Re: Rosalina's Satellite
Posted: Thu Jan 24, 2019 12:46 pm
Awesome is my option, I would be very happy playing this
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Thanks!ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 12:46 pmAwesome is my option, I would be very happy playing this
That tileset was previously replaced for the default one, I had very bright graphics on that level lolKingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pmIt hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
Ok, read my last PM thenThePieSkyHigh wrote: ↑Thu Jan 24, 2019 4:01 pmyeeeeeeeeeeeeeeee I'M back on my laptop!!!
so I can help you a bit!
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itselfVanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pmThat tileset was previously replaced for the default one, I had very bright graphics on that level lolKingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pmIt hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
Sorry but... What do you mean by vibes?KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pmWe I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itselfVanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pmThat tileset was previously replaced for the default one, I had very bright graphics on that level lolKingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pm
It hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
Y'know...? The feel for what the episode is gonna be like?VanillaDude wrote: ↑Thu Jan 24, 2019 4:50 pmSorry but... What do you mean by vibes?KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pmWe I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itselfVanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pm
That tileset was previously replaced for the default one, I had very bright graphics on that level lol
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
I didn't know that was called 'vibes' too. Well thanks!KingXanderYT wrote: ↑Thu Jan 24, 2019 4:55 pmY'know...? The feel for what the episode is gonna be like?VanillaDude wrote: ↑Thu Jan 24, 2019 4:50 pmSorry but... What do you mean by vibes?KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pm
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itself
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
Those screenshots look much better indeed. Are the red missions bosses? I suggest to make them yellow and show missions with a secret star with a red level tile.VanillaDude wrote: ↑Thu Jan 24, 2019 10:30 amOk, here's an updated screenshot:LGLMAKING wrote: ↑Thu Jan 24, 2019 9:44 amThere is a kind of path usually used when creating paths across seas. It looks like a series of dots.VanillaDude wrote: ↑Thu Jan 24, 2019 8:47 am
Because the players shall complete the missions in order and in my opinion the world map is better for that, otherwise I think I will be almost stealing the NSMGX style since I'm using the same Course Select song.
What do you mean by dotted lines?
PD: I already finished the first mission, the only thing that is missing is the pull star whch will lead to the world map to unlock the next mission. Any thoughts on how to use it in SMBX?
That pull star is just for the looks. Request the bgo and place an instant warp over it.
And thanks for the thing of the pull star, it's easier than I thought
Also I guess that the bosses would be something like a custom NPC with generators of projectiles around, right?
PD: Sorry for the cursor in the screenshot XD
Well, the only missions with a star are the bosses, just in the others you should complete the objectives to unlock the pull star, so I will place the red level tile only on the bosses.LGLMAKING wrote: ↑Fri Jan 25, 2019 1:29 amThose screenshots look much better indeed. Are the red missions bosses? I suggest to make them yellow and show missions with a secret star with a red level tile.VanillaDude wrote: ↑Thu Jan 24, 2019 10:30 amOk, here's an updated screenshot:
And thanks for the thing of the pull star, it's easier than I thought
Also I guess that the bosses would be something like a custom NPC with generators of projectiles around, right?
PD: Sorry for the cursor in the screenshot XD
You can let me do the bosses. It is one thing I excell at.
You have the reason lolThePieSkyHigh wrote:Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
He reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pmWelcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
Sorry, I am not an official team member of his team (yet (I think)). I will continue this on PMEri7 wrote: ↑Fri Jan 25, 2019 10:35 amHe reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pmWelcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
Its not really about only team members, if someone has a lot of questions, it will be better if he asks them in one or two posts, if not, then on PMs as its easier to communicate or even use Discord or Skype or anything else to chat about it.LGLMAKING wrote: ↑Fri Jan 25, 2019 12:41 pmSorry, I am not an official team member of his team (yet (I think)). I will continue this on PMEri7 wrote: ↑Fri Jan 25, 2019 10:35 amHe reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pmWelcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big