Hi guys, it's been a while.
Unfortunately, this might be the last update in a while as I need to go back to work again soon.
Hopefully I can find some more free time to finish some of the WIP stuff I have at least.
Anyways, first off with the reply.
A lot of people wrote:
<Lots of Lava Lotus-related stuff>
If you're worried about having finite amount of Lotus variant in a single level. I'm pretty sure MrDoubleA did LunaLua version of SMW Volcano Lotus in their thread, so you can use them as an alternative. Since custom NPC can be duplicated/relocated to any possible empty slot.
The same goes to the behavior. Stuff like Underwater physics can be modified from their codes at well.
That's said, I have also work on Lava Lotus from scratch, hopefully I can release them sometime soon.
Smibbix wrote: ↑Sat Jul 25, 2020 9:00 pm
These are great! The brown paragoomba is super cool. My only problem with it is that when Mario has a micro goomba on him, his jumping is a little too rigid.
Thanks! Micro-goomba jump prevention implementation is honestly pretty janky. Unfortunately, due to SMBX Physics and how the player jump is handled. I don't think I can come up with any better solution that still works as intended so I can't do anything about that.
As for the update, this time I've finished 2 new NPCs.
SMB3 Flame Chomp & Fire Nipper.
Since both of these are late-game enemies, I cannot compare them directly with the source material so I have to resort to their recreation in SMW Hacks and Game Maker. I hope it's accurate enough.
SMB3 Flame Chomp
A Chomp-like enemy that chase you and fire the fireball at you periodically.
If it's tail reached 0, then it explodes like a Bob-omb.
Tail length can be customized per-NPC in the Editor.
I'm not completely sure if its tail should have an hitbox or not. From both sources that I've seen, the tail hitboxes were absent.
Screenshot:
SMB3 Fire Nipper
A special Nipper Plant that can be found in the World 7-8 of the original game.
It shoot fireball projectile periodically.
Attack length and time can be customized per-NPC in the Editor.
Screenshot:
Additionally, both Megadood and I have found a bugs related to the respawning in the previously uploaded NPC, therefore I've updated the following one with the bugfix.
- Upside Down Beetle
- Baron von Zappelin
If you have downloaded these before the current update, please re-download them again. Thank you!
That's all for now, see you all again next time!