Share your own SMBX levels and play others' too.
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Alagirez
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Postby Alagirez » Mon Dec 09, 2024 9:10 am
I made a new level after a while!!
This level supposed to be finished at Halloween, but I had no time, so yea.
I'll admit, I made too much ghost/scary/eerie-vibey level this year. Hope y'all still enjoy this one, though c:
Download the level at the OP.
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Alagirez
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Postby Alagirez » Fri Dec 13, 2024 7:07 am
Woah, another new level!
Since it's December, I decided to release a snow/ice related themed level. It's a tricky one, so GLHF!
A little spoiler that the ending is a bit absurd, but I hope it's still enjoyable.
Download at the main post as usual, and feedback is appreciated.
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Ness-Wednesday
- Purple Yoshi Egg

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Postby Ness-Wednesday » Fri Dec 13, 2024 8:07 pm
Corrosive Outback
I like the unnerving atmosphere in this one. The dried colors alongside the Zombie Koopas and Bone Goombas add a lot. The No Turn-Back and the Gas Bubbles are good at keeping the player on their toes, but not much else happens platforming-wise. The level suddenly ends before it gets far with its ideas. The Zombie Koopas also have an oddly tall hitbox unlike what the graphic is indicating. Also, I noticed that when you stomp on them, the Beach Koopas will clip into the ground. It's not a real issue here since they'll inevitably die to the lava or go offscreen. It's a pretty standard level. Unfortunately, there's not a lot happening either.
Zero-Celcius Catastrophic Catacombs
Oooh, the slippery tiles make this level a lot more exciting. A rare example of slippery physics benefitting the level. The suspense that comes from the Donut Platforms can be felt in every setup. They all fantastically keep the player on their toes, without feeling too overwhelming. I especially adore the second half where the solid Donut Platforms force you to get clever with your jumps. The falling spikes were more of a visual gag for me. I never got hit by them no matter how many times I played the level. The pumpkin plants are also just there, but at least you can freeze them with the Ice Flower. I can't say the same for the bullet bills, which are awkward to time because they're placed right when you also need to jump upwards. An intense, but enjoyable journey from start to finish! Great job!
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Alagirez
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Postby Alagirez » Fri Dec 13, 2024 9:05 pm
Thank you for the reviews! I don't have any setup ideas for Corrosive Outback, so I ended the level just like that.
Might extend the level if I have time.
For the clipping koopas, I've modified the npc configs, but no changes were made sadly, If you have a solution for this, please let me know.
And glad you enjoyed the frozen fortress level c:
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Alagirez
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Postby Alagirez » Wed Jan 01, 2025 10:33 am
Happy new year! Though it's kinda late haha
To celebrate it, I've released my first 2025 level. It's basically another sky level (I can't resist myself sorry). Imagine 2014 over-expanded level without switch blocks.
Hope you enjoyed this one!
Download at the main post as usual.
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Alagirez
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Postby Alagirez » Sat Jan 04, 2025 8:34 am
I've made another level!
This one is hard, though, so good luck.
Get it at the main post!
As usual, feedback are appreciated.
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Alagirez
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Postby Alagirez » Sun Jan 12, 2025 9:55 am
Few days ago, I decided to look back at my TTK's contest entries because of boredom (and my old contest entries). After playing these levels, I decided to remake some of them! Would be fun I think.
The levels will have the same vibe, but a lot of the other aspects will be twisted, mainly in gameplay and aesthetics.
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The first level is "Negativa Bramblia", a remake of my TTKC1 entry that was hosted back in 2015 "Colorless Bramble Swampy".
The level has the same vibe with the original level, but it also offers some new twists.
Download at the main post, and feedbacks are appreciated as usual. <3
Edit:
v1: Adjusted some stuff to make the level fairer.
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Alagirez
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Postby Alagirez » Thu Jan 16, 2025 10:06 am
It's not a new level, but I've fixed the major problem in "Negativa Bramblia" where the spikes of the mutant vines were hard to distinguish. Shoutout to Radiance for telling the issue.
Hopefully it's fine now.
Yea, better late than never.
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Alagirez
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Postby Alagirez » Mon Apr 07, 2025 6:23 pm
I added my CCX5 entry here "Tempestissimo". Even though it got a pretty low placement due to unexpected events (which idk how to fix) , I'm still happy with this level.
Enjoy!
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Retro
- 2025 Egg Hunter

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Postby Retro » Tue Apr 15, 2025 9:36 am
This is more than enough to fill a whole ass episode
hope to download and play them soon! :)
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Alagirez
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Postby Alagirez » Tue Apr 15, 2025 10:56 pm
Retro wrote: ↑Tue Apr 15, 2025 9:36 am
This is more than enough to fill a whole ass episode
Fyi I've made an episode with way more levels haha, but I'm not talking about it here.
Excited to see what you think of them.
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