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Re: Extension Pack (1.6) - SMB1 + SMW + Misc (WL4)

Posted: Tue Aug 24, 2021 1:54 pm
by TheGameyFireBro105
May I suggest SMM/SMM2 Big Goomba Shoes and Stilleto variants?

Re: Extension Pack (1.6) - SMB1 + SMW + Misc (WL4)

Posted: Tue Aug 24, 2021 2:43 pm
by cuB_e
Core wrote:
Tue Aug 24, 2021 4:26 am
Salut folks! 1.6 came out! It contains some new stuff (such as SMW Wings & Parachute, WL4 Frog Switch and etc) and bugfixes (such as pidgit bugfix, balance platforms bugfix, wind "rework", spring bugfix and etc..)!!

Download link can be found in the main topic -w-

(Just uploaded first patch!!)
Lovely pack! However- I will say there are a few things missing :o!

- The Wario Land 4 Frog Switch, when it hits a timer of 15, will begin to make a "Clock Ticking" noise in order to symbolize that the timer is growing closer to completion, as can be seen in this video.

- As shown in the video, when the Timer runs out the background goes grey and begins to play a creepy ambience- while Wario loses coins. If I could offer any input as to how this could be implemented- I would say that in SMBX the player's coin count begins to drain... And when that is gone? The player would take damage, maybe every 2 or 3 seconds, and lose their powerup state. And when at State 1? They would get a game over. Then again: you could implement it however you want.

- At around 3 seconds the Music Fades out... But then starts back up again. I would say it might be good to loop the "Last Portion" of "Hurry Up!", which is to say I would have it loop, starting from this point, continuously, if that makes any sense?

Otherwise those are my only small gripes. Everything works pretty much perfectly!

Re: Extension Pack (1.6) - SMB1 + SMW + Misc (WL4)

Posted: Tue Aug 24, 2021 5:54 pm
by MaximalCuboid
So many of these are ones I've been wanting to use for a long time! Keep up the great work! :D

Re: Extension Pack (1.6) - SMB1 + SMW + Misc (WL4)

Posted: Wed Aug 25, 2021 9:03 am
by KateBulka
Bloxxerstudios wrote:
Tue Aug 24, 2021 2:43 pm
Core wrote:
Tue Aug 24, 2021 4:26 am
Salut folks! 1.6 came out! It contains some new stuff (such as SMW Wings & Parachute, WL4 Frog Switch and etc) and bugfixes (such as pidgit bugfix, balance platforms bugfix, wind "rework", spring bugfix and etc..)!!

Download link can be found in the main topic -w-

(Just uploaded first patch!!)
Lovely pack! However- I will say there are a few things missing :o!

- The Wario Land 4 Frog Switch, when it hits a timer of 15, will begin to make a "Clock Ticking" noise in order to symbolize that the timer is growing closer to completion, as can be seen in this video.

- As shown in the video, when the Timer runs out the background goes grey and begins to play a creepy ambience- while Wario loses coins. If I could offer any input as to how this could be implemented- I would say that in SMBX the player's coin count begins to drain... And when that is gone? The player would take damage, maybe every 2 or 3 seconds, and lose their powerup state. And when at State 1? They would get a game over. Then again: you could implement it however you want.

- At around 3 seconds the Music Fades out... But then starts back up again. I would say it might be good to loop the "Last Portion" of "Hurry Up!", which is to say I would have it loop, starting from this point, continuously, if that makes any sense?

Otherwise those are my only small gripes. Everything works pretty much perfectly!
Hey! Definitely won't make screen green afterwards, but thanks for other tips!

Re: Extension Pack (1.6.3) - SMB1 + SMW + Misc (WL4)

Posted: Sun Aug 29, 2021 2:57 pm
by KateBulka
Salut folks!!
1.6 Patch 3 came out! It mostly focuses on bugfixes, but also adds (remade) Twister npc!! Enjoy!

Download link can be found in the main topic!

Re: Extension Pack (1.6.3) - SMB1 + SMW + Misc (WL4)

Posted: Wed Sep 08, 2021 6:02 am
by DrMekar
This looks absolutly awesome, but Iggy only contains Image Files so far.

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Sun Sep 12, 2021 2:59 am
by KateBulka
Salut folks!!
1.7 is out! It adds Broozer, FLUDD stuff and New yoshis (Orange, white and brown)!!

Download link is in the main topic -w-

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Sun Sep 12, 2021 4:08 pm
by DisasterMaster
Those Yoshis are awesome! And the fact that you can take them out of the level means big things for custom mounts in the future.

