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Re: [NPC Pack] Chilly's NPCs: v1.1.4 BETA Update

Posted: Wed Jun 23, 2021 9:20 am
by coolXD
We need a Steep Sine 1 "Down" and Steep Sine 2 "Up" with Soaring Spark.

Re: [NPC Pack] Chilly's NPCs: v1.1.4 BETA Update

Posted: Wed Jun 23, 2021 10:07 am
by Chilly14
coolXD wrote:
Wed Jun 23, 2021 9:20 am
We need a Steep Sine 1 "Down" and Steep Sine 2 "Up" with Soaring Spark.
Hmm. I'll do that at some point; thank you for the suggestion!

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Wed Mar 09, 2022 10:35 pm
by Chilly14
I'm sorry, but I had to remove the Helmee NPC over concerns of possibly being used without permission.

The good news is that the second beta for v1.1.4 will be dropping soon! Keep your eyes peeled!

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Tue Mar 15, 2022 2:02 pm
by ditditdit
noticed a typo:
Mad Thiwmp
small just noticed.

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Thu Apr 18, 2024 2:31 pm
by Just_Thomas
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Thu Apr 18, 2024 6:18 pm
by Chilly14
Just_Thomas wrote:
Thu Apr 18, 2024 2:31 pm
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image
I'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Fri Apr 19, 2024 2:34 am
by Just_Thomas
Chilly14 wrote:
Thu Apr 18, 2024 6:18 pm
Just_Thomas wrote:
Thu Apr 18, 2024 2:31 pm
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image
I'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.
Thank you in advance. 👍

Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Posted: Tue Jun 11, 2024 9:10 pm
by mariobrigade2018
Just_Thomas wrote:
Thu Apr 18, 2024 2:31 pm
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image
They were meant to jump over green shells only.