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Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Wed Jan 29, 2014 2:35 pm
by zlaker
Imaynotbehere4long wrote:Hey, everyone! I think I figured out how zlakerboy357 is able to use the double cherry! Zlakerboy357 isn't using SMBX 1.3...
zlakerboy357 wrote:When you download this game you have to play the SMBX in the folder you have downloaded. And don't put it inside the folder "worlds", because that will just mess things up.
zlakerboy357 is using A2MBXT and LunaDLL:
http://talkhaus.raocow.com/viewtopic.php?f=36&t=13547
http://talkhaus.raocow.com/viewtopic.php?f=36&t=14271
Sorry if I ruined your secret.
zlakerboy357 wrote:Who do you think will be the fifth playable character?
You may select 1 option
Yoshi 4 33%
Daisy 1 8%
Donkey Kong 0 No votes
Yellow Taod 3 25%
Wario 3 25%
Link 1 8%
Nice to see that Link is now story related, zlakerboy357.
He's not. I just added him for fun. And that's not my secret. And if it was you could at least PM me it before spoiling it...
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Wed Jan 29, 2014 3:26 pm
by Imaynotbehere4long
zlakerboy357 wrote:Imaynotbehere4long wrote:Nice to see that Link is now story related, zlakerboy357.
He's not. I just added him for fun.
Dang it, zlakerboy357! Why did you have to get my hopes up just to have them come crashing down? It's almost as though you already have a sprite swap for Link picked out and are just trying to see if any of us can guess who will replace him...
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Wed Jan 29, 2014 3:37 pm
by zlaker
Imaynotbehere4long wrote:zlakerboy357 wrote:Imaynotbehere4long wrote:Nice to see that Link is now story related, zlakerboy357.
He's not. I just added him for fun.
Dang it, zlakerboy357! Why did you have to get my hopes up just to have them come crashing down? It's almost as though you already have a sprite swap for Link picked out and are just trying to see if any of us can guess who will replace him...
Who knows. I'll maybe change my mind. In fact the character isn't suppose to be story related. It's an unlockable character.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Wed Jan 29, 2014 6:02 pm
by goombaguy
I have exactly no idea how you made the SM3DW cherry, and that is something that i like about projects. I can mostly figure out right away how things are made, but I have no idea for this thing!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Thu Jan 30, 2014 9:00 am
by zlaker
ConXus wrote: Also, you can' trust change character in the middle of a level!
Yes you can. During the level 4 blocks will appears when you're halfway. Example: If you're Luigi and you wanna play as Mario when you're halfway through the level just hit the Mario block. Simple.
Oh also here's screenshot of tommorow. My dad needs to fix the computer tommorow so I can't use it. This level takes place in a snowcoverd area with Ice Bros. and other Ice enemies. This is actually not part of the snow-world in the game(OMG SPOILERS!) and will be a secret level. The secret levels is not themed to the world. Can you guess which world this is part of?
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Fri Jan 31, 2014 5:13 pm
by Jimmy Joe
The only character I've never seen for this is Donkey Kong. the others like Diasy, Wario, and Link I've seen before, but I like to see how their controls and graphics turn out.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 7:12 am
by BlueShell
Wow ,the first impression on this project is very good

I can't wait til you release the episode ! Keep up the good work !!!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 1:23 pm
by zlaker
BlueShell wrote:Wow ,the first impression on this project is very good

I can't wait til you release the episode ! Keep up the good work !!!
Thanks a lot BlueShell.
Pic of day. And today i'm very lazy so I won't explain anything

