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Re: Alagirez' Level Pack (New addition: Corrosive Outback)

Posted: Mon Dec 09, 2024 9:10 am
by Alagirez
I made a new level after a while!!
This level supposed to be finished at Halloween, but I had no time, so yea.
I'll admit, I made too much ghost/scary/eerie-vibey level this year. Hope y'all still enjoy this one, though c:

Download the level at the OP.

Re: Alagirez' Level Pack (New addition: Zero-Celcius Catastrophic Catacombs)

Posted: Fri Dec 13, 2024 7:07 am
by Alagirez
Woah, another new level!
Since it's December, I decided to release a snow/ice related themed level. It's a tricky one, so GLHF!
A little spoiler that the ending is a bit absurd, but I hope it's still enjoyable.

Download at the main post as usual, and feedback is appreciated.

Re: Alagirez' Level Pack (New addition: Zero-Celcius Catastrophic Catacombs)

Posted: Fri Dec 13, 2024 8:07 pm
by Ness-Wednesday
Corrosive Outback

I like the unnerving atmosphere in this one. The dried colors alongside the Zombie Koopas and Bone Goombas add a lot. The No Turn-Back and the Gas Bubbles are good at keeping the player on their toes, but not much else happens platforming-wise. The level suddenly ends before it gets far with its ideas. The Zombie Koopas also have an oddly tall hitbox unlike what the graphic is indicating. Also, I noticed that when you stomp on them, the Beach Koopas will clip into the ground. It's not a real issue here since they'll inevitably die to the lava or go offscreen. It's a pretty standard level. Unfortunately, there's not a lot happening either.

Zero-Celcius Catastrophic Catacombs

Oooh, the slippery tiles make this level a lot more exciting. A rare example of slippery physics benefitting the level. The suspense that comes from the Donut Platforms can be felt in every setup. They all fantastically keep the player on their toes, without feeling too overwhelming. I especially adore the second half where the solid Donut Platforms force you to get clever with your jumps. The falling spikes were more of a visual gag for me. I never got hit by them no matter how many times I played the level. The pumpkin plants are also just there, but at least you can freeze them with the Ice Flower. I can't say the same for the bullet bills, which are awkward to time because they're placed right when you also need to jump upwards. An intense, but enjoyable journey from start to finish! Great job!

Re: Alagirez' Level Pack (New addition: Zero-Celcius Catastrophic Catacombs)

Posted: Fri Dec 13, 2024 9:05 pm
by Alagirez
Ness-Wednesday wrote:
Fri Dec 13, 2024 8:07 pm
The reviews
Thank you for the reviews! I don't have any setup ideas for Corrosive Outback, so I ended the level just like that.
Might extend the level if I have time.
For the clipping koopas, I've modified the npc configs, but no changes were made sadly, If you have a solution for this, please let me know.

And glad you enjoyed the frozen fortress level c:

Re: Alagirez' Level Pack (New addition: Pinky Propellia Peppermint)

Posted: Wed Jan 01, 2025 10:33 am
by Alagirez
Happy new year! Though it's kinda late haha

To celebrate it, I've released my first 2025 level. It's basically another sky level (I can't resist myself sorry). Imagine 2014 over-expanded level without switch blocks.

Hope you enjoyed this one!
Download at the main post as usual.

Re: Alagirez' Level Pack (New addition: Haven Influx)

Posted: Sat Jan 04, 2025 8:34 am
by Alagirez
I've made another level!
This one is hard, though, so good luck.
Get it at the main post!

As usual, feedback are appreciated.

New addition: Negativa Bramblia (Remaking old levels #1)

Posted: Sun Jan 12, 2025 9:55 am
by Alagirez
Few days ago, I decided to look back at my TTK's contest entries because of boredom (and my old contest entries). After playing these levels, I decided to remake some of them! Would be fun I think.
The levels will have the same vibe, but a lot of the other aspects will be twisted, mainly in gameplay and aesthetics.
---
The first level is "Negativa Bramblia", a remake of my TTKC1 entry that was hosted back in 2015 "Colorless Bramble Swampy".
The level has the same vibe with the original level, but it also offers some new twists.

Download at the main post, and feedbacks are appreciated as usual. <3

Edit:
v1: Adjusted some stuff to make the level fairer.

Re: Alagirez' Level Pack (New addition: Negativa Bramblia)

Posted: Thu Jan 16, 2025 10:06 am
by Alagirez
It's not a new level, but I've fixed the major problem in "Negativa Bramblia" where the spikes of the mutant vines were hard to distinguish. Shoutout to Radiance for telling the issue.
Hopefully it's fine now.

Yea, better late than never.

Re: Alagirez' Level Pack (New addition: Tempestissimo)

Posted: Mon Apr 07, 2025 6:23 pm
by Alagirez
I added my CCX5 entry here "Tempestissimo". Even though it got a pretty low placement due to unexpected events (which idk how to fix) , I'm still happy with this level.

