Re: [NPC Pack] Chilly's NPCs: v1.1.4 BETA Update
Posted: Wed Jun 23, 2021 9:20 am
We need a Steep Sine 1 "Down" and Steep Sine 2 "Up" with Soaring Spark.
Forums for SMBX
https://www.smbxgame.com/forums/
small just noticed.Mad Thiwmp
I'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.Just_Thomas wrote: ↑Thu Apr 18, 2024 2:31 pmYes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
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Thank you in advance.Chilly14 wrote: ↑Thu Apr 18, 2024 6:18 pmI'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.Just_Thomas wrote: ↑Thu Apr 18, 2024 2:31 pmYes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
![]()
They were meant to jump over green shells only.Just_Thomas wrote: ↑Thu Apr 18, 2024 2:31 pmYes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
![]()