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Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Fri Aug 30, 2024 11:40 am
by Doodoxing
That's it. My custom stuff is not meant to realase to public at any point of time, so I would rather to people not to use or distribute my specific assets in their projects. I given no permission to use my graphics in others project, so I was a bit startled to see my graphics in other peoples projects.

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Fri Aug 30, 2024 11:57 am
by KJPopcorn
Doodoxing wrote:
Fri Aug 30, 2024 11:40 am
That's it. My custom stuff is not meant to realase to public at any point of time, so I would rather to people not to use or distribute my specific assets in their projects. I given no permission to use my graphics in others project, so I was a bit startled to see my graphics in other peoples projects.
Well why didn’t you say so!?

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Fri Aug 30, 2024 12:27 pm
by mariobrigade2018
KJPopcorn wrote:
Fri Aug 30, 2024 11:57 am
Doodoxing wrote:
Fri Aug 30, 2024 11:40 am
That's it. My custom stuff is not meant to realase to public at any point of time, so I would rather to people not to use or distribute my specific assets in their projects. I given no permission to use my graphics in others project, so I was a bit startled to see my graphics in other peoples projects.
Well why didn’t you say so!?
How about you be patient next time and not expect a fast response in a forum and wait for things to be publicly acceptable?

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Fri Aug 30, 2024 12:33 pm
by KJPopcorn
Ok.👍

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Sun Sep 01, 2024 1:07 pm
by Idunn
KJPopcorn wrote:
Fri Aug 30, 2024 11:57 am
Well why didn’t you say so!?
Because it's kinda common sense to not just take something from anotehr Episode/Project where someone made their own gfx for it even if there is like a demo or full release.

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Sun Sep 01, 2024 2:04 pm
by Doodoxing
I'm not about to publish those graphics in the next future (including HUD), so I would rather to keep them just for my episode.

---

It has been confirmed that world maps will be made from scratch and will contain much more levels. More secret paths will be waiting to be revealed and there will be also some secret levels, bonuses and even new dungeon levels at the midpoint of the world playthrough.

Also, new powerups will be implemented as now we got an opportunity to not limit just to very few ones like fire flower or super leaf. Now episode will get: super bell, penguin suit, frog suit and most probably even more!

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Mon Sep 02, 2024 8:42 am
by FutureNyanCat
Ooooh neat! I can't wait to see the Penguin Suit in the game. That sounds fun.

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Mon Sep 02, 2024 5:14 pm
by ilovehamburgerz
This looks amazing and so stylized so far! i will look foward for this episode!

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Sat Sep 07, 2024 11:28 am
by Doodoxing
There a couple of new screenshots of the rearranged world. Instead just of six/seven levels in each world now there will be eleven (seven regular, one castle, one dungeon and two secret levels).

Image

Image

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Sat Sep 07, 2024 9:06 pm
by Alagirez
The new screenshots are peak as usual. Love the shelled goomba.

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Wed Sep 25, 2024 10:31 am
by mariobrigade2018
Doodoxing wrote:
Sat Sep 07, 2024 11:28 am
Image

Image
Kinda curious as to what makes a shelled goomba different from something like a Koopa.

Re: [SMBX2] Mushroom Kingdom Disarray - Demo is out now!

Posted: Thu Oct 03, 2024 3:01 pm
by Doodoxing
Literally no difference beside of an appearance. Some levels has shelled goombas and some have a mix with regular koopas.

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Sat Nov 30, 2024 9:38 am
by KJPopcorn
I will give this world an ∞/10. Can't wait for the release

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Sat Nov 30, 2024 10:29 am
by Doodoxing
I got no idea when I will release an episode as it got a lot of changes and additions on existing worlds. Still even not a half of episode is done. It takes a very long time to make it, so it is not excluded that I will reelase an another demo in some time.

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Mon Dec 02, 2024 10:12 am
by KJPopcorn
Doodoxing wrote:
Sat Nov 30, 2024 10:29 am
it is not excluded that I will reelase an another demo in some time.
What do you mean by that?

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Mon Dec 02, 2024 10:24 am
by mariobrigade2018
KJPopcorn wrote:
Mon Dec 02, 2024 10:12 am
Doodoxing wrote:
Sat Nov 30, 2024 10:29 am
it is not excluded that I will reelase an another demo in some time.
What do you mean by that?
He’s considering releasing another demo.

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Mon Dec 02, 2024 3:11 pm
by Doodoxing
Yea. It got so many changes that another demo is reasonable even if it will contain just one more regular world.

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Wed Dec 11, 2024 8:27 pm
by KJPopcorn
Lemme ask you something. How do you know how the level design goes? What's you inspiration? I don't think I could make a level on my own. Like, doing in my memory. And even if I did, it would be bland and boring

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Thu Dec 12, 2024 9:12 am
by Doodoxing
I'm making a kind of the shaved outline in my mind how the level will look like in appearance, but I usually don't think about the level design. I used to sketch designs on the paper, but from last time I do levels on the go. Actually, it is not a big lose. I keep more attention to tilesets, scenery and overall apeparance and mood, rather than actual level design.

Re: [SMBX2] Mushroom Kingdom Disarray - Overworld Overhaul!

Posted: Thu Dec 12, 2024 1:16 pm
by KJPopcorn
Doodoxing wrote:
Thu Dec 12, 2024 9:12 am
I'm making a kind of the shaved outline in my mind how the level will look like in appearance, but I usually don't think about the level design. I used to sketch designs on the paper, but from last time I do levels on the go. Actually, it is not a big lose. I keep more attention to tilesets, scenery and overall apeparance and mood, rather than actual level design.
Can you help me with my episode? (at least give me ideas?)

Added in 23 minutes 16 seconds:
I'm having creator's block