Re: [NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)
Posted: Sat Jul 22, 2023 8:03 pm
Forums for SMBX
https://www.smbxgame.com/forums/
Yes, I better be sure to credit them soon for the next update if possible.mariobrigade2018 wrote: ↑Sat Jul 22, 2023 8:03 pmHang on a second... did you use this image...
For the Piledriver Giant Goomba and Giant Bombshell Koopa?
Also cool bosses, very well done.
Interesting...I'm using this for my upcoming episode as well...huh.DRACalgar Law wrote: ↑Sat Jul 22, 2023 8:10 pmYes, I better be sure to credit them soon for the next update if possible.mariobrigade2018 wrote: ↑Sat Jul 22, 2023 8:03 pmHang on a second... did you use this image...
For the Piledriver Giant Goomba and Giant Bombshell Koopa?
Also cool bosses, very well done.
I might've made a typo that they never despawn or never appear when despawned to respawned.mariobrigade2018 wrote: ↑Sat Dec 02, 2023 6:30 pmJust wanted to point out that MKF King Totemesu's Fireballs will eventually lag the game. What's going on?
No. Probably B5 version did something to it and Flygon too, I can send you it later when i get the timeEForEngineer wrote: ↑Sat Apr 06, 2024 12:20 pmHey man, I've been trying to make a level with the Rayquaza boss, but the cry sound doesn't load. Did I fuck up something?
I forgot to include it in the notes. So there are two dedicated BGOs: the one with the goomba's face is where the debris will be spawned (preferably falling from the top of the screen) and the other with the whole sprite of the boss is where it falls from above the screen to its y spawn positionTurtle Guy wrote: ↑Mon Oct 14, 2024 11:32 amCan you show me how to use the PDGG? I'm a bit confused.
Ah, it looks like you will need the freezeHighlight.lua script. There should be a readme.txt file of a kind which should have a link to that script. But just in case if you don't bother to: viewtopic.php?t=26579
Oh wow thx!DRACalgar Law wrote: ↑Fri Jan 03, 2025 5:19 pmAh, it looks like you will need the freezeHighlight.lua script. There should be a readme.txt file of a kind which should have a link to that script. But just in case if you don't bother to: viewtopic.php?t=26579
I like the idea. I'll consider looking into it later once I get some other projects done. By the way, do you prefer her sprites in cookie run styled or anything else?Dura785 wrote: ↑Mon Jan 20, 2025 2:02 pmDRACalgar Law... Have you played Cookie Run: Kingdom? If you do, you may know the main bad of the game.
If you don't:
https://cookierunkingdom.fandom.com/wik ... ess_Cookie
Stats:
HP: Takes 20 strong hits to be defeated
Movement: Flies around in the sky by using her staff
How to damage: stomping
Phases: Has 3 phases:
Phase 1 (HP: 20-15):
Swoops down towards the player (used in all phases)
Uses her staff to summon Cake Monster-infected Mario enemies(improved versions of goombas(chase and jumping), hammer, fire, boomerang bros(classic SMB1 chase timer, chance of double projectile throws), and chucks(better AI). Bros and chucks gets more used in phases 2 and 3. All are custom npcs) (used in all phases)
Uses her staff to shoot homing projectiles (max projectile count 10) (used from phase 1-2)
Phase 2 (HP: 15-10):
She smashes the ground to create damaging shockwaves (gets bigger in phase 3) (used from phase 2-3)
Summons a portal above that chases the player, after about some time, a giant Cake Monster hand smashes the player (if stands still)
Uses her staff to shoot bullet hell-like projectile patterns (normal difficulty in phase 2, hard in phase 3) (used from phase 2-3)
Final Phase (phase 3)(HP: 10-1):
Summons a spell circle above that chases the player, after about some time, a giant laser chases the player and cannot penetrate through ground blocks (i.e. ground, castle floor, dungeon blocks, etc.)
Summons Sans-like laser-shooting Cake Monster skulls that locks on to the player's original position (max skull count 5)
(When down to 1 HP) She will go on a last stand blitz that uses all her phase attacks until the tires out, leaving to a perfect strike before she can recover.
When defeated (0 HP):
floats back up but starts screaming in agony (add some explosions for extra detail), after that, she will float down slowly to the ground, she tries to get back up but fails and falls flat onto the ground.
How did you like my idea? If you do, can do it for my project?
Stuff for reference:
- The Dark Witch
- The flying around in the sky by using her staff thing
- Cake Monster-infected Mario enemies concept
It's a special favor from me.
Yeah, Cookie Run styleDRACalgar Law wrote: ↑Mon Jan 20, 2025 9:09 pmI like the idea. I'll consider looking into it later once I get some other projects done. By the way, do you prefer her sprites in cookie run styled or anything else?Dura785 wrote: ↑Mon Jan 20, 2025 2:02 pmDRACalgar Law... Have you played Cookie Run: Kingdom? If you do, you may know the main bad of the game.
If you don't:
https://cookierunkingdom.fandom.com/wik ... ess_Cookie
Stats:
HP: Takes 20 strong hits to be defeated
Movement: Flies around in the sky by using her staff
How to damage: stomping
Phases: Has 3 phases:
Phase 1 (HP: 20-15):
Swoops down towards the player (used in all phases)
Uses her staff to summon Cake Monster-infected Mario enemies(improved versions of goombas(chase and jumping), hammer, fire, boomerang bros(classic SMB1 chase timer, chance of double projectile throws), and chucks(better AI). Bros and chucks gets more used in phases 2 and 3. All are custom npcs) (used in all phases)
Uses her staff to shoot homing projectiles (max projectile count 10) (used from phase 1-2)
Phase 2 (HP: 15-10):
She smashes the ground to create damaging shockwaves (gets bigger in phase 3) (used from phase 2-3)
Summons a portal above that chases the player, after about some time, a giant Cake Monster hand smashes the player (if stands still)
Uses her staff to shoot bullet hell-like projectile patterns (normal difficulty in phase 2, hard in phase 3) (used from phase 2-3)
Final Phase (phase 3)(HP: 10-1):
Summons a spell circle above that chases the player, after about some time, a giant laser chases the player and cannot penetrate through ground blocks (i.e. ground, castle floor, dungeon blocks, etc.)
Summons Sans-like laser-shooting Cake Monster skulls that locks on to the player's original position (max skull count 5)
(When down to 1 HP) She will go on a last stand blitz that uses all her phase attacks until the tires out, leaving to a perfect strike before she can recover.
When defeated (0 HP):
floats back up but starts screaming in agony (add some explosions for extra detail), after that, she will float down slowly to the ground, she tries to get back up but fails and falls flat onto the ground.
How did you like my idea? If you do, can do it for my project?
Stuff for reference:
- The Dark Witch
- The flying around in the sky by using her staff thing
- Cake Monster-infected Mario enemies concept
It's a special favor from me.