anotherwalljump.lua - I still don't get why people like Walljumps in Mario

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Emral
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Emral » Fri Feb 12, 2021 12:29 am

EeveeEuphoria wrote:
Thu Feb 11, 2021 5:12 pm
Hey there, there's a bug in the script that was causing me a few issues; invisible blocks didn't properly register as being invisible, and kept allowing me to wallslide on them.

Looking into the code, at line 132, I replaced "o:mem(0x5A, FIELD_WORD) > 0" with "o:mem(0x5A, FIELD_WORD) < 0" and that seemed to fix it, but I'm not sure if that'll cause further problems.
That shouldn't cause further issues. I'll update that oversight soon. Thank you!

DB12
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby DB12 » Wed Mar 03, 2021 4:27 pm

Im not able to see the tail-swipe animation when use the script.

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby georgespezi12 » Sun May 02, 2021 4:01 am

It breaks the tail swipe animation. The tail-swipe works fine though.
Image

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby KBM-Quine » Thu May 20, 2021 5:27 am

decided to give the tail swipe bug a look the other week. taking out a few lines that set the tail swipe timer to 0 (p:mem(0x164, FIELD_WORD, 0)) remedied it. testing seemed to show it didn't affect the library as a whole, but i can't say that 100% on that though as i only tested the 1.3 characters. so take this with a grain of salt.
the lines i commented out were 158, 209 and 214 to be exact. for those looking for a fix, comment out or delete those lines from your copy. hopefully that helps.

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MrCool422 » Tue Aug 31, 2021 7:52 pm

Image
tail swipe not swiping

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Lunar Chris » Sat Dec 25, 2021 2:48 pm

So I encountered the same issue everyone has where the tail swipe doesn't work unless you either spin jump or jump off from the wall. I even took KBM's suggestion to delete the corresponding lines of the lua file he mentioned and, somehow, the tail swipe doesn't function. The same also goes for ducking as well. I have two gifs to show this.
Image
Image

Chilly14
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Sun Jan 16, 2022 6:14 pm

PikaChris wrote:
Sat Dec 25, 2021 2:48 pm
So I encountered the same issue everyone has where the tail swipe doesn't work unless you either spin jump or jump off from the wall. I even took KBM's suggestion to delete the corresponding lines of the lua file he mentioned and, somehow, the tail swipe doesn't function. The same also goes for ducking as well. I have two gifs to show this.
Image
Image
With Quine's fix, it seems that tail swiping, crouching, and looking up with certain costumes only stop functioning once you stop sliding down the wall without jumping (some costume animations also look odd when this happens); you can spin jump or transform into a statue to fix the problem until you slide down another wall, provided you are not in front of it while you do so.

Cuzwhywhynot
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Cuzwhywhynot » Wed Feb 23, 2022 5:05 pm

The walljump script is great! However, the walljumping slide affect activates when I slide down a wall, not moving aganist the wall.

Is there any fix to it?

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Jaicraft » Wed Mar 02, 2022 8:48 am

So, I was using this lua and for some reason every time I slide on a wall this appears:
Image
Is there any way to fix this?

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby AppleTheTomato » Tue Jul 26, 2022 1:54 pm

I doubt you still watch this topic, Enjl, but I recently found a strange bug where if you set the global 'canHoldItem' to false, Link can't walljump. I found that going into his default registration and putting 'canHoldItem = true' fixes the problem, but I'd figure you may want to know.

MMMRRREEEOOOWWW
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MMMRRREEEOOOWWW » Sun Sep 18, 2022 4:16 pm

If you don't know why people like them, then just ask lol.

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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Sun Sep 18, 2022 5:12 pm

MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?

MMMRRREEEOOOWWW
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MMMRRREEEOOOWWW » Sun Sep 18, 2022 8:26 pm

Chilly14 wrote:
Sun Sep 18, 2022 5:12 pm
MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?
The OP doesn't know why people like wall jumping in Mario games

Chilly14
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Chilly14 » Mon Sep 19, 2022 12:03 pm

MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 8:26 pm
Chilly14 wrote:
Sun Sep 18, 2022 5:12 pm
MMMRRREEEOOOWWW wrote:
Sun Sep 18, 2022 4:16 pm
If you don't know why people like them, then just ask lol.
Clarify what you are talking about, please?
The OP doesn't know why people like wall jumping in Mario games
Oh, I see.