Enjoy!

Re: Alagirez' Level Pack (New addition: Tempestissimo)

Posted: Tue Apr 15, 2025 9:36 am
by Shaktool
This is more than enough to fill a whole ass episode

hope to download and play them soon! :)

Re: Alagirez' Level Pack (New addition: Tempestissimo)

Posted: Tue Apr 15, 2025 10:56 pm
by Alagirez
Retro wrote:
Tue Apr 15, 2025 9:36 am
This is more than enough to fill a whole ass episode
Fyi I've made an episode with way more levels haha, but I'm not talking about it here.

Excited to see what you think of them.

Re: Alagirez' Level Pack (New addition: The Jungle Insects)

Posted: Wed May 28, 2025 9:25 am
by Alagirez
Hello, I made a new level.
It's a simple, rompy (kinda?) dark forest level with big insects. I'm in a mood for making another traditional level, so here we go.

Enjoy the level! Let me know your thoughts if you have any.

Re: Alagirez' Level Pack (New addition: Rotten Bone Spell)

Posted: Fri May 30, 2025 5:56 pm
by Alagirez
Another new level, so bumpppp.
Enjoy the rotten flesh.

Re: Alagirez' Level Pack (New addition: Tempestissimo)

Posted: Thu Jun 19, 2025 1:09 pm
by cato
Alagirez wrote:
Mon Apr 07, 2025 6:23 pm
I added my CCX5 entry here "Tempestissimo". Even though it got a pretty low placement due to unexpected events (which idk how to fix) , I'm still happy with this level.

Enjoy!
The level seemed fine for me, which is a shame that someone's game crashed and tanked the score a lot.
It's a fun level with moving fences, especially the smooth and half-cut ones. Plenty of setups, too. Took me a while to figure out that the blue flames reveal the hidden fences. Overall, an enjoyable experience, especially with the contest episode letting you play as Toad with double jumps.

Edit: I think you can do a bit more with the blue flames, like making it a timer before the fences disappear, or a red/blue interactable switch.

Re: Alagirez' Level Pack (New addition: Tempestissimo)

Posted: Sat Jun 21, 2025 5:45 pm
by Alagirez
cato wrote:
Thu Jun 19, 2025 1:09 pm
Alagirez wrote:
Mon Apr 07, 2025 6:23 pm
I added my CCX5 entry here "Tempestissimo". Even though it got a pretty low placement due to unexpected events (which idk how to fix) , I'm still happy with this level.

Enjoy!
The level seemed fine for me, which is a shame that someone's game crashed and tanked the score a lot.
It's a fun level with moving fences, especially the smooth and half-cut ones. Plenty of setups, too. Took me a while to figure out that the blue flames reveal the hidden fences. Overall, an enjoyable experience, especially with the contest episode letting you play as Toad with double jumps.

Edit: I think you can do a bit more with the blue flames, like making it a timer before the fences disappear, or a red/blue interactable switch.
Thank you for the nice words!!! I really appreciate it.

Re: Alagirez' Level Pack (New addition: Vanilli Pingu)

Posted: Thu Jul 10, 2025 8:08 am
by Alagirez
I made a new level after a while.
Image
It's (somewhat) different from what I usually make, so I hope you enjoyed the level c:

Download at the main post.

Re: Alagirez' Level Pack (New addition: Vanilli Pingu)

Posted: Thu Jul 10, 2025 8:19 am
by Shaktool
looks very chilly, even though its like, summer lol

nice, looking foward to play the level

Re: Alagirez' Level Pack (New addition: Vanilli Pingu)

Posted: Thu Jul 10, 2025 10:14 am
by Alagirez
Trilogy wrote:
Thu Jul 10, 2025 8:19 am
even though its like, summer lol
How? Explain to me.

And thank you.

Re: Alagirez' Level Pack (New addition: Vanilli Pingu)

Posted: Thu Jul 10, 2025 10:44 am
by Shaktool
Alagirez wrote:
Thu Jul 10, 2025 10:14 am
Trilogy wrote:
Thu Jul 10, 2025 8:19 am
even though its like, summer lol
How? Explain to me.

And thank you.
isnt it summer? i'd probably get it that you might not be on the same timezone or hemisphere but its more like its summer for me

Re: Alagirez' Level Pack (New addition: Vanilli Pingu)

Posted: Thu Jul 10, 2025 11:39 am
by mariobrigade2018
Trilogy wrote:
Thu Jul 10, 2025 10:44 am
Alagirez wrote:
Thu Jul 10, 2025 10:14 am
Trilogy wrote:
Thu Jul 10, 2025 8:19 am
even though its like, summer lol
How? Explain to me.

And thank you.
isnt it summer? i'd probably get it that you might not be on the same timezone or hemisphere but its more like its summer for me
I think in San Francisco the temperatures are inverted. So are the tropical regions (I think).