. Hope you like!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 1:25 pm
by FanofSMBX
1. Tanooki Mario looks to be a few pixels in ground.
2. The leaf generator would trivialize difficulty. If you got hit you could just go back and pick up another leaf.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 1:51 pm
by zlaker
FanofSMBX wrote:1. Tanooki Mario looks to be a few pixels in ground.
2. The leaf generator would trivialize difficulty. If you got hit you could just go back and pick up another leaf.
1. Can't do anything with that.
2. Will fix that..
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 2:00 pm
by xtremegamer51
You made the double cherry work?!Wow,I must find out your secrets.
Anyways great lookin project,can I be a beta testers?I would like to try it out since the levels look awesomeand so I can find out the secret of the cherry
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Sun Feb 02, 2014 2:08 pm
by zlaker
xtremegamer51 wrote:You made the double cherry work?!Wow,I must find out your secrets.
Anyways great lookin project,can I be a beta testers?I would like to try it out since the levels look awesomeand so I can find out the secret of the cherry
Lol everyone is wondering how I made the Double Cherry and wanna find out the secret. But please read "Before Reding" before reading anything else on this topic. But yeah you can be the last beta tester. Looks like there is only the level desinger job left here....
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Mon Feb 03, 2014 10:11 am
by zlaker
Screenie of today is now released! This has ben shown off before and it hasn't been explained much. It's a shadow based level where everything is shadow. Lots of items and objects wil play a role i the level, such as Gravity Blocks, Orange Coin Button and etc. The level will be a bit long and puzzle based so a bit hard. Fake walls will be part of the level so make sure to check every wall Beta Testers! Also the SMBX you'll using to play this episode is not 1.3.0.1 or 1.3. It's another version. And all beta tester jobs so taken s the only job is left is World Map Desinger or Level Desinger.
EDIT: I just checked how many people downloaded my demo right now. In total it was 164 downloads!! And it only had 3 worst levels I I have ever made! Thanks folks and just wait for Demo 2. It will be epic. I'll realese info about it another time! Anyway thanks for playing my demo and I hope you enjoyed!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Mon Feb 03, 2014 8:32 pm
by Jimmy Joe
You know I just realized that your avatar is suppose to be part of a new Wii-U game I heard of. I don't remember the name of the game or when it will be released. but I do know it's something that will be on the Wii-U someday. Also I like your avatar.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Mon Feb 03, 2014 9:19 pm
by Julia Pseudo
Shadow level looks great. It really reminds me of Donkey Kong Country Returns, which is a very good thing. In that vein, perhaps you could make Mario's hat visible or something? Definitely a matter of personal opinion though. I really like that graphical style overall.
Also, I don't think I've commented on this project before so I just have to say double cherries the hype.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Tue Feb 04, 2014 3:46 am
by Squishy Rex
You mentioned a World Map Designer... I would be interested, since Maps are my specialty over levels any day. I'll send you a Map of the old version of Utopia I made a while back or a few screenshots of it since I would like to apply for this position.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Tue Feb 04, 2014 5:42 am
by zlaker
Yeah you can Squishy!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Tue Feb 04, 2014 9:56 am
by Kingbowser112
Hey zlakerboy357 ! Hi!
Well, I saw the screen and it's nice! A shadow level ! That's fantasy! Well, I've a quest: How I can test this level ? I read that there's a new version of SMBX, so how? Thanks for the reply. Bye bye and Good work!
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Tue Feb 04, 2014 1:20 pm
by glitch4
So good to have with zlakerboy357,designing cool levels.maybe this project will be the best.
Re: SM: Heroes on the Star Quest - Gameplay Update & Screens
Posted: Wed Feb 05, 2014 11:47 am
by zlaker
Litdude32 wrote:So good to have with zlakerboy357,designing cool levels.maybe this project will be the best.
Thanks for such kind words. I really appreciate that.
Kingbowser112 wrote:Hey zlakerboy357 ! Hi!
Well, I saw the screen and it's nice! A shadow level ! That's fantasy! Well, I've a quest: How I can test this level ? I read that there's a new version of SMBX, so how? Thanks for the reply. Bye bye and Good work!
This will actually not be part of the demo I'll be realising to you. It's part of another demo.
Pic of day. This level is a combination of water and beach where you have to use pipes to get there. The beach is SML styled and the water area is SMB3. Also this level features a boss you'll have to fight. And you can see the Roulette Block is now playing a role in this game. Hope you like it guys!

EDIT: Also I added a new job to this game. GFX Desingers. Just PM an application with why you wanna be one, your experince and some GFX I'm gonna jugde. There is only 3 spots so hurry. I'll talk about it another time. I hope I get many as possible in the team...