I did have this error that crashed the game when taking the Brown Yoshi out of the level, though:

== Crash Summary ==
LunaLua Version: LUNALUA f2e4725
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 5E748546 (MSVBVM60): _vbaStrI4
1: n:\smbx\lunalua\lunadll\misc\runtimehookcomponents\runtimehookhooks.cpp (1680): RenderWorldHook
2: 008E0880 (smbx): worldLoop
3: 008C16F5 (smbx): Sub_Main
4: 5E740145 (MSVBVM60): EbLoadRunTime
5: 5E73E4C8 (MSVBVM60): EbSetContextWorkerThread
6: 5E730FA7 (MSVBVM60): EbLibraryLoad
7: 5E73ADE6 (MSVBVM60): ThunRTMain
8: 5E73ACEC (MSVBVM60): ThunRTMain
9: 0040BDE2 (smbx): start
10: 777A7A7E (ntdll): RtlGetAppContainerNamedObjectPath
11: 777A7A4E (ntdll): RtlGetAppContainerNamedObjectPath

== Reporting ==
If you like to help us finding the error then please post this log at:
* http://wohlsoft.ru/forum/ or
* http://www.smbxgame.com/forums/v ... m.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Sun Sep 12, 2021 6:25 pm
by SBells27
Big respect for the FLUDD inclusion, seriously I've been waiting pretty long for someone to implement it to SMBX 2.0, pretty awesome

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Mon Sep 13, 2021 8:12 pm
by TheGameyFireBro105
Wendy CAN'T DIE!!!!!!

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Mon Sep 13, 2021 10:45 pm
by MegaDood
TheGameyFireBro105 wrote:
Mon Sep 13, 2021 8:12 pm
Wendy CAN'T DIE!!!!!!
I believe you need to jump on her 3 times

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Mon Sep 13, 2021 11:14 pm
by Jumper
TheGameyFireBro105 wrote:
Mon Sep 13, 2021 8:12 pm
Wendy CAN'T DIE!!!!!!
Wendy's not like other girls; she doesn't die when she's killed.

On Topic: It is rather odd, as I just tried this. Not only does it take more than 3 hits to defeat her, but when you stomp her for the 4th time (assuming you weren't stomping her whilst in her shell), a clone of her shell flies offscreen while the original stays.

As a matter of fact, this will continue until you stomp her while she's in her shell.

also 100 posts, yay.

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Tue Sep 14, 2021 12:04 pm
by KateBulka
Jumper wrote:
Mon Sep 13, 2021 11:14 pm
TheGameyFireBro105 wrote:
Mon Sep 13, 2021 8:12 pm
Wendy CAN'T DIE!!!!!!
On Topic: It is rather odd, as I just tried this. Not only does it take more than 3 hits to defeat her, but when you stomp her for the 4th time (assuming you weren't stomping her whilst in her shell), a clone of her shell flies offscreen while the original stays.

As a matter of fact, this will continue until you stomp her while she's in her shell.
This is awkward ._. I need to fix that...
Regarding 11th yoshi: it seems like this is related to 1.3 stuff... Can't have any "power" over that sadly.

Re: Extension Pack (1.7) - SMW + Misc (SMS)

Posted: Tue Sep 14, 2021 12:48 pm
by DrMekar
I don't want to sound rude, so please don't take this wrong way. I really don't like the Broozer. It feels very close to the 1.4 Version, which I also don't like.

Usually the Broozer just exists and goofs around until the Player comes near, which causes him to start boxing, until defeated or the Player goes away far enough. Also some sounds for the Boxing would be great to have.

Please don't take this the wrong way, now coding myself, I very well know that it is alot of work, so I just really like the Broozer as an Enemy, so I would
love to have the best version possible in SMBX.

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Wed Sep 15, 2021 2:50 pm
by KateBulka
Salut folks!!
1.8 came out recently! It contains some good stuff (check out changelog) and some bugfixes (to smb2 shell and wendy!... I hope)!!

Download link can be found in the main topic uwu

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Fri Sep 17, 2021 9:40 pm
by Lunar Chris
Does the shine sprite happen to be it's own collectable from the Power Star? If so, are you able to add another counter solely for those?

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Mon Sep 27, 2021 7:33 am
by KateBulka
PikaChris wrote:
Fri Sep 17, 2021 9:40 pm
Does the shine sprite happen to be it's own collectable from the Power Star? If so, are you able to add another counter solely for those?
Yeah! There is a counter for them: SaveData[Level.filename()].shineSprite

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Mon Sep 27, 2021 8:48 am
by ShadowLabrys101
Your Extension Pack is awesome! I'm using various of its NPCs for my episode.

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Sat Oct 02, 2021 3:16 pm
by Teemster2
Great work on these. Are these for your version of smbx or 2.0? I have not read the entire thread yet so I apologize if it's been asked.

Added in 3 minutes 5 seconds:
Re: Extension Pack (1.7) - SMW + Misc (SMS)
DrMekar wrote:
Tue Sep 14, 2021 12:48 pm
I don't want to sound rude, so please don't take this wrong way. I really don't like the Broozer. It feels very close to the 1.4 Version, which I also don't like.

Usually the Broozer just exists and goofs around until the Player comes near, which causes him to start boxing, until defeated or the Player goes away far enough. Also some sounds for the Boxing would be great to have.

Please don't take this the wrong way, now coding myself, I very well know that it is alot of work, so I just really like the Broozer as an Enemy, so I would
love to have the best version possible in SMBX.

Well it looks like Core is about the only person creating alot of Npc's right now so I'm just happy for whatever we get.

I'm not sure where the dev team is on 2.0 but I'm sure they are busy with life and stuff.

Re: Extension Pack (1.8) - Misc + SMB3

Posted: Mon Oct 11, 2021 9:52 am
by Murphmario
The scale platforms aren't working, the settings don't seem to be applied to them.