Lowser's Conquest - level 5-1 done

Postby CreatorForce » Sun Oct 12, 2014 10:36 am

Oh man. This is looks fantastic. I Can't wait to play this. The Graphics Looks Amazing. Looking Forwand Your Project.

h2643
Birdo
Birdo
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lowser's Conquest - level 5-1 done

Postby h2643 » Sun Oct 12, 2014 10:44 am

I like how the Star Room is giant, like everything else in that World (I hope you got my point). Good work on that!

CreatorForce
Eerie
Eerie
Posts: 722
Joined: Sun Jan 19, 2014 12:41 am

Re: Lowser's Conquest - level 5-1 done

Postby CreatorForce » Sun Oct 12, 2014 10:46 am

I Don't know can be next graphics on SMB3. Also I like the style graphics SMB3. Good work. I can't wait your the next graphics SMB3.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - level 5-2 complete

Postby Sednaiur » Sun Oct 19, 2014 5:45 am

After some hard work on the GFX-side, here are some screens of 5-2:
ImageImage
Image
Despite it's looking it is not an ice-level, but more like the original 1-5 from the NES SMB3. Still, some walls and floors shrink until they disappear, if you get close to them, holding some extra items and more ^^.
h2643 wrote:I like how the Star Room is giant, like everything else in that World (I hope you got my point). Good work on that!
Thank you :-D. I guess I got your point about this ^^.
There is more giant stuff to come.
Pivot40Channel wrote:Oh man. This is looks fantastic. I Can't wait to play this. The Graphics Looks Amazing. Looking Forwand Your Project.
Thanks a lot. I for myself cannot wait to complete this project 8-). There is still much left to do, but I work on it every day, at the moment, so it gets done faster.
Pivot40Channel wrote:I Don't know can be next graphics on SMB3. Also I like the style graphics SMB3. Good work. I can't wait your the next graphics SMB3.
Thank you. If you cannot wait, then here are the next GFX of it, with this post ^^. I hope you like it.

Fuyu
Boom Boom
Boom Boom
Posts: 3137
Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him

Re: Lowser's Conquest - level 5-2 complete

Postby Fuyu » Sun Oct 19, 2014 9:05 am

OMG! I love those upper hills in the cave screenshot, and that enormous Bishoujo Picture holy shit! Looking forward to play this fully! By the way, this is rather more like a suggestion than a request, but wouldn't it be better to release your project on a SMBX.exe format? You know, move all your graphics to SMBX's default graphics and include your HD hud and everything so the game loads a lot faster and we can actually play the game like we see it on your screenshots.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - level 5-2 complete

Postby Sednaiur » Sun Oct 19, 2014 9:32 am

Natsu wrote:OMG! I love those upper hills in the cave screenshot, and that enormous Bishoujo Picture holy shit! Looking forward to play this fully! By the way, this is rather more like a suggestion than a request, but wouldn't it be better to release your project on a SMBX.exe format? You know, move all your graphics to SMBX's default graphics and include your HD hud and everything so the game loads a lot faster and we can actually play the game like we see it on your screenshots.
Thanky for your comment and opinion :-).
I guess I will replace the two cutie beauties on the Bishoujo Pic someday, with two of my own girls, because for now, they are like place holders (not that I do not like them, but they aren't mine, so I need to replace them). The upside down hills are giant versions of the small hills from my level "4-5". I am very happy that you like them that much.

About your suggestion, don't worry - that is already planned for sure. Thanks to "DarkChaoX"/"DarkShadeX" I also can do some small hex editing, which will include to change the SMBX cheatcodes, so one cannot cheat anymore xD. But cheats will be of no need anyways, for a rather easy-type episode like this one.
I also will make a "checkpoint-edition" for people like "as303298", who dosn't like checkpoint-less levels (which I can understand good), so don't worry about that either ^^.
And about luna.DLL I will use it at some point too, maybe, but for now I just use the only really necessary things - SMBX and PGE :-P.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Lowser's Conquest - level 5-2 complete

Postby bossedit8 » Sun Oct 19, 2014 10:35 am

Sednaiur wrote:About luna.DLL I will use it at some point too, maybe, but for now I just use the only really necessary things - SMBX and PGE :-P.
Don't use LunaDLL or else I won't be able to play your SMBX Episode and it ruins my fun too.

About your latest screenshots, it looks very awesome. I just love the whole details you placed out like the backgrounds and the Blocks. Still, looking forward to this Game.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - level 5-2 complete

Postby Sednaiur » Sun Oct 19, 2014 11:33 am

bossedit8 wrote:Don't use LunaDLL or else I won't be able to play your SMBX Episode and it ruins my fun too.
Don't worry, as it is not decided for sure, and also do I really not know if I really willing to use luna.DLL anyways, since I already have enough work with the project, just by making all these graphics and level-design (I always try to circumvent SMBX-bugs as best as possible, like the crouching-glitch, the collison-glitches, or other glitches involving layers) which can be very hard sometimes.
So for now it is more like :
20% 80%
using luna.DLL not using luna.DLL

I am really busy enough already, in my opinion ^^.
Last edited by bossedit8 on Sun Oct 19, 2014 12:12 pm, edited 1 time in total.
Reason: Fixed Quote

FanofSMBX
Mouser
Mouser
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Lowser's Conquest - level 5-2 complete

Postby FanofSMBX » Mon Oct 20, 2014 12:50 pm

Well someone posted a script that allows making a shop with dragon coins with lunadll, and now Mario can sell his Bishoujo-pics for powerups!

