[Playable] Yoshi's Island-styled Yoshi

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mariobrigade2018
Rocky Wrench
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby mariobrigade2018 » Thu Jun 06, 2024 2:08 am

This is the most cursed thing ever:

Image

Super STQ64 World
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Super STQ64 World » Tue Aug 20, 2024 11:31 pm

this is actually the perfect way, to make an actual smw2 remake o the game one day! and i love how it moves and works, just like the original version on the snes! back in 1995!

Prismarine
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Prismarine » Wed Aug 21, 2024 6:12 am

mariobrigade2018 wrote:
Thu Jun 06, 2024 2:08 am
This is the most cursed thing ever:

Image
Cannibalism :shock:

Pathblade
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Pathblade » Fri Dec 27, 2024 3:56 pm

mariobrigade2018 wrote:
Thu Jun 06, 2024 2:08 am
This is the most cursed thing ever:

Image
apologies for the bump...

remind me again how that health system was implemented?

mariobrigade2018
Rocky Wrench
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Flair: OK in coding who dreams of making a Mario game
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby mariobrigade2018 » Fri Dec 27, 2024 4:12 pm

$h31d0nc00p3rfan wrote:
Fri Dec 27, 2024 3:56 pm
mariobrigade2018 wrote:
Thu Jun 06, 2024 2:08 am
This is the most cursed thing ever:

Image
apologies for the bump...

remind me again how that health system was implemented?
Someone gave me this in PMs:

Code: Select all

function onStart()
player.character = CHARACTER_KLONOA;
	player.powerup = 2;
yoshi.setHealthSystem((yoshi.generalSettings.healthSystem+1)%2)
end

Pathblade
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Pathblade » Mon Dec 30, 2024 12:51 pm

mariobrigade2018 wrote:
Fri Dec 27, 2024 4:12 pm
$h31d0nc00p3rfan wrote:
Fri Dec 27, 2024 3:56 pm
mariobrigade2018 wrote:
Thu Jun 06, 2024 2:08 am
This is the most cursed thing ever:

Image
apologies for the bump...

remind me again how that health system was implemented?
Someone gave me this in PMs:

Code: Select all

function onStart()
player.character = CHARACTER_KLONOA;
	player.powerup = 2;
yoshi.setHealthSystem((yoshi.generalSettings.healthSystem+1)%2)
end
This goes in luna.lua or yiYoshi.lua, yes?

Also, I found some sound effects in this pack. Now does this Yoshi share some sound effects with the Yoshi found in the SMW2-Yoshi subfolder within the Klonoa graphics folder?

BlueToad01
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby BlueToad01 » Wed May 14, 2025 8:27 pm

Hello, I am having a problem where none of the other playable characters (Mario, Luigi, Toad, etc.) are showing up. They are just invisible and I am not able to move them at all.
For some reason, it does not happen in the "Mario Challenge" episode, but every other episode I have the files in does this.

Image

Image

Here are two examples of how I have the files in the episode, one that shows one that doesn't show other playable characters (The Princess Cliche 2) and one that does (Mario Challenge).
I don't know if I just installed the files incorrectly, since the characters still show up when I play it using the level editor, but I don't know.

Thank you for your time :)

Pathblade
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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Pathblade » Tue Jun 03, 2025 4:56 pm

Hey MrDoubleA, I actually have a question.
Maybe I haven't paid attention, but is there a way to use that "drumbeat" level intro where Yoshi jumps onto a black screen that reveals the level name before transitioning to the level itself?
(Idk if that only works when Yoshi is carrying Baby Mario, though... since I have Yoshi using the aforementioned SMB2-esque HP system instead of carrying Baby Mario)


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