Other than SMBX, Super Mario 3D Land has to be my favourite. NSMB and SM64(DS) are up there aswell. (Fun fact: I never owned SM64DS myself, my friend actually gave it to me on fourth grade because he needed help with it, he had like 4 or 5 stars...and I got it up to 130 (total is 150 I think?) or some shit lol. He didn't seem to care of the game that much anyway, so I kept it for like 3-6 months, but still returned it.)
Mine is Super Mario RPG. This revolutionized 3D gaming, not Mario 64!
Super Mario RPG is not a 3D Game.
That is still not 3D. In the game's code, it would be 2D. The SNES isn't powerful enough to run 3D games.
This video explains what games at the time did to appear 3D (Doom wasn't 3D either)
So trying to show game footage does not really prove anything.
That is still not 3D. In the game's code, it would be 2D. The SNES isn't powerful enough to run 3D games.
This video explains what games at the time did to appear 3D (Doom wasn't 3D either)
So trying to show game footage does not really prove anything.
It doesn't apply to what he said, but Star Fox was 3D and Mega man X2 had 3D elements.
Mine is Super Mario RPG. This revolutionized 3D gaming, not Mario 64!
Super Mario RPG is not a 3D Game.
It's not 3D; even though it kinda looks 3D it's just a sort of optical illusion created by the isometric graphics. The game's characters are pre-rendered in 3D but the actual environment during gameplay is definitely two-dimensional.
My favorite is probably SMB3 (I know, so original). I grew up playing the GBA version nonstop, can't count how many times I've played it all the way through. Honorable mention goes to SMW because I grew up playing the GBA version of it as well, but something about SMB3 has always clicked to me just a tad more.
Mine is SMW.
The level design is much better than SMB3's and I love the controls and consider SMW's and SMBX's controls on par with each other. (but each of them excel differently)
This game is such a major improvement from the NES titles: you also have a lot more choice: you can toy around with the camera, have the spinjump ability, ride Yoshi, etc.
Mine is SMW.
The level design is much better than SMB3's and I love the controls and consider SMW's and SMBX's controls on par with each other. (but each of them excel differently)
This game is such a major improvement from the NES titles: you also have a lot more choice: you can toy around with the camera, have the spinjump ability, ride Yoshi, etc.
Now that's something I was going to talk about
SMW is great and all, but I found a problem, in my opinion the first worlds are okay but after... I don't know, the 5th world the game starts to focus more on difficulty than in gameplay, to the point I found SMB3 levels better done
It's my second favorite Mario game but I kinda thing that game focus more in difficulty than in gameplay and level design (with some great exceptions, but a example of what I'm saying is the last level of the Special World or all the levels from the Star World, and some levels from Chocolate Mountain and Bowser's Valley)
Now, to the topic:
My favorite Mario game is, and I've said it many times, is M&L Bowser's Inside Story, the best M&L ever
Mine is SMW.
The level design is much better than SMB3's and I love the controls and consider SMW's and SMBX's controls on par with each other. (but each of them excel differently)
This game is such a major improvement from the NES titles: you also have a lot more choice: you can toy around with the camera, have the spinjump ability, ride Yoshi, etc.
Now that's something I was going to talk about
SMW is great and all, but I found a problem, in my opinion the first worlds are okay but after... I don't know, the 5th world the game starts to focus more on difficulty than in gameplay, to the point I found SMB3 levels better done
It's my second favorite Mario game but I kinda thing that game focus more in difficulty than in gameplay and level design (with some great exceptions, but a example of what I'm saying is the last level of the Special World or all the levels from the Star World, and some levels from Chocolate Mountain and Bowser's Valley)
Now, to the topic:
My favorite Mario game is, and I've said it many times, is M&L Bowser's Inside Story, the best M&L ever
Well there certainly are some questionable levels, especially the level in Bowser's Valley with Chucks and Mega Moles... (I hate that particular one) Also yeah some special world levels are too ridiculous, such as Awesome and Outrageous. (wouldn't say that about Tubular)
Mine is SMW.
The level design is much better than SMB3's and I love the controls and consider SMW's and SMBX's controls on par with each other. (but each of them excel differently)
This game is such a major improvement from the NES titles: you also have a lot more choice: you can toy around with the camera, have the spinjump ability, ride Yoshi, etc.
Now that's something I was going to talk about
SMW is great and all, but I found a problem, in my opinion the first worlds are okay but after... I don't know, the 5th world the game starts to focus more on difficulty than in gameplay, to the point I found SMB3 levels better done
It's my second favorite Mario game but I kinda thing that game focus more in difficulty than in gameplay and level design (with some great exceptions, but a example of what I'm saying is the last level of the Special World or all the levels from the Star World, and some levels from Chocolate Mountain and Bowser's Valley)
Now, to the topic:
My favorite Mario game is, and I've said it many times, is M&L Bowser's Inside Story, the best M&L ever
Well there certainly are some questionable levels, especially the level in Bowser's Valley with Chucks and Mega Moles... (I hate that particular one) Also yeah some special world levels are too ridiculous, such as Awesome and Outrageous. (wouldn't say that about Tubular)
Yup, it's even common to me see people who says SMW is one of the worst 2D Mario games because of that, SMW sometimes can be unfair and bland (especially when you are playing and suddenly 20 enemies come from all the directions while a Chuck is throwing you balls and 5 1-ups are falling while you avoid the munchers and a dolphin comes from the water while a sumo bro throws a thunder... kinda exaggerated, but you should know what I'm talking about... "Awesome")
My least favourite is definitely SMB3 due to its forgettable levels, focus on quantity over quality, ungodly long worlds, bland and generic artstyle (especially on nes) and music. It was a complete slog to play. Objectively speaking it's at least better than SMB1, but this is a topic about personal biases so yeah..
I have a lot harder of a time deciding on a favourite, because all good mario games are a similar level of decent. Probably the first Galaxy I suppose.
My favorite is definitely Galaxy, though that's probably the nostalgia talking. It has a great atmosphere (ba-dum-tsh) and the gravity-oriented platforming is really awesome.
Oh I'd like to mention that my least favorite Mario is definitely The Lost Levels.
Reasons:
- clunky controls
- unfair level design - it gave inspiration for stuff like Cat Mario and IWBTG
- nothing new to offer compared to SMB1
Oh I'd like to mention that my least favorite Mario is definitely The Lost Levels.
Reasons:
- clunky controls
- unfair level design - it gave inspiration for stuff like Cat Mario and IWBTG
- nothing new to offer compared to SMB1
And oh, don't forget, cheap difficulty and many points in the game! >_>
Oh I'd like to mention that my least favorite Mario is definitely The Lost Levels.
Reasons:
- clunky controls
- unfair level design - it gave inspiration for stuff like Cat Mario and IWBTG
- nothing new to offer compared to SMB1
And oh, don't forget, cheap difficulty and many points in the game! >_>