(BTB should be the shopkeeper)

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Lowser's Conquest - level 5-2 complete

Postby bossedit8 » Mon Oct 20, 2014 12:58 pm

FanofSMBX wrote:Well someone posted a script that allows making a shop with dragon coins with lunadll, and now Mario can sell his Bishoujo-pics for powerups!
We can simply use Stars for that.
FanofSMBX wrote:(BTB should be the shopkeeper)
(This is not a Game filled with "Forum" jokes from various events.)

FanofSMBX
Mouser
Mouser
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Lowser's Conquest - level 5-2 complete

Postby FanofSMBX » Mon Oct 20, 2014 4:58 pm

Okay you rooted out my joke but stars? Always? Some episodes are not conductive to stars trigger events. Not to mention that some things look bad if you have to go to the level the event triggers in ike the switch palace example. But if you want to reply let's do so in the lunadll thread.

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - "Mysterious pipe" done

Postby Sednaiur » Sun Oct 26, 2014 1:42 pm

This level was so far the hardest to do in terms of the graphics, beside the starworld-levels:
ImageImage
ImageImage
The level itself is parted into more floors, where each one has it's own theme, like mineshaft, than slimy cave, than crystal cavern etc.
It is somekind of transition level, where you need to find both the entrances to (one in world 1, and one in world 5), and also get the rainbow star from each entrance, to unlock the gate.
It is even cheatproof, so the cheat for turning off collision, dosn't works here.
FanofSMBX wrote:Well someone posted a script that allows making a shop with dragon coins with lunadll, and now Mario can sell his Bishoujo-pics for powerups!

(BTB should be the shopkeeper)
Thanks for the information about it.
I need to say, that luna.DLL is cool in many ways, but also it is very time consuming, and I never wanted to implement a shop for the pics, because that would clearly ruin the purpose of getting them.
They are somekind of "token of trial" from megami-sama (which is the protecting "goddess" of the eastsun islands. So if the Mario Bros. ever would sell them, it would be like "i don't give a thing", i guess ^^.
But if there would be a shop, then I guess "Belldandy" (google it, if you like) should be the shopkeeper, since it would fit the theme nicely, in my opinion :-P.

RudeGuy
Fry Guy
Fry Guy
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Lowser's Conquest - "Myserious Pipe"done

Postby RudeGuy » Sun Oct 26, 2014 1:59 pm

I like the idea of the level, as well the level itself, very good work with that. By the way, how does exactly mineshafts works? Just wondering.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Lowser's Conquest - "Myserious Pipe"done

Postby bossedit8 » Sun Oct 26, 2014 2:01 pm

I really like the differency of the colors you used on these Cave Tiles. I really like this and your design style.

Hope to play this Game very well in the future. :P

h2643
Birdo
Birdo
Posts: 2890
Joined: Sat Dec 21, 2013 7:23 am
Contact:

Re: Lowser's Conquest - "Myserious Pipe"done

Postby h2643 » Sun Oct 26, 2014 2:08 pm

I LOVE the look of the first screenshot, good work on that :)

Superiorstar
Van De Graf
Van De Graf
Posts: 2149
Joined: Tue Jul 22, 2014 5:49 pm

Re: Lowser's Conquest - "Myserious Pipe"done

Postby Superiorstar » Sun Oct 26, 2014 2:12 pm

I don't know why the hell I haven't commented on this, probably because my head was hurting from the HD graphics, Anyways I think this is one of the best projects I've seen. but don't forget the quantity over quality rule Sednaiur. :D

Sednaiur
Volcano Lotus
Volcano Lotus
Posts: 580
Joined: Fri Dec 20, 2013 2:16 pm

Re: Lowser's Conquest - "Myserious Pipe"done

Postby Sednaiur » Sun Oct 26, 2014 2:17 pm

Christian07 wrote:I like the idea of the level, as well the level itself, very good work with that. By the way, how does exactly mineshafts works? Just wondering.
Thank you :-).
The mineshafts-part of it works like this: You first blast your way through, to the right (by using somekind of SMW-skullswitch, but without skull), until you get to a mindecart-generator, that you need to switch on.
After that, you grab the minecart (which is a rainbowshell in disguise, and ride all the way to the left, where you then can break through a wall, to reach a pipe behind it.
The minecart-part is just for fun, so one dosn't need to be scared about one of those minecart-rides a'la sudden death-rails. This is not the case here ^^.
bossedit8 wrote:I really like the differency of the colors you used on these Cave Tiles. I really like this and your design style.

Hope to play this Game very well in the future. :P
Thank you very much ^^. I sure had some fun while designing that. It is a rather long and more challenging level, but it still is easy enough, since it isn't located in the late game.
It features a small 6-color switch puzzle, though, where you activate color bridges, deactivate color walls etc. :-P. But nothing too serious, as I usually dislike color puzzles in SMBX.
h2643 wrote:I LOVE the look of the first screenshot, good work on that :)
Thank you. It's nice to see you like it. Hopefully this goes also for the gameplay of it ^^.
Superiorstar wrote:I don't know why the hell I haven't commented on this, probably because my head was hurting from the HD graphics, Anyways I think this is one of the best projects I've seen. but don't forget the quantity over quality rule Sednaiur. :D
Thanks ^^. And...eh what? "quantity over quality"? I assume you mean "quality over quantity", right ^^? I always do so, since GFX should be just second seat, compared to the gameplay, in an level or episode.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari