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Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun Apr 24, 2022 11:47 am
by Ibaka
Technical:
Can you have a time limit?
Will a level be disqualified if it has a softblock?

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun Apr 24, 2022 1:42 pm
by Emral
Ibaka wrote:
Sun Apr 24, 2022 11:47 am
Technical:
Can you have a time limit?
Will a level be disqualified if it has a softblock?
Twistd4932 wrote:
Sun Apr 24, 2022 11:37 am
Questions:
1. Is there a limit to the number of music paths?
2. If a level has lag issues, is it disqualified?
Just follow the stated rules and you'll be fine. The first post implicitly answers all of these. Please read it thoroughly.
In short: Yes if you use the section settings timer; no; no; no.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun Apr 24, 2022 2:28 pm
by Ibaka
Submitted! #2

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun Apr 24, 2022 6:41 pm
by Slashjay
I'm in it

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun Apr 24, 2022 7:37 pm
by Black Mamba
read and understand rules challenge (IMPOSSIBLE)

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Mon Apr 25, 2022 4:50 pm
by Mal8rk
Question:

Can you put two or more custom songs into your level?

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Mon Apr 25, 2022 5:20 pm
by Valentine
POPME wrote:
Mon Apr 25, 2022 4:50 pm
Question:

Can you put two or more custom songs into your level?
You're allowed to put as many custom songs into your level

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Mon Apr 25, 2022 5:27 pm
by Metrovania
Are we allowed to use Star Coins? If so is there a specific number required?

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Mon Apr 25, 2022 5:48 pm
by Emral
Metrovania wrote:
Mon Apr 25, 2022 5:27 pm
Are we allowed to use Star Coins? If so is there a specific number required?
This question has already been answered. If it's not forbidden in the rules, it's fine. You can always play the past vanilla contest to get an idea of what's allowed.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Wed Apr 27, 2022 1:07 am
by amattson7919
Question about the palace switch toggles, because it affects my level design: Will they all be available from the beginning, or will they be spread out throughout the episode? I want to make a level with multiple routes through to the second exit, dependent upon the switches that have been switched.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Wed Apr 27, 2022 8:54 am
by Valentine
amattson7919 wrote:
Wed Apr 27, 2022 1:07 am
Question about the palace switch toggles, because it affects my level design: Will they all be available from the beginning, or will they be spread out throughout the episode? I want to make a level with multiple routes through to the second exit, dependent upon the switches that have been switched.
All of the switches will be available from the beginning, there will be no unlockable content.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun May 01, 2022 11:41 am
by KnownStranger
Sorry if this question is off-topic, but it's necessary.
If my custom level has too many events, the level editor may crash?
Definitely my vanilla submission will not have more of 80 layers and 100 events.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Sun May 01, 2022 11:46 am
by Valentine
the maximum for both layers and events is 255, but I doubt the level editor will ever crash.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Wed May 04, 2022 11:31 pm
by Black Mamba
can i use goombas in my level? I wasnt sure if someone else is gonna use them so i dont want to step on any toes or break any rules or anything. thx u in advance :)

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 11:27 am
by Walder
So this is more of a suggestion than a question, but I was thinking that it could be neat if lua was allowed solely for costume changing. It is part of the game, just obnoxious for the creator and the player to have them change through the costume block.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 12:47 pm
by deice
Walder wrote:
Thu May 12, 2022 11:27 am
So this is more of a suggestion than a question, but I was thinking that it could be neat if lua was allowed solely for costume changing. It is part of the game, just obnoxious for the creator and the player to have them change through the costume block.
using the logic of "it's custom content but it's bundled with the download" would also mean you could take custom graphics as long as they were from the invasion 2, wouldn't it? a costume still involves use of both custom graphics and lua.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 1:08 pm
by Walder
deice wrote:
Thu May 12, 2022 12:47 pm
Walder wrote:
Thu May 12, 2022 11:27 am
So this is more of a suggestion than a question, but I was thinking that it could be neat if lua was allowed solely for costume changing. It is part of the game, just obnoxious for the creator and the player to have them change through the costume block.
using the logic of "it's custom content but it's bundled with the download" would also mean you could take custom graphics as long as they were from the invasion 2, wouldn't it? a costume still involves use of both custom graphics and lua.
Costume Block exists there in the editor, when you create an empty level. Custom graphics from the Invasion 2 don't. You can access the costumes through it, they aren't external graphics.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 2:25 pm
by deice
Walder wrote:
Thu May 12, 2022 1:08 pm
Costume Block exists there in the editor, when you create an empty level. Custom graphics from the Invasion 2 don't. You can access the costumes through it, they aren't external graphics.
but i'm not talking about the costume block (in any case the episode will probably offer one so just putting it in your level serves no real purpose). forcing a costume through lua is not vanilla functionality and it would be a very strange exception to make, as it does indeed override the player's graphic with a non-default one (something that you could again do with any custom graphic that comes with SMBX2 using the Graphics class). it's just wrapped neatly within playerManager, so why draw the line so arbitrarily?

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 2:52 pm
by Walder
https://streamable.com/xkourp

The reason I mentioned the costume block is that costumes are accessible through it, with no modification or external content required. However, it's annoying and not something I'd rather have my level start with. Back in the day, custom music was also disbarred from Vanilla Contests. Fortunately this has changed since. Sure, LUA is still external influence...but is that just what Vanilla Contests are about? I reckon it's more about the limits imposed on you bringing creativity. This doesn't bring any new mechanics or any custom graphics.... it just provides an easier way to achieve something you already can do with no code. I don't really have much else to say, frankly I don't give much of a damn if I'll just have to do with SMB3 Mario, though I feel there's a discussion to be had here.

Re: Spring Vanilla Level Contest 2022 - Rules & Discussion

Posted: Thu May 12, 2022 4:25 pm
by deice
Walder wrote:
Thu May 12, 2022 2:52 pm
https://streamable.com/xkourp

[...]

it just provides an easier way to achieve something you already can do with no code.
this point doesn't really stand because what the video showcases will not work as intended should the player enter with a different costume. and even then there's plenty of things that can be done in vanilla that are made easier with lua yet it still isn't allowed. there is a discussion to be had, but it's just a matter of introducing more exceptions; a clear line must be drawn somewhere in any case. (personally i wouldn't mind custom music being forbidden either but it's a matter of preference)