MarioXHK
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MarioXHK » Fri Feb 21, 2025 4:31 pm

I found a fix for the little tail conundrum :mrgreen:
I just had to replace every instance of p:mem(0x164, FIELD_WORD, 0) with the following

Code: Select all

if p:mem(0x164, FIELD_WORD) == -1 then
      p:mem(0x164, FIELD_WORD, 0)
end
with the exception being the one on line 210. Now my tails are working and my walls are still jumping.
Hopefully this helps everyone and doesn't catastrophically destroy any episodes

Marioman2007
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby Marioman2007 » Sat Feb 22, 2025 11:29 pm

MarioXHK wrote:
Fri Feb 21, 2025 4:31 pm
I found a fix for the little tail conundrum :mrgreen:
I just had to replace every instance of p:mem(0x164, FIELD_WORD, 0) with the following

Code: Select all

if p:mem(0x164, FIELD_WORD) == -1 then
      p:mem(0x164, FIELD_WORD, 0)
end
with the exception being the one on line 210. Now my tails are working and my walls are still jumping.
Hopefully this helps everyone and doesn't catastrophically destroy any episodes

This was already fixed in v1.3
Image

mariobrigade2018
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby mariobrigade2018 » Sat Feb 22, 2025 11:36 pm

Marioman2007 wrote:
Sat Feb 22, 2025 11:29 pm
MarioXHK wrote:
Fri Feb 21, 2025 4:31 pm
I found a fix for the little tail conundrum :mrgreen:
I just had to replace every instance of p:mem(0x164, FIELD_WORD, 0) with the following

Code: Select all

if p:mem(0x164, FIELD_WORD) == -1 then
      p:mem(0x164, FIELD_WORD, 0)
end
with the exception being the one on line 210. Now my tails are working and my walls are still jumping.
Hopefully this helps everyone and doesn't catastrophically destroy any episodes

This was already fixed in v1.3
Image
Huh, what version of AWJ was packaged in the powerup pack? Because the tail smack wasn't working when using the AWJ packaged with the pack

MarioXHK
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MarioXHK » Tue Feb 25, 2025 10:44 pm

Marioman2007 wrote:
Sat Feb 22, 2025 11:29 pm
MarioXHK wrote:
Fri Feb 21, 2025 4:31 pm
I found a fix for the little tail conundrum :mrgreen:
I just had to replace every instance of p:mem(0x164, FIELD_WORD, 0) with the following

Code: Select all

if p:mem(0x164, FIELD_WORD) == -1 then
      p:mem(0x164, FIELD_WORD, 0)
end
with the exception being the one on line 210. Now my tails are working and my walls are still jumping.
Hopefully this helps everyone and doesn't catastrophically destroy any episodes

This was already fixed in v1.3
Image
So this is how I find out that the powerup pack uses an outdated version of this?
Well, thanks for letting me know anyway.

MegaDood
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MegaDood » Sat Mar 01, 2025 11:34 pm

MarioXHK wrote:
Tue Feb 25, 2025 10:44 pm
Marioman2007 wrote:
Sat Feb 22, 2025 11:29 pm
MarioXHK wrote:
Fri Feb 21, 2025 4:31 pm
I found a fix for the little tail conundrum :mrgreen:
I just had to replace every instance of p:mem(0x164, FIELD_WORD, 0) with the following

Code: Select all

if p:mem(0x164, FIELD_WORD) == -1 then
      p:mem(0x164, FIELD_WORD, 0)
end
with the exception being the one on line 210. Now my tails are working and my walls are still jumping.
Hopefully this helps everyone and doesn't catastrophically destroy any episodes

This was already fixed in v1.3
Image
So this is how I find out that the powerup pack uses an outdated version of this?
Well, thanks for letting me know anyway.
No worries, the issue in the powerup pack has been fixed and updated so the next version should work properly

MarioXHK
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Re: anotherwalljump.lua - I still don't get why people like Walljumps in Mario

Postby MarioXHK » Tue Mar 04, 2025 1:29 pm

co ol


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