Re: Using custom tilesets without replacing existing tilesets
Posted: Mon Jan 11, 2021 6:57 pm
Problem! I want events to only happen once so I guess I need a script for that.
@devs
Really guys, sadly I'm ready to throw away all my levels and map and find a steam game with a level editor that is more user friendly then this.
Now with events I'm running into more fu*king problems and getting more headaches then its worth.
I am still sticking by with what I said before that this editor is not user friendly.
It's just on problem after another. Maybe you could add setting flags like you do on rpg maker so once you get an item then
a flag can be set so it won't appear again or I talk to an npc set a flag to collect an item then set a flag for them to say something different
after and not appear anymore, Of course it would have to be made simple so everyone could use it easy.
Setting flags for events in RPG maker 1 took some getting use to and was kinda easy for me after I did a few things but when they made RPG maker 2 and 3 they changed the way you do it and it got more complicated and it became unusable or me.
@devs
Really guys, sadly I'm ready to throw away all my levels and map and find a steam game with a level editor that is more user friendly then this.
Now with events I'm running into more fu*king problems and getting more headaches then its worth.
I am still sticking by with what I said before that this editor is not user friendly.
It's just on problem after another. Maybe you could add setting flags like you do on rpg maker so once you get an item then
a flag can be set so it won't appear again or I talk to an npc set a flag to collect an item then set a flag for them to say something different
after and not appear anymore, Of course it would have to be made simple so everyone could use it easy.
Setting flags for events in RPG maker 1 took some getting use to and was kinda easy for me after I did a few things but when they made RPG maker 2 and 3 they changed the way you do it and it got more complicated and it became unusable or me.